The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
The forum can be down at any times, you can get the latest update from the announcement channel in Discord.
The latest message was:
Announcement:
The FAF Services are currently under attack. Our admin team is actively investigating the situation. There is no estimated time for resolution yet. We will keep you updated as soon we have more information.
Jip you rock and thanks.....I guess the love of these things you do, has turned me into an impatient SOB......thank you again for your efforts and I appreciate the efficiency at which you all achieve it!
Bravissimo!!!
Which tutorial exactly?
I'd recommend using the Terrain002 shader. An explanation how the texture has to be made to give correct results is available here: https://wiki.faforever.com/en/Development/Mapping
There's a pinned message in the FAF Discord in #mapping-general that contains a copy of my brush folder, which includes both brushes that I have made and ones I have collected from others.
gents i want you all to know that your advice and my hard work payed off!!!....Windows just released a Windows 11 update that I grabbed 22H2 and all of a sudden, everything is BACK TO NORMAL!!
Handsome can HEAR SOUND AGAIN!!!.....thank u all
Export the stratum settings, open the file with a text editor, change 256 to 512, save and import the updated settings.
Edit, it's going to look like garbage unless it's an extremely high resolution texture.
A decal is an albedo or normal texture with an alpha mask to hide the square shape. You could theoretically create decals from any regular texture that you can find on these texture websites, but it is some effort.
Roughness textures are used for PBR workflows and currently the map shaders don't support this. (Though I am working on adding this in the future)
But really you should just google how these textures you mentioned are to be used. You will find much more comprehensive explanations online. Sometimes even directly on the texture websites where you saw them
@arma473 Ah, thanks! I was missing step 9 since I was too lazy to open the file in a hex editor.
I don't want anyone to go out of their way to really do anything about this. I think I am a pretty fringe case in my desire to play sandbox on generated maps. Thanks for all the info though as it is pretty interesting to know how the map files, lua files, and .scmap files all work together.
How come some MAPS show Stars on the front page and some only show when you click on the map?
Also I cant read people's comments on the map, it just shows their ratings.....they said they left comments