@maudlin27 said in Another dumb idea from Dorset:
Wouldn't it be simpler to just do a mod as proof of concept?
That's what I've done with my past balance suggestions. Like the chrono rework I made as a proof-of-concept mod first
@maudlin27 said in Another dumb idea from Dorset:
Wouldn't it be simpler to just do a mod as proof of concept?
That's what I've done with my past balance suggestions. Like the chrono rework I made as a proof-of-concept mod first
Personally I don't like the 4 "petal" T2 shield generator model. Would it be possible to have an additional set of petals come out of the first?
Here's a (very compressed) video of @Saver's modded animation, just for visibility.
Let's focus on the billy and not turn this into an "overall UEF balance" thread
Billy has a similar problem to Ahwassa in that upon being built it effectively means T3 land is no longer an option. And you aren't going to send land T4s without support, so it means land gameplay is over. It isn't fun to watch your entire army be deleted in an instant, and there's very little counterplay (aside from TMD creep, which by that point in the game is very easily sniped). It also promotes turtle gameplay and air dominance.
What if had a targeting laser effect? A little marker like teleport has so you can see that there's one incoming and split your army or build emergency TMD with some front line engies/SCUs. That way you have some counterplay options and the "skill issue" crowd can still say "should have seen the targeting laser"
Yes, we have attempted to reach out to Square Enix. They have shown no interest in wanting to talk to us, much less give us money.
@waffelzNoob said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
i also think they're a little too "silly" to keep
To BlackYps point, can you elaborate on what you mean by "they're"?
The current tombstones, my designs, the entire concept? Would you prefer the wrecks avenue?
Made some quick mockups of faction tombstones. UEF I'm pretty happy with, Aeon might need a few more features, Cybran I think I need to scrap and start over
No ideas for sera yet but it'd probably some weird floaty stuff.
Tomorrow I'll try to test the ACU wrecks and get some screenshots of those.
@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
@TheWeakie said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
It could be added as a ranked sim mod
Oh sorry forgot about this one.
I made last year's April Fools stuff into mods. They're very difficult to fill games with because so many people have modded games filtered out. Also I tried to get them ranked but was unable to, that's up to Creative Team.
Some short thoughts and clarifications.
@Razana said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
because it gives that little bit of utility
Would you like more explicit death messages, like "was TMLed by Razana" or keep the more silly current tone?
@Strydxr said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
I'd like for them to be an option
@BlackYps mentioned in Discord that making them a lobby option would make them only appear in custom games. Not necessarily a bad thing just something to keep in mind.
@IndexLibrorum said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
Does it make sense to have a ACU wreck instead of a stone tombstone
Fairly easily done, my concern with ACU wrecks is it might imply to people they have a mass value and they should fight over the reclaim.
@Razana said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
I reckon making tombstones that fit each faction's design language is doable (UEF: Blocky, Cybran: Angular, Aeon: Round/Curved, Seraphim; Asymmetric). It is more work though and I have 0
I considered this when making the initial model/texture but ultimately I waited too long to get started on April Fools stuff and decided to make one Tombstone better instead of 4 (even more) poorly made ones.
@Razana said in Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature:
Do we have ACU wrecks in the game files by default?
Yes, I'd need to check if they exist for every ACU but even if not I'm pretty sure they're just ACU meshes shaded like wrecks.
Oh! You know what would be cool? ACU wrecks that have the ACU kneeling like the GC while building. Doesn't solve the "looks like reclaim" issue but maybe that's less of a problem than I'm making it out to be.
@Nomander covered my thoughts on the subject better than I could have myself. Stats wise Aeon has a very good shield, especially once you factor in its build time. I could see a buff for another 0.1-0.5 radius, but moreso as a consistency fix than because it's underpowered.
Reworking it to a 2x2 structure with ED1 (or worse) stats would be interesting, but the balance implications of such a huge change are so massive that I don't feel confident theorizing whether it'd be a good idea without testing.
This suggestion has been made before but on the Discord I believe. I haven't been able to find that discussion.
In any case, 2x2 is less than half the area of 3x3, which means Aeon would be able to pack in over twice the shield generators of any other faction. Even ignoring whether Aeon T2 shield is good or not that's an insane buff.
Sounds like it was a union control game, which is a setting that allows everyone on your team to control your units.
@xclkvnspoijfoisn said in 15minutes of gaming?:
I am asking why the majority of players for most of the time think playing a game for 15 minutes is more fun than play a game for 60 minutes.
Already answered.
@xclkvnspoijfoisn said in 15minutes of gaming?:
in my mind, objectively speaking, playing a game for 60 minutes is in most cases inherently more fun than playing a game for 15 minutes.
in my mind, objectively speaking
objectively
@xclkvnspoijfoisn said in 15minutes of gaming?:
Call it what you will. Eco is half the game. You don't see "eco players" calling out aggression as "aggression simulator". Or "rush sim" when someone is fulfilling the 15 minute prophecy.
I am calling what I will. But you're the one asking "why don't people let me eco sim?", you can't then flip it into aggressive players having some kind of superiority complex when you are the one questioning the way others prefer to play.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Which is the t1 phase, which is "dynamic" as you say. A long game will include way more elements of what the game has to offer than any almost any 15 minute game. Which is to say is more dynamic.
No, a more dynamic game is by definition less stable. A less stable game is less likely to turn into a long game. You can have dynamic, aggressive, games that last a long time because no side is able to gain a decisive advantage. That is different from both sides deliberately deciding to extend the game. That is what leads to less dynamic gameplay.
@xclkvnspoijfoisn said in 15minutes of gaming?:
I value my time, just as much as the next person. And I would value watching a 4 hour high quality, bloated service catering to my fandom of that movie, as opposed to many good unrelated and potentially obscure short movies.
And many players, specifically the ones you're asking about, have no interest in a bloated game. They are interested in an action packed (even if shorter) game. You might disagree, but your opponents are under no obligation to play the game you want them to.
@Kazbek Has done it
His tool stopped working due to the API restrictions that were added to help protect against DDOS.
@xclkvnspoijfoisn said in 15minutes of gaming?:
The difference is, they are hoping to play for some eventual epic combat later on.
I'm not interested in "eventual epic combat later on". 5 mantis shooting at each other is functionally gameplay the same as 5 monkeys shooting at each other. Why bother waiting for monkeys to come online if mantis could give me the same gameplay 30 minutes sooner?
@xclkvnspoijfoisn said in 15minutes of gaming?:
Just because people prefer long game does not mean they are playing an eco-sim game.
It's not always, but often true. I don't know my Dual Gap slots, but many slots are going to be on full T2 mex before they build a combat unit. Some slots might even get to full T3 mex. That is eco sim.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Just because someone is ecoing fast and efficiently does not mean they are not paying attention to the game and what their opponent is doing. The efficient fast eco player is still mindful of the game state and is ready to counter aggression.
Never said they weren't
@xclkvnspoijfoisn said in 15minutes of gaming?:
My point again, is why do players want to end a game as fast as possible.
Two reasons. The first is because I intend to play at full capacity. If the skill difference between myself and my opponent is great enough that the game ends quickly, then that's when the game ends. To artificially drag out the game would by definition mean either I, my opponent, or both are deliberately not winning, which is boring.
Let's say at the 15 minute mark I my opponent has 75% map control and vastly more eco than me. I want him to kill me at that point because there is little to no way for me to recover. Sure he can sit and wait for 30 minutes while I get all T3 eco, but in that time he's going to be ecoing too except much faster because of the map control and eco advantages. Even if I have 200 mass income I'm not winning against a 600 mass income opponent. Those extra 30 minutes would be a waste of both people's time. I'd rather be queueing for the next game than technically in a game but waiting to die.
@xclkvnspoijfoisn said in 15minutes of gaming?:
Is watching a movie for 10 minutes really more enjoyable than watching all the movie?
10 minutes is the whole movie. This isn't a comparison of a 2 hour movie or just a 10 minute clip of the same movie, it's watching 2 hours of a movie that could have been 10 minutes. Have you ever watched the Hobbit trilogy? They tried to extend a book that was shorter than any of the Lord of the Rings books into 3 movies. They accomplished this by filling it with all sorts of garbage and time-wasting nonsense that nobody cares about.
If given the choice of watching a single Lord of the Rings movie or all three Hobbit movies, I would watch Lord of the Rings every time.
Moved to General Discussion