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    Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

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    • JipJ
      Jip @BlackRedDead
      last edited by

      @BlackRedDead said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

      Tho in that case, it needs an exception procedure for players being dropped out in the meantime! (to not await their unpause signals anymore!)

      And hence, my case that everything gets complicated.

      I appreciate your input, but it appears to me that you do not understand the code base and its limitations. We do not have access to how it works internally - there's two globals exposed to the user side of Lua that allows a user to (un)pause the game. We can add additional logic on top of that, such as a small delay. But we can not mess with how the signals are sent over the interwebs. That's all in the binary and it is definitely not something we should mess with.

      I also do not believe that people will 'abuse' this. It feels really dark and pessimistic. A small delay in a pause exists in other games too. Besides, any form of abuse can be reported. And if individuals really want to stop or break the game out of spite then there's easier ways to do that 🙂 .

      A work of art is never finished, merely abandoned

      BlackRedDeadB 1 Reply Last reply Reply Quote 0
      • BlackRedDeadB
        BlackRedDead @Jip
        last edited by BlackRedDead

        @Jip yea, as said i'm by no means a programmer, just a modder - i just modify code, thus learnt to understand it a bit and the overall way how things work - but that's it, i only can invision a way it could work, not write it on my own, else i would do. (well, assuming i have the freetime... - and more available than the SteamDeck and my Notebook atm xP (to code AND test - Linux is good enough for day2day IRL Tasks, but not really modding friendly, given most tools are Windoof only -.-#))

        Well, my proposal asumes you can detect, and delay the execution of said signals, trough some AND logic checks, and print their receiving in chat - NOT mess with how they are send! 😉
        But i respect your expertise in this.

        This tread is a Testiment about how Stubborn and Ignorant players are, else it wouldn't be that much of a Problem that it asks for some sort of treatment or solution.
        But they are indeed mostly that way because they want to play and can't wait for a few Minutes on their own xP - but the kind of player that would abuse a Pause with delay to take advantage from or just to annoy everyone else, currently has no power to do so, so we will only get to know them when they have that Power! 😉 (trough a delay/minimum Timeout time)
        Maybe it's near to no Problem at all, only time&experience can tell.

        Well, about the forced duration of the Timeout/Pause - 10-30s is to few and wouldn't prevent Pause wars, just delay them.
        IF the player that initiated the Pause can in fact unpause immediatly and thus mistakes are no issue, i think 2-4min Pause is a good lower target - i personally would vouch for 3min, despite i definitively need longer to answer the doorbell and take&sign a large package - and if you have kids, you know there are things you can't resolve in 3min eighter, but ofc you can't expect ppl to wait much longer than 2-4min - despite pretty much everyone having a smartphone or other device nowadays, you could easily distract yourself for 3-5min! - or do something reasonable and do some sports exercises in the meantime or brew a Tea/Coffee 😉
        And ofc the Person that innitiated can just unpause when being back again. (wich is the much bigger issue with this IMHO! - tho, ofc only when other players use that timeout to do other things afk too!)

        But if the Player that innitiated the Pause is also affected by the delay (to unpause again), then that figure drops down to 1-3min IMHO - 2min being the best compromise, giving enough time for most tasks you might need to use a Pause for, while not forcing an unreasonable timeout.

        I challenge everyone to simulate and measure how much time it would take them to answer the doorbell, get dressed up (like in summer when it's how or in winter when it's cold) and take a package, including signage, and getting back to & rdy at the PC!

        1 Reply Last reply Reply Quote 1
        • IndexLibrorumI
          IndexLibrorum Global Moderator
          last edited by

          Thank you to everyone who contributed to this discussion. I appreciate the different perspectives and suggestions you all shared. After reviewing the feedback, it seems clear that there is not enough support to introduce a rule making immediate unpausing a bannable offense.

          One particular suggestion that did receive a lot of support was the idea of a 'cooldown' after a pause was called. As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

          Thanks again for the feedback and brainstorming. We will likely provide updates as we work with the developers on this request of ours.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          N IndexLibrorumI 2 Replies Last reply Reply Quote 2
          • N
            Nuggets @IndexLibrorum
            last edited by

            @IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?

            IndexLibrorumI 1 Reply Last reply Reply Quote 0
            • TheWeakieT
              TheWeakie
              last edited by

              Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time

              1 Reply Last reply Reply Quote 0
              • IndexLibrorumI
                IndexLibrorum Global Moderator @Nuggets
                last edited by

                @Nuggets said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                @IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?

                I'll bring it up with the devs!

                @TheWeakie said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time

                Yes, absolutely.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                1 Reply Last reply Reply Quote 0
                • G
                  Gatorized
                  last edited by

                  If the host pauses, no one but the host should be able to un-pause.
                  If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

                  N 1 Reply Last reply Reply Quote -1
                  • N
                    Nuggets @Gatorized
                    last edited by

                    @Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                    If the host pauses, no one but the host should be able to un-pause.
                    If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

                    Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.

                    G 1 Reply Last reply Reply Quote 0
                    • IndexLibrorumI
                      IndexLibrorum Global Moderator @IndexLibrorum
                      last edited by

                      @IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                      As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

                      Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      1 Reply Last reply Reply Quote 1
                      • G
                        Gatorized @Nuggets
                        last edited by

                        @Nuggets Oh well. Leave the game and join a different one.

                        1 Reply Last reply Reply Quote -3
                        • N
                          Nuggets
                          last edited by

                          After having "used" this new feature i find it to be bad, can this be configurable in lobby options? Have standard set to 5, but with the option to disable

                          1 Reply Last reply Reply Quote -1
                          • JipJ
                            Jip
                            last edited by

                            Can you define what makes it bad in your experience?

                            A work of art is never finished, merely abandoned

                            CrofisC 1 Reply Last reply Reply Quote 0
                            • CrofisC
                              Crofis @Jip
                              last edited by

                              @Jip Imo 2 things:

                              • missclicking on it (i was expecting this)
                              • if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
                              1 Reply Last reply Reply Quote 0
                              • JipJ
                                Jip
                                last edited by Jip

                                Unless it does not work, you should be able to unpause any pause you initiated immediately. If you miss clicked, you can correct it as usual.

                                if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more

                                Maybe I'm sleepy, but I don't get it? Wasn't this more of an issue before?

                                A work of art is never finished, merely abandoned

                                CrofisC 1 Reply Last reply Reply Quote 0
                                • CrofisC
                                  Crofis @Jip
                                  last edited by

                                  @Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S

                                  1 Reply Last reply Reply Quote 0
                                  • IndexLibrorumI
                                    IndexLibrorum Global Moderator
                                    last edited by

                                    Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.

                                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                    See all my projects:

                                    CrofisC 1 Reply Last reply Reply Quote 0
                                    • CrofisC
                                      Crofis @IndexLibrorum
                                      last edited by

                                      @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

                                      Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

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