FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    sera t3 subs have become op?

    Scheduled Pinned Locked Moved Balance Discussion
    13 Posts 11 Posters 1.8k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • I Offline
      itsame_GULMO
      last edited by itsame_GULMO

      I don't know if and what changed about them but they now feel unbeatable, maybe i'm wrong but i remember that they used to lose to t2 sub and atlantis mass for mass. i tried now in sandbox and its not even close they shred both t2 and t4. I know sandbox is not the same as in game, but i always had the same feeling in game too. So did really something change about them or is my perception completly wrong?

      1 Reply Last reply Reply Quote -1
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        It was mentioned before on the Discord by a few people. I think the idea was that the effective dps changed somehow even though the stats themselves weren't touched.

        1 Reply Last reply Reply Quote 0
        • nine2N Offline
          nine2
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • K Offline
            kill-zone
            last edited by

            I think the Seraphim T3 sub hunter has been changed and is now much stronger than it was before and is now over powered.

            I think most people don't know this so they don't take advantage of it (so far) which may explain why there aren't more comments about it.

            When someone does take advantage of it though it ruins the game for their opponent.

            Could the relevant person please reduce the sub hunter's strength to bring it back in line with all the other units.

            1 Reply Last reply Reply Quote 0
            • DeribusD Offline
              Deribus Global Moderator
              last edited by

              It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                snoog @Deribus
                last edited by

                @deribus said in sera t3 subs have become op?:

                It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html

                Ok who asked for t2 mongoose ghettos 😲

                1 Reply Last reply Reply Quote 2
                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by

                  Balance team will do everything but give Stinger his buddy mechmarine image_2024-05-20_193958779.png

                  F 1 Reply Last reply Reply Quote 1
                  • R Offline
                    Reckless_Charger
                    last edited by

                    I think if you are thinking up off the wall unit abilities and interactions to spice up the game (like Mongooses firing in transports) it would be nice if you actually looked at the faction that has the least tactical options and unit diversity... Just saying

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hell
                      last edited by

                      wait, sera sub hunters are getting buffed? effective dps is going to increase is it not?

                      1 Reply Last reply Reply Quote 0
                      • DeribusD Offline
                        Deribus Global Moderator
                        last edited by Deribus

                        Current: 290 dmg × 5 per salvo × fire rate of 0.25 = 362.5 dps
                        New: 380 dmg × 4 per salvo × fire rate of 0.22 = 334.4 dps

                        Possibly more important is that damage is spread across 4 torpedoes instead of 5, which means anti-torps can block more of the damage.

                        Also their own anti-torp fire rate is reduced by a third.

                        1 Reply Last reply Reply Quote 2
                        • F Offline
                          Firv @TheVVheelboy
                          last edited by

                          @endranii surely its a buddy mongoose next patch 😄

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kill-zone
                            last edited by

                            I think more people are taking advantage of the over powered T3 sub hunters now which is ruining more games. We shouldn't all be forced to go Seraphim for navy.

                            I'm not sure reducing the anti-torp by a third will be enough. At the moment packs of T3 sub hunters are invulnerable to other subs/ships that fire torpedoes. at them so they just crush a none seraphim navy.

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sturmgewehr
                              last edited by

                              For me it's not a problem that T3 subs are strong against water units, but the anti-air ability is just op.
                              I would take the anti-air away from the T3 subs.
                              The current situation is that if your opposite T3 Sera Subs, you basically have to do the same or you lose.

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post