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    Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator @Nuggets
      last edited by

      @Nuggets said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

      @IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?

      I'll bring it up with the devs!

      @TheWeakie said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

      Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time

      Yes, absolutely.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

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      • G Offline
        Gatorized
        last edited by

        If the host pauses, no one but the host should be able to un-pause.
        If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

        N 1 Reply Last reply Reply Quote -1
        • N Offline
          Nuggets @Gatorized
          last edited by

          @Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

          If the host pauses, no one but the host should be able to un-pause.
          If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.

          Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.

          G 1 Reply Last reply Reply Quote 0
          • IndexLibrorumI Offline
            IndexLibrorum Global Moderator @IndexLibrorum
            last edited by

            @IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

            As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.

            Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

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            • G Offline
              Gatorized @Nuggets
              last edited by

              @Nuggets Oh well. Leave the game and join a different one.

              1 Reply Last reply Reply Quote -3
              • N Offline
                Nuggets
                last edited by

                After having "used" this new feature i find it to be bad, can this be configurable in lobby options? Have standard set to 5, but with the option to disable

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                • JipJ Offline
                  Jip
                  last edited by

                  Can you define what makes it bad in your experience?

                  A work of art is never finished, merely abandoned

                  CrofisC 1 Reply Last reply Reply Quote 0
                  • CrofisC Offline
                    Crofis @Jip
                    last edited by

                    @Jip Imo 2 things:

                    • missclicking on it (i was expecting this)
                    • if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
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                    • JipJ Offline
                      Jip
                      last edited by Jip

                      Unless it does not work, you should be able to unpause any pause you initiated immediately. If you miss clicked, you can correct it as usual.

                      if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more

                      Maybe I'm sleepy, but I don't get it? Wasn't this more of an issue before?

                      A work of art is never finished, merely abandoned

                      CrofisC 1 Reply Last reply Reply Quote 0
                      • CrofisC Offline
                        Crofis @Jip
                        last edited by

                        @Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S

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                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator
                          last edited by

                          Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • CrofisC Offline
                            Crofis @IndexLibrorum
                            last edited by

                            @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

                            Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

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