• Im going to MODIFY an ORIGINAL FAF MAP.....is this OK?

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  • Change Size of Existing Map

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    R

    Photopea was able to open and edit the raw. Though when I imported the new height map into the map editor, it set any lines to 256 height and everything else to 0. Don't know if I did something wrong. I'm rebuilding the map manually, but would be nice to know how to generate height maps outside the editor, as it can be very frustrating to do certain things.

    Edit:
    Photopea works! When opening and saving a height map, make sure to set Byte Order to "34-12" or it will be completely messed up when you import it back into the map editor.

  • Is it possible to make a 3 teams match?

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    arma473A

    I don't know about spawns being marked in the map editor as belonging to any particular team.

    The lobby has 3 ways of assuming which team a spawn point should be one (top vs. bottom, left vs right, or odd vs even). Those are the options to choose between. All 3 of those options assume there will be exactly 2 teams. So none of those three options work for you. That's why it's necessary to set teams manually for a 3-team match.

    It is considered good practice to support odd-vs-even team assignments if someone is making a map that is balanced for competitive multiplayer games with 2 teams.

    But for a 3-way map, you wouldn't have that. I would just group them up like: spawns 1-3 are for team 1, spawns 4-6 are for team 2, and spawns 7-9 are for team 3. That way, in the lobby, it's easy to see the teams because the players on each team are grouped together (the first 3 spawns will be team 1, etc.)

  • Seeking assistance with the Volcano Script

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    R

    Did you add an army called "VULCAN" under Extra Armies on the Map > Armies Tab?

  • I Created table file, Now Map is showing OUTSIDE Borders

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  • Simple Question about Duplicate, Copy, Paste Tools....

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    IndexLibrorumI

    @madmax said in Simple Question about Duplicate, Copy, Paste Tools....:

    held together with duck tape

    de31de39-c09b-4b98-9648-e1f4aba150d1-image.png

    @OnceHandsome

    But when selecting these tools there is no further options to select anything so can someone breifly explain how to use these edit tools?

    Works for map markers and props. Not sure why you'd think it would work on terrain without leaving all kinds of artefacts. Take MadMax's advice and come to the FAF mapping discord for these kind of questions.

  • Army 17 -AI units -How to get them to patrol?

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    O

    thnx

  • Where are lua files are located?

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    UvesoU

    If you need the code from the FAF version, then you should look here:

    C:\ProgramData\FAForever\gamedata\lua.nx2 (also a .zip archive like the .scd files)

  • Cant Upload map because same name exists.!!!??

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    Brutus5000B

    Locked before my blood pressure makes my head explode

  • Proper Way to Rework an EXISTING MAP?

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    CaptainKlutzC
    Method 1: With Blessings

    Does NOT apply to GPG original maps

    Contact original author and obtain permission to rework a map, or find a map with an open license (e.g. Survivial Genesis, Adaptive Alpine Valley) Download the latest version of the map Rename the folders, filenames, and file name references within the files to a new, unique name Open with editor of choice, and make changes you desire Upload and enjoy Method 2: Without Blessings

    NOT ethically sound

    Download the latest version of a map Open two map editors simultaneously on the same screen Load the map you want to remix on one instance of the editor, and make a new map on the other Make a map from scratch, using the existing map as reference This will get you in trouble if you cannot reasonably prove you made a map from scratch and didn't directly copy any existing features
  • Need to ADD Simple Defensive Structure to MAP

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    MadMaxM

    load the map in editor , make your modifications, change the name, use save as, then upload through the client same as any other map

  • Units create buildings or cities for maps

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    SaverS

    Units in the game can be changed via hocks. does the dot work in maps too?

  • Hosting a mapping 101 in Discord this Sunday

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    BlossomedB

    Sounds good will try to participate 👍

  • Map Bounty Thread

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    Rodimus_PrimeR

    I love this idea, as I am regularly scouring the vault for new customs.

  • [New problem]How to make extraarmies behave like AI players?

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    G

    @ghoustaq_14 said in [New problem]How to make extraarmies behave like AI players?:

    @penguin_ Wow, It seems that you created a new AI for the map of Twin Cities. I wonder if it is possible for extra amies to call the original AI codes?

    OK, I think I already solved this problem. Thank everyone for helping me.😊

  • [Another question]How do those different types of layer work on game?

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    MadMaxM

    @jip said in [Another question]How do those different types of layer work on game?:

    You'd need to do that in a mod, but that is possible yes. If you want to take that road you're better off asking in #modding-general on the official discord. Make sure to give yourself the modder role in #role-selection. There's a lot more activity on Discord

    you can do this in the map script

    https://forums.faforever.com/viewtopic.php?f=53&t=19181

  • I need some help for the script.lua of my map

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    RoweyR

    @Ghoustaq_14 Any other question feel free to reach out on the discord in adding yourself a role in #role-selection and give your self the mapping role and all the experience people live their and will be bale to aid you further

  • FAF Version Maps

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    MadMaxM

    Desert Planet II - FAF Version

    Issue 1

    the map is asymmetrical
    Desert Planet II_scenario_preview.jpg

    cbb5bae2-7224-4aed-821b-1991f9d65ad6-image.png

    Fixed by using the top half and rotating it to the bottom half i also added a dry lake bed to replace the lost one

    Desert_Planet_II_FAF_Version_scenario_preview.png

    21e9eed2-0f5d-4268-8a40-ea568778b334-image.png

    Issue 2

    The map had random spots of blocking terrain type all over causing units to die on transport drops

    d76bed7a-8b84-4d31-ac84-a0a20d4912de-image.png

    Fixed by redoing the terrain types to be more consistent

    a785ff1f-9dcb-4788-bde8-52459b022ef2-image.png

    Issue 3

    The map had no AI path markers

    Fixed by adding path markers (only showing land markers amph and air markers are also present)

    c1b5c531-2a4e-48cb-9b71-8d91983f3423-image.png

    Resources

    Old

    7f55fc1f-95ec-4952-b7c9-7b3026a586be-image.png

    New

    893bb42d-62df-4350-96fa-d69342cab87d-image.png

    Reclaim

    Old

    73737623-5083-4a3b-8c7c-e6520849bc71-image.png

    ebb234e8-be72-4c25-ae84-743ac5d2d1a1-image.png

    New

    c5435a5d-3052-4021-a5ab-2079c5d4dc34-image.png

    391dbe98-3ec2-4c93-bd85-01ea02a8a66b-image.png

    credit to @Sheikah for proving the rotated scmap

  • Seton's Clutch is as disgusting as Dual Gap

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    NOC-N

    This man has clearly not matched many setons if he thinks we only play a certain way

  • AIs Spawn but don't Build

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    G

    M27 worked great, note to self: try more of the newer AIs. Thanks for your help @maudlin27