@jip After seeing what you said about the pain of developers, I feel very sorry and sad. Imagine how much FAF would have changed if these developers had stayed. In any case, there is no RTS on the market that can achieve the same quality, good visual design, and large-scale combat as FAF. I would rather the FAF changes and even becomes a completely different game to the FA than to see it remain stagnant.
Imagine if all these developers had stayed and contributed, we might now have multiple versions of FAF with different focuses to play! (For example, some focus on AI combat, PVE, or cooperative missions, some focus on 1V1, and some focus on 4V4)
Unfortunately, the unhealthy atmosphere of community discussion continues to discourage developers. While I hope you continue to contribute more to FAF, I also hope you find joy in what you do. Whether or not you choose to continue writing code for FAF in the future, I thank you for bringing us these exciting optimizations, thank you.
Best posts made by zhanghm18
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RE: Why does everything suck so much right now?
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RE: Game Getting Locked Up in Infinite Loop
@obituarypizza The first method: In your faf client /reply section, you can search for your own reply according to your account name.
Second way: You can find the reply folder in the options at the top left corner of the FAF client. You can look in the folder according to the time when the reply was created
Third method: Every time the game crashes, the client will pop up a window to record the game log. If you open this log file and search for "ID", you will find a text that reads "reply ID". -
RE: Re: Current air unit crash effect BUG report
@jip Yes, mainly the lights and animations that only exist when the unit is alive still exist when it is destroyed.Thank you for your work!
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RE: M28AI Devlog (v160)
@maudlin27 hi, I was wondering if the changes to the loud part will affect FAF's mod? Some mod units are weak, but I still want to see them in the game.
Also, when playing faf's high cheat multiplier, I found that the M28 hardly builds land T3. Basically, only a large number of ASF and experimental are built. Although I like to see a variety of experimental products, can M28 also make full use of the land factory in the case of high resource overflow? For example, if the resource overflow of M28 is high, can all these idle LAND factories build a large number of diversified T3 land, and directly set the production assembly point at the enemy base? -
RE: Firey Explosions mod FAF
@ZBC Thank you very much! The tail flame of a nuclear bomb is amazing. However, some effects are exaggerated (such as overly coarse and large explosion maps when buildings explode, and some overly exaggerated tml smoke effects), and some effects (such as smoke, fire) are still best used by the steam original. Are there plans to continue optimizing and updating this mod? Visual improvements are always exciting
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Re: Current air unit crash effect BUG report
Re: Current air unit crash effect BUG report
@jip
As you can see, the air unit goes into the sea after being destroyed, and the animation on the model continues to play. Submerged in the sea, the areon experimental air craft has been destroyed, but the animation of the model continues to play above as if it were still functioning after the crash. And this process will continue for nearly half a minute, until he sinks to the bottom of the sea before becoming a wreck.
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RE: Let 's fix a bug in BlackOpsFAF-Unleashed
@zbc Thank you very much for your work, and there is another bug about totalmayhem that I reported before, if you are interested
Re: Total Mayhem 1.37 for all game versionsReferencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
https://discord.com/channels/197033481883222026/1213509460207869953 -
RE: Screenshot of the week
@blackyps It looks great. Will this change improve existing maps?
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RE: Let 's fix a bug in BlackOpsFAF-Unleashed
@zbc BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.
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RE: Let 's fix a bug in BlackOpsFAF-Unleashed
@uveso Thanks for your reply. I retested the unit and found that the problem no longer existed. It is possible that an update to FAF in the last year accidentally fixed the issue.
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RE: Let 's fix a bug in BlackOpsFAF-Unleashed
@uveso thank you. Hopefully, the problems with the model will catch your interest and be solved in the future.