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    Posts made by Morax

    RE: How come you don't play ladder?

    @derpfaf said in How come you don't play ladder?:

    Some non-forum feedback here: https://www.reddit.com/r/supremecommander/comments/11yzau1/feels_bad_man/

    Just out of curiosity: what gaming community IS welcoming to noobies? I constantly see and hear about people wanting to take measures to "improve new player experience" but no one has shown any examples of a place that does it well, at least not what I have seen.

    When it comes down to it, the game takes a massive amount of effort and time to teach, so people that want to just play - which is understandable given busy lives - I do not really think it is all that crazy for people to not want to deal with folks that do not know what to do.

    posted in General Discussion •
    RE: What would make ladder less stressful, intense, or scary?

    Also this thread title is leading people to believe something that is not true: reason Ladder is low in play at a decent level is because everyone is tired of it, and 4v4 tmm is the new, fun, social thing.

    posted in General Discussion •
    RE: What would make ladder less stressful, intense, or scary?

    @waffelznoob said in What would make ladder less stressful, intense, or scary?:

    you do not need map specific build orders, you just need to get better at improvising them. nobody in the lower rankings has a good build order, otherwise they wouldn't be lower ranking. nobody in the higher rankings has a good build order either, they all just got good at improvising them

    only map that i can think of that actually has a commonly used build order across the playerbase is loki

    Crossfire canal, point of reach, the ditch (you be damned if you don’t know how to manage that unique amount of reclaim), tag craftious, ronoake, sera glaciers, theta passage, open palms, and tons more have unique openings.

    You just don’t feel it anymore as you’re so used to it…

    posted in General Discussion •
    RE: What would make ladder less stressful, intense, or scary?

    @mach said in What would make ladder less stressful, intense, or scary?:

    imo only mapgen ladder would be close to "fixing" it because it removes the map knowledge advantage, but it will always be "scarier" than other modes because 1v1 of any kind is hard

    This would make me stop playing 100% because after awhile you realize Map Gen is not all that random and it becomes business as usual.

    Not to mention a lot of the biomes are really awful to look at…

    posted in General Discussion •
    RE: Matchmaker Pool Posting - All Queues

    March 2023 Pools


    1v1

    740cfbab-d330-4365-8293-18f8b23d7911-image.png


    2v2

    853b15a5-a21f-448b-a1aa-859637517a62-image.png


    4v4

    183b0035-f08d-4557-ba9f-ca71590186f2-image.png

    posted in Announcements •
    RE: How come you don't play ladder?

    Could you guys please argue 1 on 1 elsewhere and let hint actually get his replies at face value?

    posted in General Discussion •
    RE: How come you don't play ladder?

    A lot of relevant thoughts from this thread still persist:

    https://forums.faforever.com/viewtopic.php?f=2&t=13006

    posted in General Discussion •
    RE: How come you don't play ladder?

    Lack of people playing

    Less than 2 minute game-ending strategies such as intie transport rush, first bomber, etc

    Learning build orders for every map is too time-consuming

    Other games are more fun than being stressed out all the time like in FAF

    Getting map gen in any form is awful because the maps are 90% of the time quite poor in quality and redundancy

    posted in General Discussion •
    RE: Title: A Time For Change: FAF Community Balance Team

    The proper way to go about this is to have said people join the association and discuss this in a manner that is throughly reviewed among members.

    Last I checked we only have about 50-ish people running FAF?

    These message board debates rarely do anything other than point out “feelings” about how things work rather getting all the details.

    How many people here that want change can seriously look at all the code, Blue prints, testing required, etc etc?

    If the team is failing the community it should be discussed among that platform. We have a GM for the association coming soon so I would advise getting people in sooner rather than later.

    posted in General Discussion •
    RE: Matchmaker Pool Posting - All Queues

    February 2023 Pools


    1v1

    d67b8e00-c014-4544-bb9a-59fca49b483f-image.png


    2v2

    82b3f49e-6734-480e-85d3-b30c586c980f-image.png


    4v4

    ff7da2de-60f1-4e88-b5d2-5ff2338dfc87-image.png

    posted in Announcements •
    RE: Restructure air by delaying tech 3 air

    @deribus said in Restructure air by delaying tech 3 air:

    A static T1 and T2 AA projectile speed buff would also be good. That way you have at least some options if you're at T3 and have a strat doing passes.

    Mobile flak's main weakness is its projectile speed. Its DPS/mass is so rediculously high compared to its static counterpart that if you buffed its projectile speed enough to reliably hit strats there would be no reason to ever build static flak.

    T1 aa spam is one of the best solutions to fight away strats if you do not have access to sams. T2 can’t be buffed anymore or it would instantly wipe out gunships, ints, etc. I have had so many games where I accidentally fly over 1 flack and instantaneously my air advantage is gone, game over.

    posted in Balance Discussion •
    RE: Restructure air by delaying tech 3 air

    @blodir said in Restructure air by delaying tech 3 air:

    @ftxcommando said in Restructure air by delaying tech 3 air:

    How about you halve ACU dps so you don’t need to send it out at min 2 in teamgames 4head

    Funnily enough this is a direction I'm interested in investigating x)

    What? Why?

    posted in Balance Discussion •
    RE: Restructure air by delaying tech 3 air

    @jip said in Restructure air by delaying tech 3 air:

    Giving the inti sufficient hit points so that it doesn't get one shot would help a long way to stand up against ASFs

    Yeah but then you’re making it so inties intercepting a transport or bomber need less worry about avoiding defending inties.

    This would lead to the same issue I have with the 135 hp flare which will go after expanding engineers and not give a damn about guarding tanks as it has plenty hp to survive….

    posted in Balance Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    @freedom_

    This is really helpful feedback to the team!

    We have a limited amount of maps that work with the matchmaker as most authors never knew 4v4 would be the main form of pvp until this past year. To compensate for that, sometimes we use 5v5, 6v6, etc maps that are viable for play, and with the current trend in 1500+ wanting a lot more mexes it helps.

    I have had games on falcon where people fight over who gets the “unused spawn” and it is frustrating.

    Bare with us for a bit as we update our map lists and direct new content. I’m working on my own new 4v4 map and will take this advice when designing it.

    Thanks a bunch for the detailed explanation. I wish everyone here would state why they rated certain maps in the best/ worst category.

    Be well!

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    @freedom_ said in 4v4 TMM January 2023 Map Pool Tier List:

    ac7ec944-0142-4a15-ad2d-e5aa92b1affe-image.png

    tmm : 1906

    Good to see Falcon Stone River got fixed 👍

    Why would you say that if you put the map in the “E” category which is basically the worst rating??

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    @amygdala said in 4v4 TMM January 2023 Map Pool Tier List:

    That may be the case and those maps would need to be fixed before they could even be considered for tmm. However, the maplist provided by Morax lists 18 maps (out of 88) having minor or major issues right now so being fit to play is obviously not a prerequisite for maps to be on the list.

    Who is going to fix them?

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    @waffelznoob said in 4v4 TMM January 2023 Map Pool Tier List:

    @blodir u are correct. Perhaps i jumped the gun too soon. However i am deeply saddened by you not including me in the list of TOP TIER PROS 🥺🥺🥺:this_saddens_me::this_saddens_me:
    :this_saddens_me:

    Bully getting bullied... tsk tsk !!

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    @waffelznoob said in 4v4 TMM January 2023 Map Pool Tier List:

    honestly looking at all these tierlists, i dont think they're helping find what maps are good. the variety in responses is way too big. there's only a few maps that are considered shit by many, and most maps that are S+ for some are in "would rather draw" for others

    there's always gonna be someone suffering ☹

    Bully, I think you are right. Blodir recently joined the TMM team and is looking to help, so he is taking on 4v4 pool next month.

    I should let him explain his methods but from my POV it is going to help us see where preferences lie and how to move forward.

    It would have been nice to show the whole 4v4 map list (here for reference) so everyone knows what we have to use at our disposal when we create the matchmaker pools.

    My suspicion is that folks would change their ratings if they saw the entire list, but who knows! Hopefully this helps.

    posted in General Discussion •
    RE: 4v4 TMM January 2023 Map Pool Tier List

    1730 rating

    7d0c4812-bfa6-4a2b-980c-fa4210ae8d00-image.png

    posted in General Discussion •
    RE: Matchmaker Pool Feedback Thread

    @blodir said in Matchmaker Pool Feedback Thread:

    I'm not going to lie there are several maps in the map pool that are making me seriously consider playing custom mapgen lobbies again or justgoing back to playing a different game. 10x10 all acu mid gunrush maps mostly. I haven't played all the maps (at least recently) so I won't comment on those, don't mistake their exclusion for them being fine.

    Here's my tier list (subject to change):
    A Seton's, Mapgen 15km 14
    B Syrtis Assault, Ndera, Lena River, Saskiya, Metir
    C Mapgen 20km 16, Mapgen 17.5km 12, Monument Valley
    D Salembay, Falcon Stone River, Crateria, Canis River, Sin
    F Primus alpha mini, The Bermuda Locket, Funeral Plains, Hrungdaks Canyon, Moon, Verdanis, Corona, Mars Mangala Fossa
    Not played: miracle, adaptive zone 6, schmal, lost atoll, skadi, virmire

    A-C are fine, D is very questionable and F makes me want to leave when I get it.

    Note that the mapgens are so low because of the settings, if the default settings had maxed out mex slider and otherwise random settings (like they are usually in customs) I'd probably put 15x to S tier, 17.5x to A or B tier and 20x to C tier. 12.5x, 13.75, 16.25 would also all be fine mapgen sizes provided that u give a lot of mex. It's also just hard to put them into tier list since sometimes u maps with 4 mex per base and other times you get sick 10/10 gems.

    Could you actually provide some feedback for the maps aside your tier list which is basically just your personal feelings.

    What is the metric? It sounds like you are mostly dissatisfied because of the mex count.

    posted in General Discussion •