Deribus' Patent Pending Fatboy Rework
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I like the idea! A few concerns but interested in seeing where it goes, nonetheless.
If I may throw in an idea as well:
Why not increase the muzzle velocity (projectile speed)?That would seem like a good option that affects Damage consistency without affecting damage per second, and it would improve the feeling and reliability of the unit without the need for drastic alterations or reworks.
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Make the rear guns shoot forward so you get all the firepower attacking
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i see no problems here
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how tall the rear turrets would need to be to not shoot itself -
@madmax I did check that, but in-game it was incredibly difficult to notice
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Put em on a piston and extend as necessary. There, problem solved.
Let it not be said the UEF doesn't employ all its superior HUMAN engineering to achieve more gunfire on target.Alternatively, can the turret not shoot UP and in an arc? Then it'll clear the frame, no?
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also your firing arc image in the op doesn't account for the gun offsets
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The fatboy has always bothered me as a terrible design from the uef/gpg as it cant use all its guns, like a battleship can broadside and use all of them the best a fatboy can achieve is 3 out of 4
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@madmax said in Deribus' Patent Pending Fatboy Rework:
i see no problems here
Guns can point up and shoot high arc, even the guns shooting through the fat boy is better than uef having a worse version of the crab
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a quick edit of a possible model change to fix the clipping -
i would also move the forward turrets forward so the nose isn't reducing their arcs
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@madmax said in Deribus' Patent Pending Fatboy Rework:
also your firing arc image in the op doesn't account for the gun offsets
MadMax making me reveal all my secrets
Yes, I know. I make one using the individual turret positions but it made things more complicated for no reason, so I simplified it.
Mine looks significantly different to yours though, even accounting for the different Fatty orientation.
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@deribus i didn't look at the bp for firing arcs i just did what could be achieved without clipping
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Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.
As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.
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these are really mediocre edm concerts we can do better
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@waffelznoob said in Deribus' Patent Pending Fatboy Rework:
Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.
As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.
This firing diagram the fatty should have 4 guns straight ahead, 3 to the side, and 2 to the rear, adjust DPS to compare to the current fatty of 2 or 3 guns = 4 guns now of the more attacker friendly one so attacking your get your fps your used to buy running away you only get around half your used too.
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@veteranashe said in Deribus' Patent Pending Fatboy Rework:
running away you only get around half your used too.
note that the fatboy can now drive backwards, meaning you can micro it like a Megalith, still dealing full damage during the process.
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@madmax said in Deribus' Patent Pending Fatboy Rework:
i see no problems here
Obviously the front turrets should be low arc, the back turrets should be high arc. NO CLIPPING PROBLEM THEN