Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.
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@BlackRedDead said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
Tho in that case, it needs an exception procedure for players being dropped out in the meantime! (to not await their unpause signals anymore!)
And hence, my case that everything gets complicated.
I appreciate your input, but it appears to me that you do not understand the code base and its limitations. We do not have access to how it works internally - there's two globals exposed to the user side of Lua that allows a user to (un)pause the game. We can add additional logic on top of that, such as a small delay. But we can not mess with how the signals are sent over the interwebs. That's all in the binary and it is definitely not something we should mess with.
I also do not believe that people will 'abuse' this. It feels really dark and pessimistic. A small delay in a pause exists in other games too. Besides, any form of abuse can be reported. And if individuals really want to stop or break the game out of spite then there's easier ways to do that
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@Jip yea, as said i'm by no means a programmer, just a modder - i just modify code, thus learnt to understand it a bit and the overall way how things work - but that's it, i only can invision a way it could work, not write it on my own, else i would do. (well, assuming i have the freetime... - and more available than the SteamDeck and my Notebook atm xP (to code AND test - Linux is good enough for day2day IRL Tasks, but not really modding friendly, given most tools are Windoof only -.-#))
Well, my proposal asumes you can detect, and delay the execution of said signals, trough some AND logic checks, and print their receiving in chat - NOT mess with how they are send!
But i respect your expertise in this.This tread is a Testiment about how Stubborn and Ignorant players are, else it wouldn't be that much of a Problem that it asks for some sort of treatment or solution.
But they are indeed mostly that way because they want to play and can't wait for a few Minutes on their own xP - but the kind of player that would abuse a Pause with delay to take advantage from or just to annoy everyone else, currently has no power to do so, so we will only get to know them when they have that Power!(trough a delay/minimum Timeout time)
Maybe it's near to no Problem at all, only time&experience can tell.Well, about the forced duration of the Timeout/Pause - 10-30s is to few and wouldn't prevent Pause wars, just delay them.
IF the player that initiated the Pause can in fact unpause immediatly and thus mistakes are no issue, i think 2-4min Pause is a good lower target - i personally would vouch for 3min, despite i definitively need longer to answer the doorbell and take&sign a large package - and if you have kids, you know there are things you can't resolve in 3min eighter, but ofc you can't expect ppl to wait much longer than 2-4min - despite pretty much everyone having a smartphone or other device nowadays, you could easily distract yourself for 3-5min! - or do something reasonable and do some sports exercises in the meantime or brew a Tea/Coffee
And ofc the Person that innitiated can just unpause when being back again. (wich is the much bigger issue with this IMHO! - tho, ofc only when other players use that timeout to do other things afk too!)But if the Player that innitiated the Pause is also affected by the delay (to unpause again), then that figure drops down to 1-3min IMHO - 2min being the best compromise, giving enough time for most tasks you might need to use a Pause for, while not forcing an unreasonable timeout.
I challenge everyone to simulate and measure how much time it would take them to answer the doorbell, get dressed up (like in summer when it's how or in winter when it's cold) and take a package, including signage, and getting back to & rdy at the PC!
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Thank you to everyone who contributed to this discussion. I appreciate the different perspectives and suggestions you all shared. After reviewing the feedback, it seems clear that there is not enough support to introduce a rule making immediate unpausing a bannable offense.
One particular suggestion that did receive a lot of support was the idea of a 'cooldown' after a pause was called. As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.
Thanks again for the feedback and brainstorming. We will likely provide updates as we work with the developers on this request of ours.
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@IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?
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Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time
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@Nuggets said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
@IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?
I'll bring it up with the devs!
@TheWeakie said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time
Yes, absolutely.
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If the host pauses, no one but the host should be able to un-pause.
If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt. -
@Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
If the host pauses, no one but the host should be able to un-pause.
If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.
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@IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.
Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.
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@Nuggets Oh well. Leave the game and join a different one.