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    Recent Best Controversial
    • RE: T2 torpedo turrets are awful

      @Deribus said in T2 torpedo turrets are awful:

      @IndexLibrorum said in T2 torpedo turrets are awful:

      T2 torps being outranged only by (missle) cruisers would make more sense.

      This is already the case for UEF and Sera. Their destroyers have equal range to T2 torpedo defence because they have missile cruisers for long range damage. Aeon and Cybran don't have missile cruisers so they have longer range destroyers.

      i get why thus destroyers dont outrange torp defence, but surely that woudl then beat the use of torp defense, what do you build it for then?

      Aeon can still beat torp defense with floaty, cybran is just fucked I guess XD

      posted in Balance Discussion
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    • RE: Optional Split Teams Option for TMM

      it would be amazing if i could just queue up wiht 4 friends and we get either a 3 v 3 with an other rando or a 4 v 4 with 3 randoms. Now we queue up as a group of 3 and a group of 2 and sometimes only 1 group gets a game and the other are just stuck there waiting

      posted in General Discussion
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    • RE: Sera navy is just too Oppressive

      @waffelzNoob said in Sera navy is just too Oppressive:

      10 UEF subs dealt 5325 damage to 1 atlantis.
      10 Sera subs dealt 10804 damage to 1 atlantis.
      33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
      33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

      20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

      https://replay.faforever.com/24761824

      this guy delivering the numbers thanks!

      but yes that does prove the opressiveness of sera subs

      posted in Balance Discussion
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    • RE: Optional Split Teams Option for TMM

      @maudlin27 said in Optional Split Teams Option for TMM:

      @Firv said in Optional Split Teams Option for TMM:

      you can already do this right now just by queueing up as two seperate groups. So this change would not change anything for that regard

      To not change anything means assuming the two separate groups will always be assigned to the same game which won't always be the case. The change would make things much easier and more reliable for someone seeking to do this. Whether that makes it a big enough issue to outweigh the benefits I dont know, but it clearly makes it easier and increases the risk of such behaviour.

      you underestimate the player pool. When i queue up 4 with people we often do groups of 2. 9 out of 10 times we get a match against each other

      posted in General Discussion
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    • RE: Optional Split Teams Option for TMM

      @maudlin27 said in Optional Split Teams Option for TMM:

      I quite like the idea, but my main concern would be the potential for abuse that would be hard to detect (e.g. you're on VC with your group, and one of you gets put on the enemy team, and decides to feed your group info)

      you can already do this right now just by queueing up as two seperate groups. So this change would not change anything for that regard

      posted in General Discussion
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    • RE: Sera navy is just too Oppressive

      now do mass equivelant t1 subs vs atlantis, esp sera subs

      posted in Balance Discussion
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    • RE: The Billy Nuke needs to be nerfed

      @phong said in The Billy Nuke needs to be nerfed:

      My biggest complaint about the billy is it's insane range. It is too safe compared to other end-game upgrades, and less fun than it could be as a consequence. I propose making the projectile around 20% slower, thus a bit less useful against armies unless the player takes on a bit of risk by closing in. I wish effective use of it encouraged transport play more.

      The counters to it should remain unit spread or mixing build power into the army rather than mobile shields in my opinion, because they require more attention.

      You say its less safe, but all other coms are waaaaay more tanky then UEF com when it has billy, if it has teleport and billy its even weaker coz it has no defensive upgrades at that point. So in that aspect it is decently balanced

      posted in Balance Discussion
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    • RE: The Billy Nuke needs to be nerfed

      @caliber said in The Billy Nuke needs to be nerfed:

      I agree that billy is too strong, one shoting 30-40 or more bricks/percy ect is insane.

      bricks should never get billied, as cybran has the perfect counter. Sure you lose maybe your first group, but after that you should have a loyalist or 5 in your army and be pretty much imune against billy

      posted in Balance Discussion
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    • RE: The Billy Nuke needs to be nerfed

      @willowisppsi said in The Billy Nuke needs to be nerfed:

      5 - Tele Billy is insane.

      Tele billy is only insane if you have zero shields on your grid. 1 T3 shield stops a billy completly

      posted in Balance Discussion
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    • RE: Why do so many things have friendly fire disabled?

      @kilatamoro said in Why do so many things have friendly fire disabled?:

      mselves from other RTS games in that it is a

      and in a simulation you still want stuff to be fun.

      If flak would do as much damage to your enemies as it would do to your own planes. Why would you ever build flak?

      You've build flak and your air player be like, yeah I cant help you you got flak in your base, I will kill my own planes helping you.

      Yeah that is so much fun

      posted in General Discussion
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    • RE: Why do so many things have friendly fire disabled?

      @kilatamoro said in Why do so many things have friendly fire disabled?:

      @nuggets said in Why do so many things have friendly fire disabled?:

      The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

      Now do the same but with AA in WW2.

      realism < fun

      posted in General Discussion
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    • RE: Why do so many things have friendly fire disabled?

      @snoog said in Why do so many things have friendly fire disabled?:

      My one opinion on this is that the chicken's storm should have friendly fire enabled.

      yeah coz when two chickens fight 2 GC's its totally great that after 1 of each dies its still 2 v 1 coz the Storm attacks your own chicken XD

      Sure with decent micro you can walk the dieing chicken into their team, but now you cant advance for a while and all your ground units are caught in the crossfire aswel

      posted in General Discussion
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    • RE: Why do so many things have friendly fire disabled?

      Realism < fun

      posted in General Discussion
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    • RE: Patch updates on joining a game

      Can we not have a news post with the changes in the faf client? That would be helpfull too

      posted in Suggestions
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    • RE: did the name change time change?

      no

      posted in General Discussion
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    • RE: Will TML ever be balanced?

      @caliber said in Will TML ever be balanced?:

      @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

      let me ask you this question

      if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

      is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

      it does 6k damage so you can 2 shot any unupgraded commander

      posted in Balance Discussion
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    • RE: Will TML ever be balanced?

      @caliber said in Will TML ever be balanced?:

      Heres another example of TML's being insanely cheap and massively OP!

      The images show a TML rush in 8 minutes and a single Missile one shoting a 5500 hp full health T2 HQ before a single engineer is made and therefor the game is already lost as you now cannot defend against it.

      #22952202

      sjhrsdhrtwysj.jpg gnsfgjhsryfj.jpg

      Dont play cybran and it can survive 2 hits 🙂

      posted in Balance Discussion
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    • RE: Nerf Novax radar

      @sainserow said in Nerf Novax radar:

      @firv 1. Does it matter? The only purpose of Eye of Rhianne is intel. With Novax it’s a powerful addition.
      2. No. Eye of Rhianne doesn’t have an Omni sensor.

      Eye can see under water though. So I thought it had omni aswel?

      And i just commented on, when you have an eye, do you need to make scouts? Eye is only 3k mass so thats 15 scouts? seems pretty cheap 😄

      posted in Balance Discussion
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    • RE: Nerf Novax radar

      @sainserow said in Nerf Novax radar:

      Having Novax usually removes the necessity to make T3 scouts at all, since Novax can see almost an entire base to choose targets on it's own.

      Cant the same be said about the Aeon Eye of Rhianne?

      posted in Balance Discussion
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    • RE: TMD could be cheaper

      TML com is not rare, it is however quite expensive and requires alot of power. TML launcher is alot cheaper

      posted in Balance Discussion
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