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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

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    • BlackRedDeadB Offline
      BlackRedDead @Jip
      last edited by BlackRedDead

      @Jip yea, as said i'm by no means a programmer, just a modder - i just modify code, thus learnt to understand it a bit and the overall way how things work - but that's it, i only can invision a way it could work, not write it on my own, else i would do. (well, assuming i have the freetime... - and more available than the SteamDeck and my Notebook atm xP (to code AND test - Linux is good enough for day2day IRL Tasks, but not really modding friendly, given most tools are Windoof only -.-#))

      Well, my proposal asumes you can detect, and delay the execution of said signals, trough some AND logic checks, and print their receiving in chat - NOT mess with how they are send! 😉
      But i respect your expertise in this.

      This tread is a Testiment about how Stubborn and Ignorant players are, else it wouldn't be that much of a Problem that it asks for some sort of treatment or solution.
      But they are indeed mostly that way because they want to play and can't wait for a few Minutes on their own xP - but the kind of player that would abuse a Pause with delay to take advantage from or just to annoy everyone else, currently has no power to do so, so we will only get to know them when they have that Power! 😉 (trough a delay/minimum Timeout time)
      Maybe it's near to no Problem at all, only time&experience can tell.

      Well, about the forced duration of the Timeout/Pause - 10-30s is to few and wouldn't prevent Pause wars, just delay them.
      IF the player that initiated the Pause can in fact unpause immediatly and thus mistakes are no issue, i think 2-4min Pause is a good lower target - i personally would vouch for 3min, despite i definitively need longer to answer the doorbell and take&sign a large package - and if you have kids, you know there are things you can't resolve in 3min eighter, but ofc you can't expect ppl to wait much longer than 2-4min - despite pretty much everyone having a smartphone or other device nowadays, you could easily distract yourself for 3-5min! - or do something reasonable and do some sports exercises in the meantime or brew a Tea/Coffee 😉
      And ofc the Person that innitiated can just unpause when being back again. (wich is the much bigger issue with this IMHO! - tho, ofc only when other players use that timeout to do other things afk too!)

      But if the Player that innitiated the Pause is also affected by the delay (to unpause again), then that figure drops down to 1-3min IMHO - 2min being the best compromise, giving enough time for most tasks you might need to use a Pause for, while not forcing an unreasonable timeout.

      I challenge everyone to simulate and measure how much time it would take them to answer the doorbell, get dressed up (like in summer when it's how or in winter when it's cold) and take a package, including signage, and getting back to & rdy at the PC!

      1 Reply Last reply Reply Quote 1
      • IndexLibrorumI Offline
        IndexLibrorum Moderator
        last edited by

        Thank you to everyone who contributed to this discussion. I appreciate the different perspectives and suggestions you all shared. After reviewing the feedback, it seems clear that there is not enough support to introduce a rule making immediate unpausing a bannable offense.

        One particular suggestion that did receive a lot of support was the idea of a 'cooldown' after a pause was called. As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

        Thanks again for the feedback and brainstorming. We will likely provide updates as we work with the developers on this request of ours.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        N IndexLibrorumI 2 Replies Last reply Reply Quote 2
        • N Online
          Nuggets FAF Association Board @IndexLibrorum
          last edited by

          @IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?

          IndexLibrorumI 1 Reply Last reply Reply Quote 0
          • KnownSniperK Online
            KnownSniper
            last edited by

            Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time

            1 Reply Last reply Reply Quote 0
            • IndexLibrorumI Offline
              IndexLibrorum Moderator @Nuggets
              last edited by

              @Nuggets said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

              @IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?

              I'll bring it up with the devs!

              @TheWeakie said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

              Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time

              Yes, absolutely.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gatorized
                last edited by

                If the host pauses, no one but the host should be able to un-pause.
                If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

                N 1 Reply Last reply Reply Quote -1
                • N Online
                  Nuggets FAF Association Board @Gatorized
                  last edited by

                  @Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                  If the host pauses, no one but the host should be able to un-pause.
                  If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

                  Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.

                  G 1 Reply Last reply Reply Quote 0
                  • IndexLibrorumI Offline
                    IndexLibrorum Moderator @IndexLibrorum
                    last edited by

                    @IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                    As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

                    Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

                    1 Reply Last reply Reply Quote 1
                    • G Offline
                      Gatorized @Nuggets
                      last edited by

                      @Nuggets Oh well. Leave the game and join a different one.

                      1 Reply Last reply Reply Quote -3
                      • N Online
                        Nuggets FAF Association Board
                        last edited by

                        After having "used" this new feature i find it to be bad, can this be configurable in lobby options? Have standard set to 5, but with the option to disable

                        1 Reply Last reply Reply Quote -1
                        • JipJ Offline
                          Jip
                          last edited by

                          Can you define what makes it bad in your experience?

                          A work of art is never finished, merely abandoned

                          CrofisC 1 Reply Last reply Reply Quote 0
                          • CrofisC Offline
                            Crofis @Jip
                            last edited by

                            @Jip Imo 2 things:

                            • missclicking on it (i was expecting this)
                            • if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by Jip

                              Unless it does not work, you should be able to unpause any pause you initiated immediately. If you miss clicked, you can correct it as usual.

                              if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more

                              Maybe I'm sleepy, but I don't get it? Wasn't this more of an issue before?

                              A work of art is never finished, merely abandoned

                              CrofisC 1 Reply Last reply Reply Quote 0
                              • CrofisC Offline
                                Crofis @Jip
                                last edited by

                                @Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S

                                1 Reply Last reply Reply Quote 0
                                • IndexLibrorumI Offline
                                  IndexLibrorum Moderator
                                  last edited by

                                  Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  CrofisC 1 Reply Last reply Reply Quote 0
                                  • CrofisC Offline
                                    Crofis @IndexLibrorum
                                    last edited by

                                    @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

                                    Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

                                    1 Reply Last reply Reply Quote 0

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