T2 Field Engineers should be given the opportunity to build T1 Power Generators. Primarily because of the T2 Arty.
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Psychology plays a major role in the games industry.
https://www.youtube.com/watch?v=mpTBYiUSidA
Minus ranks could demotivate new players and make them feel hopeless.
I imagine finding a match is also quite difficult, at least these players are kicked very often.
It doesn't affect me, but I keep seeing players with a minus rank.
What is the deeper meaning of minus ranks?
Wouldn't it make more sense to limit the lowest limit to 0?
This unit is not popular (my subjective perception).
I personally used this unit a few times and always came to the conclusion in combat that the lack of ability to build T1 Pgen (for T2 Arty) is a no go. Because at the stage of the game where this unit could be useful, this is important (every single shot counts).
I only use normal T2 Engis now and have done better against my opponent than with Field Engineers.
I would like to hear from others who actively use this unit, preferably with gameplay.
For me it's not a problem that T3 subs are strong against water units, but the anti-air ability is just op.
I would take the anti-air away from the T3 subs.
The current situation is that if your opposite T3 Sera Subs, you basically have to do the same or you lose.
T2 Field Engineers should be given the opportunity to build T1 Power Generators. Primarily because of the T2 Arty.
Yes, if it doesn't move and then has the ability to turn slightly in position to use 3/4 main guns.
But I don't find that really satisfying. Since you keep the Fatboy moving most of the time, you often can't use its already quite bad possibilities against other T4 units of the other factions.
Every other T4 unit can make full use of its main firepower if you assign it to a target (if you advance and go on the offensive). Only the Fatboy can't, because a few degrees are missing for the rear turrets.
And yes, the full name is "UEF Experimental Mobile Factory" and not mobile arty. Nevertheless, it is not used because of its construction possibilities but because of its turrets. Just like the Atlantis for torps and anti-air or CZAR for its Independence Day White House Laser + Allahu Snackbar Crash Landing.
Could the radius of the Fatboy's rear guns be minimally extended so that they can also fire forward when the Fatboy is assigned a target? I find it quite frustrating when very often 50% of the firepower is not used.