T2 torpedo turrets are awful
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So, let's fix them!
Right now, for 1k mass you get 5-6k hp with ~200 DPS, depending on the race chosen.
They are easily outranged and destroyed by T2 ships. Increasing the range won't work for a bunch of reasons, leading to the degenerate gameplay (it works for land, but navy is different).
However, what about making them movable? Just allow them slowly move (slower than any ship). This would lead to an interesting gameplay. For a price of a half of a Destroyer you get about the same DPS, and a bit more HP.
Finally, T2 torp launchers have a use: you can make one or two and move them in along with your T2 ship army. They will soak up some damage, and provide defence against T1 spam that might overrun your T2 ships. Defencive applications are also possible: moving T2 torp launchers towards threatens the T2 navy army and might make it move away, buying you some time.
So, new strategic uses that should not break the game, but would provide better gameplayy.
Buff T2 torp launchers.
Please.
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Only Aeon and Cyb destros outrange t2 torps. They are genuinely great defensive tools against sera destros especially.
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Wow, true. Their range is 60, exactly matching T2 Aeon and Sera Destroyers'. I missed that, I haven't seen T2 torp launcher in a while.
Anyways, make them move.
Please.
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I could see letting sera T2 torpedo defence move, since their T2 sonar already can. The other factions not so much
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@rampeer Movable t2 torpedo is called destroyer/sub hunter. You cannot more torpedos for the same reasons you cannot move your PD
The only way the could be movable is if they can either move or fire, similar to mobile t3 arty. But that’s unlikely to get implemented
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@rampeer It sounds strange, but I can understand why. When I have time again, I could design a test mod for this too. However, I would limit it to the T2 launchers.
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Why are T2 torp defs outranged by destros anyway? Shouldnt they be the equivalent of T2 PD for land, and so outrange the main damage dealer of that tech? T2 torps being outranged only by (missle) cruisers would make more sense.
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@IndexLibrorum said in T2 torpedo turrets are awful:
T2 torps being outranged only by (missle) cruisers would make more sense.
This is already the case for UEF and Sera. Their destroyers have equal range to T2 torpedo defence because they have missile cruisers for long range damage. Aeon and Cybran don't have missile cruisers so they have longer range destroyers.
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@Deribus said in T2 torpedo turrets are awful:
@IndexLibrorum said in T2 torpedo turrets are awful:
T2 torps being outranged only by (missle) cruisers would make more sense.
This is already the case for UEF and Sera. Their destroyers have equal range to T2 torpedo defence because they have missile cruisers for long range damage. Aeon and Cybran don't have missile cruisers so they have longer range destroyers.
i get why thus destroyers dont outrange torp defence, but surely that woudl then beat the use of torp defense, what do you build it for then?
Aeon can still beat torp defense with floaty, cybran is just fucked I guess XD
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@Deribus Sure, but it would make more sense for all destros to not outrange the T2 launcher, and all cruisers to outrange it. The low DPS cybran cruiser direct fireweapon can stand in for a lack of missles, and its inability to properly deal with T2 launchers be part of its faction weakness, to be compensated for with stealthboats.
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And why does that make sense? How has it improved gameplay to have 85 range torp launchers?
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Agreed would be nice for a range boost (so they have at least the same range as the best destroyer range but cruisers and battleships would outrange them), - could always buff the Aeon cruiser range slightly since its a weak attack anyway to compensate/provide Aeon with a T2 counter. That way there'd both be more unit variety and unit counterplay.
Land combat has T2 PD that outranges T2 tanks, but is outranged by another T2 unit (MMLs), which in turn can be defended against with TMD, and the game feels more interesting with that as an option than if say T2 PD were outranged by T2 tanks. Even with fixed shields being buildable on land to cover T2 PD, and T2 arti being available (that outrange any land unit) firebases aren't oppressive (while for naval maps outside of protecting your naval factory and the occasional pond with a chokepoint, there'd be less value from a 'naval firebase' than on land, so less risk of it being too powerful).
Another nice sideeffect is it'd provide a potential (defensive) counter option to sera subhunters (who currently outrange torpedo launchers other than HARMs)
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Buffing T2 torps range will disadvantage Cybran navy (unless you buff it up to 70-80). Also, doing this leads to increasing already good range of HARMS (otherwise, what's the point). That's why I suggested making them movable, as it makes them a bit more versatile.
By the way, these two options are not mutually exclusive - why not both?
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Why is it just being implicitly taken to be a good thing that more static navy gameplay is a great thing? Why would you even bother with uef destros if uef had a 85 range (salems outrange cyb cruisers btw) t2 torp launcher?
Why do you need more reason to make cruisers again? Why are people talking about unit mix as though navy isn’t the most healthy theater of the game in terms of unit mix already? How is buffing torp launchers that already currently are problematic for sera destros, will obsolete uef destros, and god knows what else to aeon/cyb gameplay a good change?
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If anything td p2 are op and should be nerfed. The current balance for t2 torps is way healthier for gameplay and theyre not bad to make at all
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Do you have any high rated replays of T2 torpedo defence being built? Might be good to have some context in what situations you might want to build them