sera t3 subs have become op?
I think the Seraphim T3 sub hunter has been changed and is now much stronger than it was before and is now over powered.
I think most people don't know this so they don't take advantage of it (so far) which may explain why there aren't more comments about it.
When someone does take advantage of it though it ruins the game for their opponent.
Could the relevant person please reduce the sub hunter's strength to bring it back in line with all the other units.
It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html
@deribus said in sera t3 subs have become op?:
It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html
Ok who asked for t2 mongoose ghettos
I think if you are thinking up off the wall unit abilities and interactions to spice up the game (like Mongooses firing in transports) it would be nice if you actually looked at the faction that has the least tactical options and unit diversity... Just saying
Current: 290 dmg × 5 per salvo × fire rate of 0.25 = 362.5 dps
New: 380 dmg × 4 per salvo × fire rate of 0.22 = 334.4 dps
Possibly more important is that damage is spread across 4 torpedoes instead of 5, which means anti-torps can block more of the damage.
Also their own anti-torp fire rate is reduced by a third.
I think more people are taking advantage of the over powered T3 sub hunters now which is ruining more games. We shouldn't all be forced to go Seraphim for navy.
I'm not sure reducing the anti-torp by a third will be enough. At the moment packs of T3 sub hunters are invulnerable to other subs/ships that fire torpedoes. at them so they just crush a none seraphim navy.