Yeah let's remove them, so, you can't raid them or lose due to tmls. Make mass infinite per player making only your skill to decide the game, but random mine loss
Posts made by Ctrl-K
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RE: mass storage.
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RE: Idea to generate revenue for the FAF project ( you will not like it )
Apologies for the Russian players, whose toilet-paper money might not go far, but the FAF project should not account for that. I assume and expect that 90% of players who would complain about such a premium feature would continue playing regardless.
I'd remove that sentense, you are just straight forward insulting players based on their nationality. And FYI there are players that are capable of contributing to project in other way. Thanks.
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RE: NextGen UI mods?
@Treos It is
target_specific
inTarget Priorities
section of key bindings menu. -
RE: NextGen UI mods?
If you can take on the challenge of implementing engineering management, I would put as many donations on the card as I can while I have pennies before ng.
I dont understand what you mean.
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RE: Advanced Selection Extension
Suggestion by @Tagada
Version 2:- add hotkey toggles for domain, exotic and assisters filters
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NextGen UI mods?
- Did you do it?
- Yes.
- What did it cost?
- 30 UI mods...Idle engineers ***Idle Engineers Light- less clutter on screen
- can be adjusted for your needs
- more performant compared to other similar mods
Selection DeprioritizerAdvanced Selection ExtensionSee dedicated forum post.
Supreme Scoreboard4z0t's ScoreBoardSee dedicated forum post.
Ranges + Build Range previewRings For All- uses new engine functions to draw rings
- provides more data
- can be adjusted
Advanced target prioritiesSpecific Target Priorities- one button to rule them all
Allows you to target specific category of a unit. Hover over needed one and press keybind.
There are two different features:- first one target_specific_type allows you to target only this kind on a unit;
- second one target_specific_common set target priority as common categoty for this unit:
mass fabricator -> all mass fabricators from t2 to t3
flak -> all static aa and then maa
engineer -> engineers from t3 to t1
... and so on.
Keybind target_specific works in both ways: one click targets common category, double click - unit's kind.
EcoManagerECO UI Tools- has more options to adjust mod with
- more performant
Shows counts of mexes in different states (idle, upgrading, paused) and progress of upgrade on a bottom of each state.
Panel has functions when clicking on a mex state:
- T1/T2 mexes
- [Left] select all
- [Right] select all on screen
- [Ctrl + Left] start upgrading and pause
- [Ctrl + Right] start upgrading and pause for those on screen
- T1/T2 upgrading mexes
- [Left] select all
- [Right] pause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] pause one with lowest progress
- T1/T2 upgrading paused mexes
- [Left] select all
- [Right] unpause all
- [Ctrl + Left] select one with highest progress
- [Ctrl + Right] unpause one with highest progress
- T3 mexes
- [Left] select all
- [Right] select all on screen
Panel is movable with middle mouse button.
And an inifinite list of other mods Kappa
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
The best solution will be splitting mod assets and code, so code can be changed frequently without involving reupload or assets
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RE: Wish-A-Mod Foundation
Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Idle Engineers Light
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RE: Wish-A-Mod Foundation
@FreadyFish given that you see them around cursor it can be done in linear time.
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RE: Wish-A-Mod Foundation
@Nuggets it is gonna be very laggy if done so with a mod.
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RE: C Request for modification unit selection. Ineed HELP
@FreadyFish your double click won't distinct between click and drag select.
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RE: Wish-A-Mod Foundation
use additional mouse keys XButton1,2 mouse keys to control or camera (there is a mod that allows you to create fixed camera positions). For a point-by-point loop, these buttons would be top.
Game engine doesnt support that.
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RE: Faf Ranking rename
Supreme commander is gold 1? That kind of rank must be an equivalent to GM. And still, I see no point in your alternative but as a way to confuse people