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    Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

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    • G
      Gatorized
      last edited by

      If the host pauses, no one but the host should be able to un-pause.
      If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

      N 1 Reply Last reply Reply Quote -1
      • N
        Nuggets @Gatorized
        last edited by

        @Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

        If the host pauses, no one but the host should be able to un-pause.
        If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

        Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.

        G 1 Reply Last reply Reply Quote 0
        • IndexLibrorumI
          IndexLibrorum Global Moderator @IndexLibrorum
          last edited by

          @IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

          As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

          Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote 1
          • G
            Gatorized @Nuggets
            last edited by

            @Nuggets Oh well. Leave the game and join a different one.

            1 Reply Last reply Reply Quote -3
            • N
              Nuggets
              last edited by

              After having "used" this new feature i find it to be bad, can this be configurable in lobby options? Have standard set to 5, but with the option to disable

              1 Reply Last reply Reply Quote -1
              • JipJ
                Jip
                last edited by

                Can you define what makes it bad in your experience?

                A work of art is never finished, merely abandoned

                CrofisC 1 Reply Last reply Reply Quote 0
                • CrofisC
                  Crofis @Jip
                  last edited by

                  @Jip Imo 2 things:

                  • missclicking on it (i was expecting this)
                  • if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
                  1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip
                    last edited by Jip

                    Unless it does not work, you should be able to unpause any pause you initiated immediately. If you miss clicked, you can correct it as usual.

                    if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more

                    Maybe I'm sleepy, but I don't get it? Wasn't this more of an issue before?

                    A work of art is never finished, merely abandoned

                    CrofisC 1 Reply Last reply Reply Quote 0
                    • CrofisC
                      Crofis @Jip
                      last edited by

                      @Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S

                      1 Reply Last reply Reply Quote 0
                      • IndexLibrorumI
                        IndexLibrorum Global Moderator
                        last edited by

                        Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        CrofisC 1 Reply Last reply Reply Quote 0
                        • CrofisC
                          Crofis @IndexLibrorum
                          last edited by

                          @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

                          Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

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