Sharing my factory unit queue templates
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It has come to my attention that my factory unit queue templates are in great demand. I only have land factory unit queues because air & navy queues are highly situational. Make sure to skip to end of replay before copying anything!
The replay features:
- Solid T1 land queue, it's the same for UEF, cybran, and seraphim; 1 mobile arty and 1/2 maa for every 5 tanks, with tanks frontloaded so you don't end up with an arty at min 3. Aeon unit queue features slightly more scouts.
- T2 land queues featuring flak and ilshies for seraphim. Pillars, flak, and shields for UEF. Flak, shields, blazes and obsidians for aeon, and rhinos, flak, and deceivers for cybran.
- T3 land queues featuring othuums, shields, snipers, and T3 maa for seraphim. Percivals, spearheads, flak, and shields for UEF. Harbingers, flak, and shields for aeon, and bricks, flak, and deceivers for cybran.
https://replay.faforever.com/26281018
Notes:
- T3 queues don't feature T3 maa, you should add it manually because it's only needed if T3 air is a threat to you. Seraphim queue does contain T3 maa because it's too good to pass up.
- T3 queues don't feature loyalists or titans. You generally don't want too many of them anyway.
- Aeon T3 queue is very mainline, doesn't feature snipers, add them yourself if you want to make them.
- Seraphim T3 queue does contain snipers because othuum bad. If you can't afford snipers and shields yet, queue othuums yourself and use the template later... Or of course make additional templates that supplement mine

- T2 queues don't feature MML or sparkies, add them manually if you want them
- Don't rely on these blindly. They're good default queues, but it's important to put some thought into your unit queues. I only use these if minor details aren't relevant, or if thought isn't necessary. I almost always alter the T3 queues slightly based on the situation.
To copy them, go to ingame settings -> gameplay -> Factory Build Queue Templates -> on. Then, simply select the factory in my replay, head over to templates, and click the button on the left.

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WOW, I didn't even know that this function existed within the factories. Thank you!
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Beetles are very good, Cybran T2/T3 queues should include them.
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Started using factory templates after this thread and @waffelznoob videos. Coupled them with a "cycle user template + factory build queue templates" hotkey, which I'd normally use when making a walled PD.
The hotkey works, but has some caveats. It works well when there is only one template. When there are more, then number of hotkey presses determines which one. But the thing is, one must press left click right after, otherwise order won't register. So when we want to set a rally point, it needs to be done first, then factory template toggle via hotkey, then left click - either to the ground or selecting something.
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did T2, T3 templates today. Other thing when using "cycle user template + factory build queue templates" is that while one can use "(1)", "(2)" type of names for ordering in the GUI, it does not work for the hotkey. For the hotkey, one has to go into Game.prefs file and position templates by hand.
So for hotkey use, one would have T3 fac templates, then T2, then T1, so max available level is on the first position, so no toggling.
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Quick guide, templates order is as they are saved, so I recommend saving t3 first, t2 second and t1 third, so when you select t3 factory you press template hotkey once and it selects the t3 template. Saves time on cycling through templates! I am not at a PC and cannot check the right order on how they are saved so the sequence might be t1 => t2 =>t3 instead but I trust you'd figure this out !
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You gotta save T3 > T2 > T1 for them to be in said order when cycling through.
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