ACU umbrella upgrade

Posts
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RE: SUGGESTION: AEON T2 Shield Generator Fix
@Nomander covered my thoughts on the subject better than I could have myself. Stats wise Aeon has a very good shield, especially once you factor in its build time. I could see a buff for another 0.1-0.5 radius, but moreso as a consistency fix than because it's underpowered.
Reworking it to a 2x2 structure with ED1 (or worse) stats would be interesting, but the balance implications of such a huge change are so massive that I don't feel confident theorizing whether it'd be a good idea without testing.
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RE: SUGGESTION: AEON T2 Shield Generator Fix
This suggestion has been made before but on the Discord I believe. I haven't been able to find that discussion.
In any case, 2x2 is less than half the area of 3x3, which means Aeon would be able to pack in over twice the shield generators of any other faction. Even ignoring whether Aeon T2 shield is good or not that's an insane buff.
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RE: Units canceling orders and act on their own??
Sounds like it was a union control game, which is a setting that allows everyone on your team to control your units.
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RE: 15minutes of gaming?
@xclkvnspoijfoisn said in 15minutes of gaming?:
I am asking why the majority of players for most of the time think playing a game for 15 minutes is more fun than play a game for 60 minutes.
Already answered.
@xclkvnspoijfoisn said in 15minutes of gaming?:
in my mind, objectively speaking, playing a game for 60 minutes is in most cases inherently more fun than playing a game for 15 minutes.
in my mind, objectively speaking
objectively
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RE: 15minutes of gaming?
@xclkvnspoijfoisn said in 15minutes of gaming?:
Call it what you will. Eco is half the game. You don't see "eco players" calling out aggression as "aggression simulator". Or "rush sim" when someone is fulfilling the 15 minute prophecy.
I am calling what I will. But you're the one asking "why don't people let me eco sim?", you can't then flip it into aggressive players having some kind of superiority complex when you are the one questioning the way others prefer to play.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Which is the t1 phase, which is "dynamic" as you say. A long game will include way more elements of what the game has to offer than any almost any 15 minute game. Which is to say is more dynamic.
No, a more dynamic game is by definition less stable. A less stable game is less likely to turn into a long game. You can have dynamic, aggressive, games that last a long time because no side is able to gain a decisive advantage. That is different from both sides deliberately deciding to extend the game. That is what leads to less dynamic gameplay.
@xclkvnspoijfoisn said in 15minutes of gaming?:
I value my time, just as much as the next person. And I would value watching a 4 hour high quality, bloated service catering to my fandom of that movie, as opposed to many good unrelated and potentially obscure short movies.
And many players, specifically the ones you're asking about, have no interest in a bloated game. They are interested in an action packed (even if shorter) game. You might disagree, but your opponents are under no obligation to play the game you want them to.
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RE: Possible to pull players’ APM from replays?
@Kazbek Has done it
His tool stopped working due to the API restrictions that were added to help protect against DDOS.
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RE: 15minutes of gaming?
@xclkvnspoijfoisn said in 15minutes of gaming?:
The difference is, they are hoping to play for some eventual epic combat later on.
I'm not interested in "eventual epic combat later on". 5 mantis shooting at each other is functionally gameplay the same as 5 monkeys shooting at each other. Why bother waiting for monkeys to come online if mantis could give me the same gameplay 30 minutes sooner?
@xclkvnspoijfoisn said in 15minutes of gaming?:
Just because people prefer long game does not mean they are playing an eco-sim game.
It's not always, but often true. I don't know my Dual Gap slots, but many slots are going to be on full T2 mex before they build a combat unit. Some slots might even get to full T3 mex. That is eco sim.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Just because someone is ecoing fast and efficiently does not mean they are not paying attention to the game and what their opponent is doing. The efficient fast eco player is still mindful of the game state and is ready to counter aggression.
Never said they weren't
@xclkvnspoijfoisn said in 15minutes of gaming?:
My point again, is why do players want to end a game as fast as possible.
Two reasons. The first is because I intend to play at full capacity. If the skill difference between myself and my opponent is great enough that the game ends quickly, then that's when the game ends. To artificially drag out the game would by definition mean either I, my opponent, or both are deliberately not winning, which is boring.
Let's say at the 15 minute mark I my opponent has 75% map control and vastly more eco than me. I want him to kill me at that point because there is little to no way for me to recover. Sure he can sit and wait for 30 minutes while I get all T3 eco, but in that time he's going to be ecoing too except much faster because of the map control and eco advantages. Even if I have 200 mass income I'm not winning against a 600 mass income opponent. Those extra 30 minutes would be a waste of both people's time. I'd rather be queueing for the next game than technically in a game but waiting to die.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Is watching a movie for 10 minutes really more enjoyable than watching all the movie?
10 minutes is the whole movie. This isn't a comparison of a 2 hour movie or just a 10 minute clip of the same movie, it's watching 2 hours of a movie that could have been 10 minutes. Have you ever watched the Hobbit trilogy? They tried to extend a book that was shorter than any of the Lord of the Rings books into 3 movies. They accomplished this by filling it with all sorts of garbage and time-wasting nonsense that nobody cares about.
If given the choice of watching a single Lord of the Rings movie or all three Hobbit movies, I would watch Lord of the Rings every time.
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RE: Decapitation should be a rated victory condition
Moved to General Discussion
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RE: 15minutes of gaming?
There are two reasons:
- I play for the combat. I have little to no interest in playing eco-simulator or sim-city until I have 3 digit mass income. You can do that in single player or even in a spreadsheet. If I really feel like turning my brain off and making a Monkeylord as my first unit I would skip the queue entirely and go do a solo survival or campaign. So say I queue 15 minutes. I can then send my first raids out 5 minutes into the game for 20 minutes of total wait time, or obey some kind of non-aggression pact for 30 minutes for 45 minutes of total wait time. I'll chose the 20 minute wait time every time.
- I play multiplayer to play against another human playing to the best of their ability. This involves exploiting any gaps they find in my defenses to the best of their ability, and defending against me doing the same. To reiterate the point from section 1, if I didn't want this to be the case I can do campaign, survival, or even games vs AI and skip the queue entirely.
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RE: How to Create New Upgrades for ACU and Support Commanders?
BlackOps FAF: ACUs adds a ton of upgrades
Otherwise you're better off asking in the modding section of the Discord. You'll have to say you're interested in modding when you join, or go to the Channels and Roles section if you've already joined.
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RE: Faf Ranking rename
Okay, it's now just "x doesn't know y????" Over and over again. I think the initial proposal has been adequately discussed.
Locked
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RE: How is FAF doing?
It was removed because backend changes over the years meant that tool didn't work anymore, and nobody wanted to make (and maintain!) a new version of it.
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RE: Full share duplicates upgrading structures
If you do this I will
make another moderatorhunt you down -
RE: Bug report: T2 stationary Arty bugged (2 factions, AEON and UEF) doesn't aim nor fire.
I was able to watch the replay, but it does not appear to be the correct one. There were no arty built on hills that game
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RE: Bug report: T2 stationary Arty bugged (2 factions, AEON and UEF) doesn't aim nor fire.
That replay doesn't seem to work, do you happen to have a local copy?
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RE: Bug report: T2 stationary Arty bugged (2 factions, AEON and UEF) doesn't aim nor fire.
Not a bug, expected behavior. See discussion here https://forum.faforever.com/topic/6556/t2-arty-s-are-a-bit-broken/