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    Posts made by Morax

    RE: Matchmaker Pool Posting - All Queues

    August 2022 Pools


    1v1

    d24c8f88-10df-4c30-a714-b41e4fab5b57-image.png


    2v2

    8949e8a7-edd0-49f0-8d4b-605520891944-image.png


    4v4

    48128aa3-06e6-4ec0-af18-e03bf59df410-image.png

    posted in Announcements •
    RE: Top level BO's from Tagada

    @javi said in Top level BO's from Tagada:

    @morax I think recently Yudi posted on his Youtube a BO of each setons spot?

    That’s for normal sentons. The 1v1 is a bit different as you won’t have air support from sides.

    posted in General Discussion •
    RE: Top level BO's from Tagada

    Requesting Setons 1v1 BO ! I keep watching replays but I don't trust any of them : D

    The only replays I see of you on there in current are" TEST TEST TEST"

    ada13da3-78de-4f5f-8bae-f136858ba20b-image.png

    posted in General Discussion •
    RE: Why did you queue for 4v4 Full Share and not 4v4 No Share?

    Not a fan of team games ending because an ACU gets sniped... esp on 20x20 you really cannot just "move in and take over a base" so it is fairly lame.

    posted in General Discussion •
    RE: Matchmaker Pool Posting - All Queues

    July 2022 Pools


    1v1

    6380c55d-c71d-4921-9c82-2fcb8dc3b7bc-image.png


    2v2

    dc9d14c1-cf99-4d5b-9e59-7d24336dc6d1-image.png


    4v4

    fee508aa-f538-4023-b60a-f3575a89c7b2-image.png

    posted in Announcements •
    RE: Teamgame Events

    @javi said in Teamgame Events:

    I don't want some dude to pose as 1500 global and be 1700 ladder.

    Never happened in the history of FAF

    posted in Tournaments •
    RE: 2022 Summer Invitational Qualifier

    ahh, now that I’m likely to be able to play against my good friend I’ll sign up.

    posted in Tournaments •
    RE: 2022 Summer Invitational Qualifier

    @skrat said in 2022 Summer Invitational Qualifier:

    im out

    Dislike

    posted in Tournaments •
    RE: 1st (bi)weekly community game

    Skribbli.o night when?

    posted in General Discussion •
    RE: Matchmaker Pool Posting - All Queues

    June 2022 Pools

    My apologies for this being so late.... had a really rough week at work and have been absent from FAF duties.


    1v1

    dac7fb10-b04e-414c-b8f2-bd0e929708b1-image.png


    2v2

    f448d01f-d2af-4215-a52d-3ab8363d6a20-image.png


    4v4

    98691173-b316-433a-bdaa-13ff5a45463c-image.png

    posted in Announcements •
    RE: Top level BO's from Tagada

    I actually agree with FTX that most people who do hit 1800+ cannot maintain it or advance from there. What I wrote was not a complaint at all.

    For the 1v1 pool, arch rotated me to do 4v4 and Tagada do 1v1.

    posted in General Discussion •
    RE: Top level BO's from Tagada

    The build orders for The Ditch, Bermuda and Daroza are really, really good. I have to say that it bothers me players do not see these maps until they unlock thee 1800+ ladder level as it brings the "no mex build" to the extreme. You simply cannot be good at that until you are "allowed" to play these maps.

    For me, the use of reclaim at the beginning of a match is a crucial decision-making process where you quickly try to calculate in your head how long you can go before having engineers go -60e drain at the start while you are still building a hydro or pgens. You notice this dilemma most on maps like Crossfire canal where the meta is to build the hydro with 2 engies, use 1 or 2 for attack move, all the while running your ACU around to build 4, very spaced out mexes.

    I feel kind of scatter-brained watching these BOs as it makes me both happy to learn and equally frustrated that you don't get to put this kind of BO to use until latter stages of competing....

    In the past and current I see @FtXCommando write "People hit 1800 and then they cannot progress well spare a few people..." (not an exact quote but maybe you can clear it up) and to me this is one of the main reasons.

    posted in General Discussion •
    RE: Matchmaker Pool Feedback Thread

    @dukes said in Matchmaker Pool Feedback Thread:

    Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

    sorry, just seen the map is already being removed for next pool ect

    UPDATE: When was this map in the pool? I do not see it in any pool within the past few months??

    Just checked and yes: it is absolutely awful to look at the very dark textures... I will make a note to the team and reduce its aesthetic score until addressed so it does not show up again.

    Thank you for your report.

    posted in General Discussion •
    RE: Matchmaker Pool Feedback Thread

    @xerxesgrondnoob said in Matchmaker Pool Feedback Thread:

    I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

    So I have been playing ladder quite a bit recently and have not noticed this, myself. 3/4 matches sounds really, really high. Has this issue persisted for you?

    posted in General Discussion •
    RE: Top level BO's from Tagada

    Yeah the ditch BO is something I never would have though of before. Thank you very much for sharing @Tagada .

    posted in General Discussion •
    RE: Top level BO's from Tagada

    Please do build order for Darozas and Ditch…

    posted in General Discussion •
    RE: Build orders for the May ladder pool

    After learning proper build orders from this document my car insurance rate went down by 15%, my sleep disorder dissolved, and got a promotion at work!

    posted in General Discussion •
    RE: 100 days of ladder

    Evan, forgive me if I should not give detailed feedback here on your replays, but wanted to give you some insight on your first game on the 30th on the map gen:

    First and foremost, I think the biggest thing I noticed was that your opponent (Cascade) kept his ACU in base longer, utilizing the build power to get factories up and running. Your raids were good, but they did not do enough damage to cause him to stall on mass nor energy, allowing him to get more units up. At the 2:50 mark of the game:

    Evan ACU sent to expand while Cascade's is still in base

    As stated, your raids were good and took out a good amount of his engineers, but if you zoom out and do a reclaim view (ctrl+shift default, if you did not know) you can see there is 4k+ reclaim on the map in large concentrations. His lone, surviving engineer provided enough income to keep operations smooth. With this, he has 2 land factories + air up while you are working on your 3rd land factory:

    alt text

    On that note, you did not send an engineer to the corner where there is - what appears to be - 5+ factories (~200 each) worth of reclaim or 25+ tanks .

    At around 6-7 minutes in your ACU and his have exchanged fire to the point where his has ~3k hp and yours has ~4.6k hp: ALWAYS bully a Cybran ACU, especially as Sera/UEF where you have a big hp advantage. I personally would have sent my army to that side to put pressure on him and possibly end the game there and then.

    In addition, you never got any air presence as he kept 1 t1 bomber attacking your air fact, destroying the unit in production. A bit after he sends 2 more bombers and they get dozens of passes without any interruption: keep at least 1 t1 maa back in your base without moving it to prevent this as it certainly was a huge factor in costing the game:

    alt text

    Around 10 mins (not much game after this) you can see that after a major fight Cascade "won the reclaim field" and was able to simply overwhelm you:

    alt text

    aa38ad88-622c-4527-bc4e-929506a4ebe3-image.png

    So, main lesson for this game in my opinion:

    GET THAT RECLAIM

    It does not matter if the map is 5x5, 10x10, 15x15, 20x20, etc; the player(s) whom get more reclaim tend to WIN the games. Going forward, especially on map gen, zoom out while teleporting in, and hold ctrl+shift so you can pre-plan how you will go about playing the map.

    Hope this helps and adds to your success! If you want me to remove this post let me know.

    posted in General Discussion •
    RE: Matchmaker Pool Posting - All Queues

    May 2022 Pools


    1v1

    e1bc9329-9e14-4e37-aabf-069ae69ef50e-image.png


    2v2

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    4v4

    6cc2611e-df05-4cca-9b63-bb6486295c53-image.png

    posted in Announcements •
    RE: Matchmaker Pool Feedback Thread

    There was a large amount of feedback regarding visuals of the map being difficult to read as well, so it likely won’t be in folding pools until it is updated a bit.

    I will mention this to the author as well.

    posted in General Discussion •