@deletethis Most of the themes do not make any difference between read and not read.
Posts
-
RE: New forum ui once again fucked up the design
-
RE: Lods
The second image is not about LOD of a unit. It is problem with how engine optimizes map terrain mesh.
-
RE: Proposal for [Challenge Accounts] | Feedback Wanted!
Finally legal tele-paragon!
-
RE: Actions Grid Panel
Hello! @czqawa mod is only a base for other mods to expand it. Right now there are Factory Templates and Enhancements extensions, plus one for debugging the game. I'm not planning adding more just yet, because I'm busy with other project.
-
RE: mass storage.
Yeah let's remove them, so, you can't raid them or lose due to tmls. Make mass infinite per player making only your skill to decide the game, but random mine loss
-
RE: Idea to generate revenue for the FAF project ( you will not like it )
Apologies for the Russian players, whose toilet-paper money might not go far, but the FAF project should not account for that. I assume and expect that 90% of players who would complain about such a premium feature would continue playing regardless.
I'd remove that sentense, you are just straight forward insulting players based on their nationality. And FYI there are players that are capable of contributing to project in other way. Thanks.
-
RE: NextGen UI mods?
@Treos It is
target_specific
inTarget Priorities
section of key bindings menu. -
RE: NextGen UI mods?
If you can take on the challenge of implementing engineering management, I would put as many donations on the card as I can while I have pennies before ng.
I dont understand what you mean.
-
RE: Advanced Selection Extension
Suggestion by @Tagada
Version 2:- add hotkey toggles for domain, exotic and assisters filters
-
NextGen UI mods?
- Did you do it?
- Yes.
- What did it cost?
- 30 UI mods...Idle engineers ***Idle Engineers Light- less clutter on screen
- can be adjusted for your needs
- more performant compared to other similar mods
Selection DeprioritizerAdvanced Selection ExtensionSee dedicated forum post.
Supreme Scoreboard4z0t's ScoreBoardSee dedicated forum post.
Ranges + Build Range previewRings For All- uses new engine functions to draw rings
- provides more data
- can be adjusted
Advanced target prioritiesSpecific Target Priorities- one button to rule them all
Allows you to target specific category of a unit. Hover over needed one and press keybind.
There are two different features:- first one target_specific_type allows you to target only this kind on a unit;
- second one target_specific_common set target priority as common categoty for this unit:
mass fabricator -> all mass fabricators from t2 to t3
flak -> all static aa and then maa
engineer -> engineers from t3 to t1
... and so on.
Keybind target_specific works in both ways: one click targets common category, double click - unit's kind.
EcoManagerECO UI Tools- has more options to adjust mod with
- more performant
Shows counts of mexes in different states (idle, upgrading, paused) and progress of upgrade on a bottom of each state.
Panel has functions when clicking on a mex state:
- T1/T2 mexes
- [Left] select all
- [Right] select all on screen
- [Ctrl + Left] start upgrading and pause
- [Ctrl + Right] start upgrading and pause for those on screen
- T1/T2 upgrading mexes
- [Left] select all
- [Right] pause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] pause one with lowest progress
- T1/T2 upgrading paused mexes
- [Left] select all
- [Right] unpause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] unpause one with highest progress
- T3 mexes
- [Left] select all
- [Right] select all on screen
Panel is movable with middle mouse button.
And an inifinite list of other mods Kappa
-
RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
The best solution will be splitting mod assets and code, so code can be changed frequently without involving reupload or assets