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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • RE: aeon t3 facs april fools too late?

      I am going to be very honest: the hq models are cool and all, the Aeon one is quite lacking.

      However, every game update as of recent has some ill side effects (obviously uninteneded) and are causing things like OC to break, extremely frequent desyncs among other issues I have not tracked properly.

      I have to say, as someone that left for a long time, and came back due to recovering, and not having much to do, I am really disappointed in the FAF leadership for allowing these changes to happen.

      We all know we get what we get, but this is getting absurd that you guys cannot restrain yourselves. The game was working quite fine when I first came back, and now as of the past several months I get upset any time I see a game patch.

      I do not believe anything any of you say anymore. For years people told me that the java client was needed because python would not work with matchmaker. That was obviously not true due to lack of knowledge, or refusal to work with it.

      Anyone working on game updates, you have lost all credibility. I sincerely hope the leadership considers changing their allowance of updates. You can try to tell me all you want outside factors are causing this, but because it is so well known that other matters were not, I just will not believe you.

      It is entirely understandable Farms and others are posting this kind of thing, ignoring your structured threads because of this.

      posted in General Discussion
      MoraxM
      Morax
    • RE: $30 u1900 1v1 Tournament #8

      Morax - 1700

      posted in Tournaments
      MoraxM
      Morax
    • RE: $30 u1900 1v1 Tournament #8

      @KnownSniper what happened? hahahaha

      posted in Tournaments
      MoraxM
      Morax
    • RE: 2026 Spring Invitational Open Qualifier (1v1)

      @hybrid_ yeah the last U1900 I played, Strydr started it an hour later, and I actually got to play ONE warm-up match and came in 2nd only to nuggets.

      It makes a huge difference to actually be up and awake to play this game rather still in blurry "I want to go back to sleep" state.

      Thank you

      posted in Tournaments
      MoraxM
      Morax
    • RE: 2026 Spring Invitational Open Qualifier (1v1)

      Maybe just an hour? Getting up at 8 AM, eating food, being coffee'ed up by 9 AM without touching the game is insanely harsh. i don't think I can play because it is Easter weekend, so don't do anything for me.

      posted in Tournaments
      MoraxM
      Morax
    • RE: 2026 Spring Invitational Open Qualifier (1v1)

      9 AM start time for east coast US :XXXXX

      posted in Tournaments
      MoraxM
      Morax
    • RE: u1900 | 1v1 | Tournament VI

      Morax 1740

      posted in Tournaments
      MoraxM
      Morax
    • RE: u1900 1v1 Tournament #4 (July 12th)

      Morax 1680

      posted in Tournaments
      MoraxM
      Morax
    • Thank You and Parting Gift to FAF

      Hello, everyone,

      It never occurred to me that bringing a game like this into continuity was possible until everyone involved with the upkeep and leadership of FAF was brought to my attention via everyone's favorite streamer, Gyle. I thought I was watching a "suggested YouTube video" for some supp comm match from years ago. When I looked at the upload date and saw "2013" it was a true shock. How did this guy upload a match when the game lost official support?! It was thanks to many different people - too many to list - who kept my favorite game going.

      Good and bad times aside, it was a pleasure working with everyone, hope I brought a net positive to the community during my time here. Unfortunately, life has caught up with me and after taking an extended break this past year, it became apparent that it was time to move on.

      Given that, I have already discussed with Balthazar [Creative Team Lead] and Stormlantern [Mathcmaking Team Lead] that I am giving them the rights to use the maps I have created as they see fit. As times change and things move on, the style and play evolve, and believe it would be best that people with more time committed to the community manage that.

      The world kind of is rough right now, but soon in time things will hopefully improve, and I plan to donate to the events FAF produces in time again. I am sorry I have not done that in recent, but financial uncertainty across the board has made me hesitant to spend on anything like a game community for the time being.

      Best of luck and well wishes to everyone going forward.

      posted in General Discussion
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      Well whatever is going on, it is far more noticeable with this one command.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @ftxcommando said in Pathfinding Issue? Time Stamps and Images to Show:

      half a second

      Ah so that's why I'm going mad... Everything else is seemingly instant.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @jip said in Pathfinding Issue? Time Stamps and Images to Show:

      it works in 1 click for me. There's a 5 tick delay before it is applied, but you can continue doing what you were doing. The selection is stored the moment you issue the callback

      What is a "5 tick delay" in layman terms?

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @Jip so I have been using the "ctrl-assist" and no problems since, but for some reason I have to click engineers or comm a few times to get it to work?

      What's up with that?

      I don't know how to share other than creating a video but it's super frustrating to have to click something so much as it really distracts.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Red lines on map

      This is an issue where the texture files are missing and or not compatible.

      If it is happening to you alone it's likely your game files are corrupt and you'll need to restore them.

      Let me load it up and see if it happens to me as well.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      Interesting, however it is happening a lot more lately...

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • Pathfinding Issue? Time Stamps and Images to Show

      Edit: Here is replay: https://replay.faforever.com/21242419

      @Jip starting around 3:30 mark and throgh 3:45, you can watch the expanding engineers to grab hydros. At around 3:40 there is a reclaim action on the hydro from the engineer in front, then the second engineer bumps the first, then the orders just seem to simply disappear even though they are in queue.

      I have seen this happen with a commander or unit getting stuck on some reclaim, but what is going on here has happened to me a number of times recently in addition to what @silentNoob showed here: https://forum.faforever.com/topic/6808/degrading-game-responsiveness-over-time-factory-queue-in-particular

      It could be a separate issue but still.... it worries me.

      Cannot figure out how to take a screen shot while order queue is visible as it "snip it" tool is refusing to work with the shift key held, but here:
       
      https://ibb.co/album/Df913C

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Legend of the Stars 2023

      @noc said in Legend of the Stars 2023:

      Avatars are as follow's:

      1st lots_1.png

      2nd lots_2.png

      3rd lots_3.png

      4th lots_4.png

      If people are interested, I can make some new avas. Looks like the same ones are being used that I made 3-4 years ago so thought I would offer to update a bit.

      posted in Tournaments
      MoraxM
      Morax
    • RE: Degrading game responsiveness over time (factory queue in particular)

      Yeah, got a game here where my 2 engineers expanding to build hydros just STOPPED for no apparent reason:

      https://replay.faforever.com/21242419

      Never seen this kind of thing before until recently.

      I, too, have been suspicious but no evidence such as presented by the preceding posts. This is a bit alarming as this has not been quite this bad before...

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: 'Brigadier Fletcher' Mapping tournament

      These tourneys take a long time to prepare for and set up so I imagine the next one will be at least a few months away, but I am hoping to participate.

      posted in Tournaments
      MoraxM
      Morax
    • RE: Looking for feedback on whether people perceive more or fewer connection problems

      @brutus5000 said in Looking for feedback on whether people perceive more or less connection problems:

      Internet service providers do weird things like shared ipv4 addresses between multiple customers and other fucked up stuff. So while IPv4 is in general more stable, there might be cases where ipv6 is the only option.

      Ah, okay. I thought it was some FAF-unique thing. That helps.

      posted in General Discussion
      MoraxM
      Morax