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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    DeribusD Offline
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    • Topics 61
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    Posts

    Recent Best Controversial
    • RE: Supcom/Moho engine rewrite

      10k v 10k v Youtube compression

      posted in Contribution
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    • RE: name change to a taken name

      To clarify, it is something the moderation team has the technical capacity to do.
      However, as Brutus alluded to people use their account name to sign in so forcibly renaming them would mean they could no longer do so. And returning players are unlikely to know about the alternative ways of signing in through Steam or email.

      In the future we strongly prefer people make moderation tickets for requests made to the moderation team, but this is a fairly common question we get so I'll leave this here for visibility.

      posted in FAF support (client and account issues)
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    • RE: I cannot play with friends.

      Are you in the Discord? The tech support section there typically answers faster, and it's easier to search for others with similar issues.

      posted in Game Issues and Gameplay questions
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    • RE: Non-mandatory country flags in lobbies (or anywhere)

      @DeivisJenkins said:

      The key point of the suggestion is to make it an optional feature. A middle ground between forcing or removing it.
      The backlash you mention was because there are users that like it, which is perfectly fine.
      What I suggest would be more of an optional cosmetic toggle.

      That's rather idealistic. If we make country flags optional then people who turn them off are going to be harassed because the impression is they're doing so because they have something to hide.

      Reddit has a feature where you can hide your profile. If you do so, someone clicking on your profile cannot see your post and comment history. It's a common sentiment in the Reddit community that if you stumble across a hidden profile they're either a bot or a troll, because there's something on their profile they don't want seen and they went through the trouble to hide it.

      Overwatch went through this some years ago with hiding profiles because people would get harassed for playing certain characters. They avoided this by making ALL profiles are hidden by default and you have to click a button to un-hide your profile. If you see someone with a hidden profile they at least have the plausible deniability that they never bothered to or didn't know about clicking the button.

      Given these two approaches (which were both controversial) I don't expect an option to hide or reveal country flags to go over smoothly.

      Combining a country flag with a username, playstyle, time zone, and language can easily narrow down an identity faster than intended.

      I really don't think that's true.

      • Username
        -- Usernames are already unique. There's no Deribus with a Brazilian flag so flags don't let you narrow anything down within FAF. I suppose if someone uses that same username in a different service which does allow non-unique names then you could get some information, but again you can only narrow down to an entire country.

      • Playstyle
        -- I fail to see how playstyle gives you any information you could use to identify someone in real life

      • Time zone
        -- First, that's not something FAF reveals, so this would only affect people who both are uncomfortable sharing their country but also are comfortable sharing their time zone in chat. Second apparently the smallest population country with multiple time zones is Micronesia which has 114,000 people, so even in that edge case it doesn't narrow down a ton.

      • Language
        -- Not sure how this would work. If I see someone with an Italian flag speaking Russian they could be living there, on holiday, or just using a VPN.

      I think there are more objective ways to measure connection, like regular pinging.

      Ping is already displayed in lobby if over 500ms. It's just not enough to establish connection stability in anything other than a 1v1. You would need to somehow check their network stability over time, with higher unit counts, across every single other player in the game. That is possible to do but it's a much more complicated request than just turning flags on and off.

      posted in Suggestions
      DeribusD
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    • RE: Non-mandatory country flags in lobbies (or anywhere)

      I don't remember it being discussed as a privacy concern, but there was an update a few years ago that removed them from everyone and people were... unhappy.

      @DeivisJenkins said:

      Prevent tracking for privacy/personal reasons
      i.e: Personal targetting

      Streamer/content creator safety
      i.e: Targeted harassment, tracking, or doxxing

      I don't see how country flags allow tracking or doxxing. Outside of the Vatican (which doesn't fit the typical FAF demographic) even the smallest country narrows you down to tens of thousands of people. That's not doxxing territory.

      @DeivisJenkins said:

      I really think is a no-brainer to let it be optional and let users agree to share their information

      Mandatory flags do have some benefits. People who host custom lobbies may not want to play with countries which tend to have poor connections or which are actively at war with their own. It can also help team organization and communication by giving a decent idea who speaks what language(s).

      posted in Suggestions
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    • RE: Rate without t4 GEs

      @CpaHb said:

      This does not apply to mapgens or other options, only for dual gap type maps.

      No, there are no plans to implement special rules for specific map types.

      posted in Suggestions
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    • RE: Which low-tech units remain combat-effective at higher tech levels?

      T1 land scouts are built with just about every army for portable radar and don't have a higher tier equivalent

      posted in General Discussion
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    • RE: Energy and mass discounts question

      Here's the full list of bonuses

      does that mean that I need to spend less mass, and with the same build power, will I finish producing of an expensive unit faster?

      You will spend less mass but the build time is unaffected. A factory which usually would draw 4 mass/s with a 25% mass discount will instead draw 3 mass/s building the same unit.

      Also note that these discounts are for the factory build power only. Any engineers assisting the factory will not receive any benefits.

      posted in General Discussion
      DeribusD
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    • RE: option for old explosions

      I am not aware of any recent effects changes

      posted in Suggestions
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    • RE: Problem with moving to the next step in cooperative missions. desynchronization.

      Please attach logs

      image-79.png

      posted in Game Issues and Gameplay questions
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    • RE: FA Companion / Training Tool

      @Sheppy I think it would be incredibly helpful to have that feature. As someone who plays a lot of 1v1, you win or lose 1v1 games because of something different you did from your opponent. Being able to compare 1v1 data would be immensely helpful for "well my opponent won because he did X instead of what I did"

      posted in General Discussion
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    • RE: FA Companion / Training Tool

      @Sheppy said:
      I pushed the reference functionality to master now:

      Oh I misunderstood what these show. I thought it'd be a comparison between two people in the same match. Would that require both players to upload separately? It can't pull data on multiple players from a single replay?

      posted in General Discussion
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    • RE: FA Companion / Training Tool

      Cool tool! Got one minor bug report and one question

      Bug: These aren't %
      4cbb2bda-2be0-48a5-b323-7cb30a25680f-image.jpeg

      Question: Does each player need to be using this tool to get the comparative graphs you had? I can only see my own charts

      posted in General Discussion
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    • RE: Question about transferring models from SC2 for SCFA.

      Could be any number of things. Press F9 to see the log and any errors you get. Also good to reference the guides here: https://wiki.faforever.com/en/Development/Modding

      Side note, since SC2 models are under copyright this mod won't be allowed to be uploaded to the Vault.

      posted in Modding & Tools
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    • RE: aeon t3 facs april fools too late?

      Let's keep this thread focused on the HQs. If you have issues with the pace of updates or FAF leadership please make a separate thread.

      posted in General Discussion
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    • RE: Just be decent in the game...

      Please make a report through the client or Discord, we do not allow reports to be publicly posted.

      posted in General Discussion
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    • RE: Is this a cheat or not?

      Because it's an advantage that comes with an even bigger downside: if those subs get ground fired they ALL die.

      My opponent attempting to sub stack has even single handedly won me a game, because I made 2 Corsairs, ground fired the stack, and he went from a slight advantage in navy to being able to do nothing but watch as I right click his HQ.

      posted in General Discussion
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    • RE: Wish-A-Mod Foundation

      @Defiant said:

      For non serious games.. An all upgrades mod, which let's ACUs get conflicting upgrades simultaneously at some expensive rate. Shielded, Billy, Tele UEF ACU. Cloaked, Mazer, Tele Cybran ACU. Etc.

      HoreyYT has been working on such a thing in the #modding-general Discord channel

      posted in Modding & Tools
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    • RE: Is this a cheat or not?

      Yeah this is an interaction that has been known for years. There were even balance mods which gave all torpedoes tiny aoe to prevent this. I won't speak for the balance team as I am not a member, but this would be trivial to fix if it were considered an issue.

      posted in General Discussion
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    • RE: are UEF drone respawns free?

      No, they will be rebuilt automatically 100 mass per drone. This also means they take longer to be replaced if you're stalled.

      posted in General Discussion
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