SUGGESTION: AEON T2 Shield Generator Fix
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@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
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@Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:
@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.
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Hello, I could also create the animation if desired.
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I just checked using the FAF version and BrewLAN's animation is the same as the build animation. Basically the shield just builds the upgrade under itself, it doesn't transition into the upgraded form like other upgrade animations.
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The T2 shield deviates too much from its basic form compared to the T3 shield. I'll create a mod for this function, but the T2 shield needs to visually incorporate the T3 elements to provide a suitable assembly animation. When it's finished, I'll post pictures of the assembly here and possibly upload a mod just for this function so everyone can test it out and see how it works. Regards, Saver
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When I last looked at it the panels at the top just needed to be duplicated in the T2 shield to become the T3 shield, and some panels needed to somehow appear at the bottom of the T2 shield to create the base of the T3 shield. Anyway, I look forward to it.
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@Nomander
Hello, here's my first attempt. I have to admit, the two additional wings take some getting used to, but unfortunately, given the shape for the later T3, I couldn't think of a better way. Here are some pictures for comparison. first normalmod version
Unfortunately, I still have a small bug in the animation. This is triggered by the rotation movement script. How does it manifest itself? Quite simply, the ball in the center starts rotating incorrectly at a certain angle. I'm still looking for an update for the script. So far, that's the status. PS: For those interested in testing, the mod is on FAF# AEON T2 to T3 Shield
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a small update for AI support ^^
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One more small point: I moved the wings a bit further apart in T2 mode. I think it looks a bit better that way.
I'm still tinkering with the script, but if anyone wants to help me, I'd be happy to hear it. The current problem is that the script, when moving in T2 mode, affects the movement to T3. I need an add-on that stops the orb's rotation in the middle. As a precaution, I've already integrated this movement into the new animation.
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--- UpgradingState = State(AShieldStructureUnit.UpgradingState) {
--- Main = function(self)
--- AShieldStructureUnit.UpgradingState.Main(self)
--- self.OrbManip1:SetTargetSpeed(0)
--- self.OrbManip2:SetTargetSpeed(0)
--- self.OrbManip1:SetSpinDown(true)
--- self.OrbManip2:SetSpinDown(true)
--- end,
--- },