@ftxcommando said in Username rules updates:
I do this by utilizing the renowned friends list feature
Your name changes in the friendslist too, so that still doesnt help much
@ftxcommando said in Username rules updates:
I do this by utilizing the renowned friends list feature
Your name changes in the friendslist too, so that still doesnt help much
@nuggets said in Username rules updates:
@firv said in Username rules updates:
Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
Better question, why do you need to identify someone outside of a moderation setting?
Its nice to know who you are playing with, some people you want to avoid, some people you want to play with more often.
Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
T1 is always good at swarming t2/t1. And looking at the replay thats exactly what happenend. besides he spend alot more mass into hover then you did in navy, so its no wonder he pushed back. But if you instead of battleships made frigates, you could have pushed all those floaty arties back. Aeon destroyers are just not good at handeling spam, because they have high damage low RoF.
@lowki said in Novax needs to be nerfed, here's why.:
@TheWeakieNoob @Endranii
however mavor doesnt have 100% accuracy,
Mavor has at most 96% accuracy
@endranii surely its a buddy mongoose next patch
Even bombers can kill inties when inties fly too low and bomb just drops right on top of them Or arty can kill planes flying over it
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
Harbs have insane utility due to their distribution of stats. 1 harb dropped in your back can kill not only all economy very quickly, but essentially deal with any land unit faster than it and run away from anything stronger than it for even more economic damage. Percy dies to a dozen labs. Brick is still good here, but this is just one example of how flexible Aeon is.
For the same cost I can drop 2 titans, which have the same DPS and combinened more HP and move faster
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
The topic of this whole thread is the perfect example btw, why the fuck does the faction with the most spammable shield have a dedicated antishield unit? Aeon is lucky they didn’t get that shit removed from their roster. Ridiculous faction.
This I do agree with though
@sladownoob said in Why don't we have t3 sera gunships, but we have this?:
This one's insane, the harbinger is the best t3 land unit in the game. It's fast, destroys t1, t2, pd, titans and loyalists, can surround, swarm, and beat percies and bricks, but that's not even needed because sniper bots exist.
Okay this is totally not my opinion, but that might be coz I hardly ever see T3 aeon and thus it is never able to dominate like you say it does. I agree harbs are better then titans/loya, but they are also twice as expensive and not as fast. I have never had any issue with harbs vs percies/bricks coz percies/bricks are only 50% more expensive yet nearly have double the HP and quite a bit more range. So befor the first harb can even shoot at a group of percies theres already some casualties. Now throw in a GC and thats a whole diffrent story.
And at my level you just dont see that much snipers, because they require alot of attention coz if anything looks at it, they are dead. Sure get em in big enough numbers they are a manace, but again, have only seen that once or twice.
Is this all balance related around 1 v 1? because my experiance and my groups experiance is quite the opposite. hell, in my TMM games its quite opposite.
In my last 20 games in either 3v3 or 4v4 there was these players:
Aeon: 15
UEF: 53 (Altough 1 3 v 3 was all UEF XD)
Cybran: 34
Sera: 28
UEF is a bit skewed coz I always play UEF, but still aeon is picked half as much as the rest in my TMM range which is 1500.
@ftxcommando said in Why don't we have t3 sera gunships, but we have this?:
t2 land t3 land t2 navy t3 navy t2 air t1 air (bad bomber) t4 air
Wait get out, cybran weak at t2 navy? Their t2 navy is opressive as fuuuck. Long range destroyers plus stealth boats? Sure shields might be nice for the other navies, but not beeing able to hit the enemy navy is 10 times more valuable then a shield.
Their t2 air is arguable the strongest for snipes, esp now mercies get hella nerfed lol.
T3 land is easily second place maybe shared first with UEF coz of percies/bricks. Aeon has nothing on t3 land and sera's oothums are meh.
So if Cybran gets anti shield shit, can other factions get some long range anti stealth stuff? That would be nice. Something that doesnt die the moment an anti air looks at it that is.
@endranii said in Why don't we have t3 sera gunships, but we have this?:
@firv said in Why don't we have t3 sera gunships, but we have this?:
@melanol said in Why don't we have t3 sera gunships, but we have this?:
@firv And water. They swim like engis, so counter shield boats and floaty shields
wait what? really? because cybran needed an other buff??
Least picked faction in the last big tournament. Outclassed in many areas.
Meanwhile aeon still just chilling with the best roster, being the most picked faction in the tournament and yet nobody bats and eye.
What areas are they outclassed?
@melanol said in Why don't we have t3 sera gunships, but we have this?:
@firv And water. They swim like engis, so counter shield boats and floaty shields
wait what? really? because cybran needed an other buff??
So real question though. Did cybran really need a buff on land?
@wtfboomnoob Yeah its just a bit jarring that they went from having no counter to absolute immunity though, which is a bit opressive. Cybran is already very strong and didnt really need a buff in that stage imho
yeah battleships outrange t2 arty. So if you lose navy, there is absolutly nothing you can do to stop battleships from pounding you now. Atleast when t2 arty had more range you could shoot back, but you cant even do that now anymore.
Yeah problem with t2 arty range now is that its absolutly useless against navy. But thats a diffrent problem I guess
@valstrax said in Please can we keep faction differences?:
UEF also has the Fatty who just says "What mobile shields", even though it's at exp stage.
They also have Percies, which depending of the point of view could be considered a sniper unit. (High alpha and outrage anything besides Brick and other snipers), but keep in mind UEF also have parashields
Cybran at least has the excuse to have no mobile shields at all.
Except that Fatties don't get close to shields because they get mauled by t2 arty. And Percies are great but so slow that everything can just run away from it
@wtfboomnoob said in Will TML ever be balanced?:
@firv At least you can shoot down your own billy now though. Also Cybran needs it as their army has no shields so you'd always kill 15k+ mass with each shot the moment they push out of TMD / static shields.
Maybe, it just feels so wrong that a single unit can completly nullify a very expensive upgrade. Basicly when I see thats there is cybran land on the field, i don't even think about the billy upgrade anymore.
@wtfboomnoob said in Will TML ever be balanced?:
@bj You won't notice the cooldown at all if you only use a T3 ACU.
If you heavily assist with engis / kennels / hives though (which usually is the case) you'll get the impression it's bugged. At least I only learnt about the delay ~6 months ago and before that I always tried to walk and stop my ACU cuz I thought it was buggy.
The delay is there so you cannot spam 3 billies within 15 seconds (which is possible as you have the ressources for loading the billy after you upgraded it) and annihilate every land army on the map immediately.
1 random loyalist and your billy ACU is a very sad boy anyway. It is such an hard counter to Billy its not even funny