Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.
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@Nuggets said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
@IndexLibrorum sounds good, but imo 30 seconds is A LOT. I would even say 10 seconds is A LOT and was more thinking like 5. But maybe have this configurable in the lobby settings?
I'll bring it up with the devs!
@TheWeakie said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
Also have it so the guy who pauses doesnt have the timer, since accidental pauses happen from time to time
Yes, absolutely.
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If the host pauses, no one but the host should be able to un-pause.
If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt. -
@Gatorized said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
If the host pauses, no one but the host should be able to un-pause.
If the host refuses to pause when you need a minute, you can leave the game and join one that isn't hosted by a cunt.Incredibly bad take on this. Host gets triggered by something, pauses the game and minimizes it. Good game.
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@IndexLibrorum said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
As a result, we will be reaching out to the development team to explore the feasibility of implementing such a cooldown period of 10 or 30 seconds. We believe that this should be sufficient to prevent immediate unpausing while still allowing the game to continue smoothly after a reasonable waiting period.
Update: Thanks to efforts by @Jip , the cooldown-after-pause feature will likely be part of the next patch. Any feedback on that feature is naturally welcome once it is released.
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@Nuggets Oh well. Leave the game and join a different one.
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After having "used" this new feature i find it to be bad, can this be configurable in lobby options? Have standard set to 5, but with the option to disable
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Can you define what makes it bad in your experience?
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@Jip Imo 2 things:
- missclicking on it (i was expecting this)
- if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
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Unless it does not work, you should be able to unpause any pause you initiated immediately. If you miss clicked, you can correct it as usual.
if a guy needs to afk for 30s+ a player may still unpause after 10s, being annoying, and wasting a minimum of 2-3 timeouts or more
Maybe I'm sleepy, but I don't get it? Wasn't this more of an issue before?
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@Jip with limited timeouts (3 for each player iirc) if someone wants to be an ass he can unpause enough times within 30-70s to make your team run out of timeouts. It really depends on the situation, short pauses are a lot better, long pauses might have the same issues as before, missclicks are worse :S
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Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.
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@IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.
Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?
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