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    Recent Best Controversial
    • Thank You and Parting Gift to FAF

      Hello, everyone,

      It never occurred to me that bringing a game like this into continuity was possible until everyone involved with the upkeep and leadership of FAF was brought to my attention via everyone's favorite streamer, Gyle. I thought I was watching a "suggested YouTube video" for some supp comm match from years ago. When I looked at the upload date and saw "2013" it was a true shock. How did this guy upload a match when the game lost official support?! It was thanks to many different people - too many to list - who kept my favorite game going.

      Good and bad times aside, it was a pleasure working with everyone, hope I brought a net positive to the community during my time here. Unfortunately, life has caught up with me and after taking an extended break this past year, it became apparent that it was time to move on.

      Given that, I have already discussed with Balthazar [Creative Team Lead] and Stormlantern [Mathcmaking Team Lead] that I am giving them the rights to use the maps I have created as they see fit. As times change and things move on, the style and play evolve, and believe it would be best that people with more time committed to the community manage that.

      The world kind of is rough right now, but soon in time things will hopefully improve, and I plan to donate to the events FAF produces in time again. I am sorry I have not done that in recent, but financial uncertainty across the board has made me hesitant to spend on anything like a game community for the time being.

      Best of luck and well wishes to everyone going forward.

      posted in General Discussion
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      Well whatever is going on, it is far more noticeable with this one command.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @ftxcommando said in Pathfinding Issue? Time Stamps and Images to Show:

      half a second

      Ah so that's why I'm going mad... Everything else is seemingly instant.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @jip said in Pathfinding Issue? Time Stamps and Images to Show:

      it works in 1 click for me. There's a 5 tick delay before it is applied, but you can continue doing what you were doing. The selection is stored the moment you issue the callback

      What is a "5 tick delay" in layman terms?

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      @Jip so I have been using the "ctrl-assist" and no problems since, but for some reason I have to click engineers or comm a few times to get it to work?

      What's up with that?

      I don't know how to share other than creating a video but it's super frustrating to have to click something so much as it really distracts.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Red lines on map

      This is an issue where the texture files are missing and or not compatible.

      If it is happening to you alone it's likely your game files are corrupt and you'll need to restore them.

      Let me load it up and see if it happens to me as well.

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Pathfinding Issue? Time Stamps and Images to Show

      Interesting, however it is happening a lot more lately...

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • Pathfinding Issue? Time Stamps and Images to Show

      Edit: Here is replay: https://replay.faforever.com/21242419

      @Jip starting around 3:30 mark and throgh 3:45, you can watch the expanding engineers to grab hydros. At around 3:40 there is a reclaim action on the hydro from the engineer in front, then the second engineer bumps the first, then the orders just seem to simply disappear even though they are in queue.

      I have seen this happen with a commander or unit getting stuck on some reclaim, but what is going on here has happened to me a number of times recently in addition to what @silentNoob showed here: https://forum.faforever.com/topic/6808/degrading-game-responsiveness-over-time-factory-queue-in-particular

      It could be a separate issue but still.... it worries me.

      Cannot figure out how to take a screen shot while order queue is visible as it "snip it" tool is refusing to work with the shift key held, but here:
       
      https://ibb.co/album/Df913C

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: Legend of the Stars 2023

      @noc said in Legend of the Stars 2023:

      Avatars are as follow's:

      1st lots_1.png

      2nd lots_2.png

      3rd lots_3.png

      4th lots_4.png

      If people are interested, I can make some new avas. Looks like the same ones are being used that I made 3-4 years ago so thought I would offer to update a bit.

      posted in Tournaments
      MoraxM
      Morax
    • RE: Degrading game responsiveness over time (factory queue in particular)

      Yeah, got a game here where my 2 engineers expanding to build hydros just STOPPED for no apparent reason:

      https://replay.faforever.com/21242419

      Never seen this kind of thing before until recently.

      I, too, have been suspicious but no evidence such as presented by the preceding posts. This is a bit alarming as this has not been quite this bad before...

      posted in Game Issues and Gameplay questions
      MoraxM
      Morax
    • RE: 'Brigadier Fletcher' Mapping tournament

      These tourneys take a long time to prepare for and set up so I imagine the next one will be at least a few months away, but I am hoping to participate.

      posted in Tournaments
      MoraxM
      Morax
    • RE: Looking for feedback on whether people perceive more or fewer connection problems

      @brutus5000 said in Looking for feedback on whether people perceive more or less connection problems:

      Internet service providers do weird things like shared ipv4 addresses between multiple customers and other fucked up stuff. So while IPv4 is in general more stable, there might be cases where ipv6 is the only option.

      Ah, okay. I thought it was some FAF-unique thing. That helps.

      posted in General Discussion
      MoraxM
      Morax
    • RE: Looking for feedback on whether people perceive more or fewer connection problems

      @sheikah said in Looking for feedback on whether people perceive more or less connection problems:

      That option defaulted to off for all players when it was introduced. So if it was on it just means that you had toggled it on some point in the past.

      Both these and the coturn selection are intended more so as advanced troubleshooting options for advanced users, otherwise the defaults are what work.

      Right, but why have it at all? What is the point?

      posted in General Discussion
      MoraxM
      Morax
    • RE: Looking for feedback on whether people perceive more or fewer connection problems

      Not sure why the title of the post is "perceive" as the issue is real, especially for me, where it was almost like the (nvidia driver issue stutter)from a few years ago...

      My connections were MASSIVELY improved when I realized this:

      bda54d44-c087-44f5-b7fc-59a85814fa92-image.png

      was checked on. It even clearly states that it cause issue for some players, but there is no explanation as to why. So what happens is folks like myself do what we can: complain on the forums or reach out to devs.

      Is there any chance we could get a quick write-up when there is such a large change on what to do? I still have to explain to people what the "ICE coturns" are, even though there is only one option now, because it is not really well perceived.

      I would recommend that when the client is updated some kind of message like the one for game patches in a lobby is displayed.

      posted in General Discussion
      MoraxM
      Morax
    • RE: 'Brigadier Fletcher' Mapping tournament

      Oh man, wish I got to return sooner. Would have loved to participate.

      posted in Tournaments
      MoraxM
      Morax
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      No idea how many of the 11k games I have played are map gen, but am guessing there's at least several hundred, and I can assure you that in time you will realize map gen is not all that random. There are without a doubt mastered starts and layouts that can leverage them there as well.

      As pointed out this has been trialed before and it did not really show it is favorable.

      posted in General Discussion
      MoraxM
      Morax
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      @nex said in Can we Pleaassee have 1 v1 random map only queue?:

      @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
      So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

      Forgive me but why is it a problem that you have to learn how to master a map?

      posted in General Discussion
      MoraxM
      Morax
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      @nex said in Can we Pleaassee have 1 v1 random map only queue?:

      @morax there are maps with reclaim types that don't get generated and are very specific to the map.
      In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

      It sounds like there is more a problem with a certain reclaim type than made maps verse random generated.

      Not really sure that justifies making anything random generation only. The single trees are a part of the game and need to be known just like anything else technical. It sounds to me like a slippery slope to start banning entire maps simply because of this.

      posted in General Discussion
      MoraxM
      Morax
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

      posted in General Discussion
      MoraxM
      Morax