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    Can we Pleaassee have 1 v1 random map only queue?

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    • DgunD Offline
      Dgun @FtXCommando
      last edited by

      @ftxcommando said in Can we Pleaassee have 1 v1 random map only queue?:

      map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

      lol.

      What is the bottleneck? Developer availability?

      The original gpgnet client had veto and preference.

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      • BlackYpsB Offline
        BlackYps
        last edited by BlackYps

        It's more like nuclear fusion. Map veto is constantly six months away.
        The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
        The only real requirement is that you have some (any) sort of programming experience

        DgunD 1 Reply Last reply Reply Quote 1
        • DgunD Offline
          Dgun @BlackYps
          last edited by

          @blackyps said in Can we Pleaassee have 1 v1 random map only queue?:

          It's more like nuclear fusion. Map veto is constantly six months away.
          The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
          The only real requirement is that you have some (any) sort of programming experience

          I could probably have a crack at it. Is it on github?

          BlackYpsB 1 Reply Last reply Reply Quote 0
          • MoraxM Offline
            Morax @Dgun
            last edited by

            @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

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            • N Offline
              Nex @Morax
              last edited by

              @morax there are maps with reclaim types that don't get generated and are very specific to the map.
              In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

              MoraxM 1 Reply Last reply Reply Quote 0
              • BlackYpsB Offline
                BlackYps @Dgun
                last edited by

                @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

                I could probably have a crack at it. Is it on github?

                Yes, all the software that needs changing is available on github. This is the concept the matchmaker team wrote. Let me know if you are interested in doing this.
                The first step would be that we plan together how it would work on a technical level.
                FAF_Map_Vetoes-2.pdf

                DgunD 1 Reply Last reply Reply Quote 0
                • C Offline
                  comdek
                  last edited by

                  Well, I'm probably not gonna be loved for this opinion but...
                  Lets go one step further, and bring on Mapgen Unexplored....

                  Unexplored is only really possible with mapgen, but it's a great 1v1 format. Like really fun, it's totally underrated.... Lets do it...

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    No, unexplored is unplayable in 20x20 due to how vision works in the game. Entirely possible for a chunk to be explored on your map but you didn’t fly in the correct spot so you didn’t see a mex spot that suddenly pops in.

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                    • MoraxM Offline
                      Morax @Nex
                      last edited by

                      @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                      @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                      In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                      It sounds like there is more a problem with a certain reclaim type than made maps verse random generated.

                      Not really sure that justifies making anything random generation only. The single trees are a part of the game and need to be known just like anything else technical. It sounds to me like a slippery slope to start banning entire maps simply because of this.

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nex @Morax
                        last edited by

                        @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                        So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                        MoraxM 1 Reply Last reply Reply Quote 1
                        • MoraxM Offline
                          Morax @Nex
                          last edited by

                          @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                          @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                          So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                          Forgive me but why is it a problem that you have to learn how to master a map?

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                          • N Offline
                            Nex @Morax
                            last edited by

                            @morax That is the reason some people prefer mapgen over premade maps. So that they don't have to invest time outside of the match they find fun to not be at a disadvantage. For some mastering a map to such degrees is fun, for some it isn't. That's why people plead here for more mapgen in ladder / some option for more mapgen.

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                            • MoraxM Offline
                              Morax
                              last edited by

                              No idea how many of the 11k games I have played are map gen, but am guessing there's at least several hundred, and I can assure you that in time you will realize map gen is not all that random. There are without a doubt mastered starts and layouts that can leverage them there as well.

                              As pointed out this has been trialed before and it did not really show it is favorable.

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                              • DgunD Offline
                                Dgun @BlackYps
                                last edited by

                                @blackyps I have cloned the repo and am having a poke around.

                                Are there any instructions for building for linux?

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                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by

                                  What repo exactly? Let's move this somewhere else. You can find me on discord and either message me directly or in #development-general on the faf server

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                                  • waffelzNoobW Offline
                                    waffelzNoob
                                    last edited by

                                    noooo my 800 opponent has full mastery of this map ahhhhh its unwinnable

                                    frick snoops!

                                    DgunD 1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      he actually plays 4000 on that one map and 0 on the other 5 maps

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                                      • DgunD Offline
                                        Dgun @waffelzNoob
                                        last edited by

                                        @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair.

                                        TheVVheelboyT 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nuggets
                                          last edited by

                                          very good reply time

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                                          • TheVVheelboyT Offline
                                            TheVVheelboy @Dgun
                                            last edited by

                                            @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

                                            @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair.

                                            And why is it unfair to prepare for the games? The map pools are open to everyone. And everyone have access to the replay vault so you can just spend 3 minutes and get BO for a map.

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