@fiercelv It makes no difference (mechanical) if everyone on one team just ctrl-k's or if the team recalls.
Suggestion: Recall Timer Reset
@fiercelv said in Suggestion: Recall Timer Reset
CTRL + K implies that you also go under, but if you managed to be the last man standing, clearly you should have the right to chose to stay alive or get dead like the rest of the team.
Besides, if most of the team wishes to stay alive, and do a honorable recall, they should. One person should not dictate whether the majority lives or dies.
A bit cringe.
@nex said in Suggestion: Recall Timer Reset:
@fiercelv It makes no difference (mechanical) if everyone on one team just ctrl-k's or if the team recalls.
There is a difference, every ACU is operated by a human being, a person sits inside a robot head. Same goes to SACUs (so next time when you are overcharging SACUS, keep in mind that you are killing people).
CTRL + K suicides the giant robot along with the person operating it, but the Recall, on the other hand, saves that person (and the robot) by pulling them out of the combat back to base.
How do I know all this? I played the Supreme Commander campaign.
@spikeynoob said in Suggestion: Recall Timer Reset:
@fiercelv said in Suggestion: Recall Timer Reset
CTRL + K implies that you also go under, but if you managed to be the last man standing, clearly you should have the right to chose to stay alive or get dead like the rest of the team.
Besides, if most of the team wishes to stay alive, and do a honorable recall, they should. One person should not dictate whether the majority lives or dies.
A bit cringe.
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
Who's gonna tell him that we regularly do the best we can to keep the most useless players alive so the 2k's don't get an extra base?
@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
And this is why dual gap players are so bad XD
The issue stems from the 'canon' use of 'recall' when really it's just a surrender button to stop people ctrlking their base
@indexlibrorum said in Suggestion: Recall Timer Reset:
@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
Who's gonna tell him that we regularly do the best we can to keep the most useless players alive so the 2k's don't get an extra base?
I do get your point, but there is another side to being outnumbered.
Indeed, usually (like always) when someone kills his lane opponent, he goes like: "Well, my job here is done, onto the Sim City...".
Many players lack the understanding that when they kill a useless and harmless mid player (just an example), they are gifting extra MEX and all the reclaim at the base (amount totally depends on the skill level (nobody likes reclaiming T1 MEX)) to potentially not so useless and not so harmless other mid player.
But it gets better...
If you managed to take out your lane opponent, you get all the freedom in the world on your particular lane, your actions are unopposed (well, if they are opposed, that means someone on the enemy's team is forced to do the extra job, which is not cool (for him)).
And when you get that freedom on your lane, the only reasonable and sane thing to do is?
Indeed... Make the enemy feel that they are outnumbered and regret being so.
If anyone on the team decides to take the kill, and does, it is up to him to "carry this" from that point of the match.
But how does "carry this" look like? It's really up to one's imagination, but it must get the job done.
Some examples include but not limited to:
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Full-on, direct intervention onto other lanes. Getting air superiority in order to get those safe strat corridors to the enemy base (nothing can withstand 20 strats, well... mostly nothing... if they don't expect it, then yeah, nothing).
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Or maybe take all the available dead opponent's MEX on mid, throw some shields over them, place some units around for security (but not too much, mass wasting is bad karma), and allocate all the resources at assisting the team's game ender. Assisting should be considered done properly only if your team is clearly ahead in the % game, and keeps it that way.
But if someone took out his lane opponent, and his strategy had no sufficient impact on your team's effort to win, and your team loses, then you know who to blame (personally, I do not approve blaming, but when someone blames you...).
So yeah, sniping your air opponent and doing nothing with the obvious air superiority is totally... Lame?
@angelofd347h said in Suggestion: Recall Timer Reset:
The issue stems from the 'canon' use of 'recall' when really it's just a surrender button to stop people ctrlking their base
By recalling, you safe lives of people (inside the robots), no one cares about the bases.
If the Developers will adjust the current functionality of the Recall, countless lives will be saved in the future.
@saggy1 said in Suggestion: Recall Timer Reset:
@fiercelv it's just a videogame babygirl
Indeed it is.