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    Issues with the heightmap in the FAF Map Editor.

    Scheduled Pinned Locked Moved Mapping
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    • JipJ Offline
      Jip
      last edited by

      This happens because the brush is of a relatively low resolution in comparison to the heightmap. It doesn't interpolate the brush, and therefore you get terraces.

      The quick solution is to reduce the brush size. You can always blur the terrain to remove terraces

      A work of art is never finished, merely abandoned

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      • SaverS Offline
        Saver
        last edited by

        Ah I see, thank you very much for the quick response. I had never noticed this case in other maps, so it was a bit irritating. Thanks to 🙂

        auch mal fünf gerade sein lassen

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        • CaptainKlutzC Offline
          CaptainKlutz
          last edited by

          Hey Saver, if you're in need of high resolution brushes, make sure to take a look at https://github.com/CaptainKlutz/TerrainBrushes . Use the windows search function to look at your FAF map editor folder for "brush" and dump it in the same folder as what already exists. Hope this helps

          R SaverS RoweyR 4 Replies Last reply Reply Quote 3
          • IndexLibrorumI Offline
            IndexLibrorum Global Moderator
            last edited by

            Also Saver, come join us in the mapping-general channel in the FAF discord! You'll probably get quicker replies there, and this particular issue was previously discussed!

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

            1 Reply Last reply Reply Quote 1
            • R Offline
              Rama @CaptainKlutz
              last edited by

              @captainklutz

              Wait, you can add more brushes to the map editor?

              CaptainKlutzC 1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver
                last edited by

                THX all 🙂

                auch mal fünf gerade sein lassen

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                • CaptainKlutzC Offline
                  CaptainKlutz @Rama
                  last edited by

                  @rama yes! It's very easy, you just have to put .PNG gray-scale images in the right folder. I described it above

                  R 1 Reply Last reply Reply Quote 2
                  • R Offline
                    Rama @CaptainKlutz
                    last edited by

                    @captainklutz

                    Oh that is nice to know. Are there any good brushes for making ramps? I hate making ramps and basically do it grid point by grid point.

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                    • SaverS Offline
                      Saver @CaptainKlutz
                      last edited by

                      @captainklutz said in Issues with the heightmap in the FAF Map Editor.:

                      Brush

                      Thank you very much, it looks fantastic 🙂

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver @CaptainKlutz
                        last edited by

                        @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes 🙂 Here is my new card with the brushes. Maybe some people will like it.

                        auch mal fünf gerade sein lassen

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                        • RoweyR Offline
                          Rowey @CaptainKlutz
                          last edited by

                          @captainklutz could we not just add such brushed to the faf version of the map editor by default?

                          "The needs of the many outweigh the needs of the few" - Spock

                          CaptainKlutzC 1 Reply Last reply Reply Quote 1
                          • CaptainKlutzC Offline
                            CaptainKlutz @Rowey
                            last edited by

                            @roweynoob that is indeed possible, and it's why the brushes are hosted on github, so they can be pulled over to the editor's repo whenever needed

                            RoweyR 1 Reply Last reply Reply Quote 1
                            • RoweyR Offline
                              Rowey @CaptainKlutz
                              last edited by

                              @captainklutz i can take a look at automating the pull from that repo so that with the builds of the editor it pulls in the new brushes

                              "The needs of the many outweigh the needs of the few" - Spock

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