The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Thinking of returning, not sure if I can

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    wilson_W
    Hey @HerbertFreir, I've randomly come across this post. It's a common thing in pretty much every online game that people will flame each other. All it is is a coping mechanism so they must not admit they made a mistake themselves. It's really just the easy way out for being anonymous on the internet. There is no way of saying this is common or uncommon across a community as a whole as it's mostly invididual. Estimating how often it will happen to you is nearly impossible. Sometimes you will be flamed three times a day, sometimes it won't happen for two years straight. But there is a tendency: The bigger and the younger (on average) the community the more likely it is that people will flame, as they don't expect to bump into the other one ever again. FAF is a small, "well aged" community, and therefore less likely to be that way, as you for sure will bump into someone again. What usually helps is narrowing down the amount of anonymity to a minimum by playing with people you know through joining smaller clans / communities. I, for instance, happen to run a beginners group within the FAF Dojo. It's me and my co-trainer running training sessions with up to a dozen trainees (0-1300 rated) three times a week, in the EU evening hours. Our youngest trainee is ~20 years old, our oldest is ~60 years old. We have gay / trans people, furries... We welcome everyone and respect each other. It's about having fun and learning together. If the above is appealing to you and you could make (some of) the training hours, feel free to join our Discord server and reach out to me. If you can not make my specific training hours, please still feel free to join, meet people you could play with, and maybe find another trainer that matches your time zone.
  • 0 Votes
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    N
    Notably, there isn't a single AddSearchPath log line referencing the Mods directory anywhere in the game log — only the base gamedata (c:\programdata\faforever\gamedata*) and Steam install directory (f:\steamlibrary...) get mounted. It seems like the game's file system isn't mounting your mod folder. Check "C:\ProgramData\FAForever\fa_path.lua" to see that custom_vault_path is correctly set. ProgramData\FAForever\bin\init.lua uses that value to determine what folder to mount for your maps/mods. The only way that could be broken is if you set a different init file in the client's launch args (unlikely that you did that).
  • Voice problems in the co-op missions of SC1

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    A
    @saver vielen Dank für die Mod, das hat mit deiner Erklärung sehr gut funktioniert und soweit scheint alles zu funktionieren. Danke für deine Zeit und Arbeit! Sollte mir noch etwas auffallen, würde ich mich melden.
  • Crash on game launch with exit code 2

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  • Poor internet connection

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    ipconfig-releaseI
    You aren't really giving a lot of information so it's hard to help you. Start by listing your reported connection speed, how you connect (cable, wifi), if you connect directly to the router or if you have repeaters set up, your location, whether or not you use VPNs, your system information (desktop or laptop, cpu, ram, gpu...), etc.
  • Game Locked up, no data senteven after everyone left

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  • ingame chat function seems to no longer work

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    N
    ok, thanks for letting me know.
  • FAF crash: EXCEPTION_ACCESS_VIOLATION attempted to write memory

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    miki1900M
    https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed?_=1786902722640
  • TWO MONITOR PROBLEM AFTER YEARS OF WORKING GOOD, SAME HARDWARE

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    W
    I have the same issue in vanilla FA and FAF. When the 2nd monitor is enabled the game flickers on both monitors, when only 1 is enabled it works flawlessly. Been playing FA weekly on this configiration for the last 5 years, unsure what caused the change, its sucks though
  • ICE adapter crash

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  • track mark glitch

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    SaverS
    Hi, The issue is known, and a fix is currently being worked on. https://github.com/FAForever/fa/pull/7119
  • YYYY-MM-DD 2026-07-09 Cant upload maps

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    Z
    When I upload a "map" I choose a computer-map/folder and the upload process manage the rest. Before I could open the uploaded and downloded maps in the editor (the new folder name of the map in the map folder) But now the uploaded/downloaded map/files are corruped and cant be open in the editor any more. All previous maps (50 or so) works 100%, its only the majoriry of files the last week that dont work. Please write if its the scenatrio or save file u want me to upload? Do u want the files that have been uploaded/downloded and becae corrupted, and/or the once I cant upload? U want me to zip the whole folder and add here so u have all the files? Since it have workes 100% before it seems to be something have happend with the process that check and manage the zip file process. I have tried editor 1,0 and 1,2 with same results. Best regards Magnus
  • 0 Votes
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    MostLostNoobM
    @star_light1 If you haven't already done so, I'd suggest that you & the others you play with download the missions you're going to play from the #getting-started channel of the Co-Op/Campaign Development Discord to ensure that you're running the most up-to-date mission files as I know there's ongoing issues getting them updated in the client & GitHub. After downloading the mission you're going to play, follow these steps to get the game going with the correct mission map. If you have further issues, then the best way to get help with a co-op/campaign mission would be to get your most recent game log & post in the #bug-reporting-general channel of that discord.
  • Colossus follows the enemy commander and doesn't fire

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    N
    The target priorities are making it try to aim at the tanks behind it. I don't think there is an easy way we devs can fix it. Players can fix it by changing the target priorities by using ui mods, the "prioritize unit type" hotkey, or right click the attack order button to enable snipe priorities (acu is at the top in that priority list).
  • SMD Not Firing

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    N
    FAF uses the desired shooter cap to decide who gets to fire on what, which is engine behavior where once a weapon locks on to a target, it adds towards the cap, and weapons can't target entities whose shooter cap is full. The issue is that the weapon takes up the cap while it is targeting, so if it misses or is reloading then its still taking up the cap. We fixed these issues with TMDs; try using DisableWhileReloading = true (used by tmd) or TargetResetWhenReady = true (used by antitorps) in the weapon blueprint.
  • Ground texture bug

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    L
  • Crash on Watching Replay if I Try Zooming In

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    R
    The LOG got over-written. I did try to recreate the crash but it ran without incident today. The system updated and shutdown after Windows Update last night, so this is a fresh restart and may have been a problem caused by Windows. To confirm, crashes did not happen on other replays, and not even all doobro's replays. These weird crashes only occurred on some of doobro's replays, even though he uses the same mod list in all his games. Restarting my computer wouldn't clear up the issue. I did have a Windows Update that stalled a few weeks back, and the issue appeared to show up after that update. I had Windows 11 run a verification, and it found and replaced some corrupted files. I am guessing the verification didn't fix everything, and the Windows Update last night may have corrected whatever was causing the unexplained crashes. At this point, i believe the crashes were caused by Windows.
  • Game Error On joining Match

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    S
    it was smart app control was blocking my games xD issue has been resolved
  • Error running OnNotAdjacentTo

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    N
    It's a faf bug caused by uef engi drones being near a structure when it completes or dies
  • Game sound/music stops randomly

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    R
    @Saver I installed VoiceMeeter and the problem is solved. Thanks a lot.