Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!
Posts
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RE: New "Random Events" Mod!
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RE: New "Random Events" Mod!
HUGE patch notes for V10 +V11:
- Fixed the "exploit" of spamming 1 hp experimentals and waiting for the "heal all units to full" event -> it now only heals fully built units.
this is huge, this was such a thing just getting a couple of free experimentals lol
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RE: Request: Allow end users to choose the ELO range matchups will accept.
the biggest problem is there arent enough people in matchmaking for a system like that
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RE: Remove Novax omni?
what does the omni see that vision and radar dont? Its only the cybran cloak com and cloak boys.
Stealth gens don't work against the vision of the sat, and i think its radar is fine to spot everything else.
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RE: Remove Novax omni?
Removing the scouting ability from the scouting satellite seems a bit...
it has plenty of vision for scouting. Having omni only counters cybran cloak com, seems a bit silly
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RE: Remove Novax omni?
it has vision so it can spot stuff at front line. The only thing the omni really counters in my opinion are cybran cloak coms hiding in a base. So just like the GC omni, it really only counters one specific situation, and seems kinda meh. It just makes an opressive unit more opressive against a com that should be safe.
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RE: Carrier fix
you have to select the factory button first, it should then work as intended.
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RE: Direct Strike FAF scripted map
kindly requesting bigger version of this map, pref 6 v 6
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RE: ReUI
hmm when watching a replay with reui this is my score screen https://i.imgur.com/QtbgBhI.png
this never happenend when using 4z0t's scoreboard, removing reui.score and enabling 4z0t's makes it work again
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RE: Direct Strike FAF scripted map
So i remember a bigger version of this map, anyone know the name and does it still work?
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RE: SACU Rebalance mod
yeah its going to be interesting to see how they are now without shield and nano at the same time.
I still think lowering stats when having teleport would be nice, esp on scu's as there is no risk for them. On coms its a diffrent thing as well you die if shit goes wrong

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RE: SACU Rebalance mod
i wouldn't say easy, but it might be better now that atleast the sera one doesnt have both tank upgrades anymore, but it still seems very oppressive. Is there a way to give an upgrade negative to armor/regen/shield? This might also be a way to nerf billy, if the com becomes weaker it is more vulnerable to snipe, but thats a diffrent subject
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RE: SACU Rebalance mod
@Nomander said in SACU Rebalance mod:
Tele isn't in any presets because it's already quite strong and discounting it would be way too OP, especially with buffed adjacency.
Tele is super busted tbh, it gives aeon and seraphin a way to kill smd's that are otherwise nigh impossible to kill
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RE: Challengers Cup (4v4)(u6000)
@hybrid_ said in Challengers Cup (4v4)(u6000):
Map pool
For this tournament, we will be collaborating with the Matchmaker Team. They will be making for pool for us alongside making it the 4v4 matchmaking pool for the month of July. This means the map pool will be released on the 1st of July.
map pool released? or is it all of the maps in tmm? XD
