Deribus' Patent Pending Fatboy Rework

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i see no problems here 😒

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how tall the rear turrets would need to be to not shoot itself

@madmax I did check that, but in-game it was incredibly difficult to notice

Put em on a piston and extend as necessary. There, problem solved.
Let it not be said the UEF doesn't employ all its superior HUMAN engineering to achieve more gunfire on target.

Alternatively, can the turret not shoot UP and in an arc? Then it'll clear the frame, no?

"Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time."

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also your firing arc image in the op doesn't account for the gun offsets 09194eb2-bee5-4756-815a-324b076db980-image.png

The fatboy has always bothered me as a terrible design from the uef/gpg as it cant use all its guns, like a battleship can broadside and use all of them the best a fatboy can achieve is 3 out of 4

@madmax said in Deribus' Patent Pending Fatboy Rework:

91c59cd8-4651-4d2c-85e7-4005fa86f431-image.png

i see no problems here 😒

Guns can point up and shoot high arc, even the guns shooting through the fat boy is better than uef having a worse version of the crab

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a quick edit of a possible model change to fix the clipping

i would also move the forward turrets forward so the nose isn't reducing their arcs

@madmax said in Deribus' Patent Pending Fatboy Rework:

also your firing arc image in the op doesn't account for the gun offsets

MadMax making me reveal all my secrets 😛

Yes, I know. I make one using the individual turret positions but it made things more complicated for no reason, so I simplified it.

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Mine looks significantly different to yours though, even accounting for the different Fatty orientation.

@deribus i didn't look at the bp for firing arcs i just did what could be achieved without clipping

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Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.

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As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.

these are really mediocre edm concerts we can do better

@waffelznoob said in Deribus' Patent Pending Fatboy Rework:

33e5dbb3-c21e-47d2-a0a6-c39c57dcbe3d-image.png

Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.

4824be0f-8d73-4c1d-a1e1-7d2a055f9bbd-image.png

As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.

This firing diagram the fatty should have 4 guns straight ahead, 3 to the side, and 2 to the rear, adjust DPS to compare to the current fatty of 2 or 3 guns = 4 guns now of the more attacker friendly one so attacking your get your fps your used to buy running away you only get around half your used too.

@veteranashe said in Deribus' Patent Pending Fatboy Rework:

running away you only get around half your used too.

note that the fatboy can now drive backwards, meaning you can micro it like a Megalith, still dealing full damage during the process.

Required rating for participation in balance talks when?

@madmax said in Deribus' Patent Pending Fatboy Rework:

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i see no problems here 😒

Obviously the front turrets should be low arc, the back turrets should be high arc. NO CLIPPING PROBLEM THEN