Best posts made by Gulmo
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RE: Pending Balance Changes Feedback Thread
i was thinking, what if when a tele from an enemy is about to happen, you get a notification (sort of like the nuke launch) if that is inside the vision range of one of your units? this way slightly nerfs mazor, in the sense that a snipe will be harder, because as soon as you hear the notification you can move your acu and stay alive and the cybran player has still the possibility to kill grids or important targets but its more risky because opponent will be much quicker at reacting with bombers and pds. And most others tele strategies don't get touched by the change (as you scout that were you are going to tele is a hidden enough place)
Latest posts made by Gulmo
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sera t3 subs have become op?
I don't know if and what changed about them but they now feel unbeatable, maybe i'm wrong but i remember that they used to lose to t2 sub and atlantis mass for mass. i tried now in sandbox and its not even close they shred both t2 and t4. I know sandbox is not the same as in game, but i always had the same feeling in game too. So did really something change about them or is my perception completly wrong?
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RE: Pending Balance Changes Feedback Thread
i was thinking, what if when a tele from an enemy is about to happen, you get a notification (sort of like the nuke launch) if that is inside the vision range of one of your units? this way slightly nerfs mazor, in the sense that a snipe will be harder, because as soon as you hear the notification you can move your acu and stay alive and the cybran player has still the possibility to kill grids or important targets but its more risky because opponent will be much quicker at reacting with bombers and pds. And most others tele strategies don't get touched by the change (as you scout that were you are going to tele is a hidden enough place)
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RE: A small rework/ buff to sera t1 sub to rebalance their navy
imho sera battleship is the best at ground firing subs thanks to his high rate of fire
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RE: WD #3 - Ridiculous Balance Ideas
removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together