Suggestion: Recall Timer Reset
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Hi all.
Did the following ever happened to you?
6 x 6 team match on a map, whose name we shall not mention. Half way into the game and the problems in the team become obvious: someone did that thing, someone did the other thing, some things worked, some things didn't, and the things that didn't really tipped the scales in the enemy's favor.
At this point it becomes apparent that the chances for the victory became slim at best. Yet hope still remains, "we might finish that, if Player X manages to do that, only if Player Y will help Player X, all the while if Player Z will help Player Y", and then the other thing happens. Player Z gets dead by the enemy team, regardless of the reasons. But wait, maybe through some divine miracle we still can win, if only someone on the team would make an insane play and get us back on track and... And Player X gets dead...
Aaaaaaaaand, it's gone... At this point there are no chances of wining left what so ever. What is the logical thing to do now? Yeah, the Recall. So there are 4 players left alive on the team (including you), the Recall Vote is initiated (reminder: there are no chances of wining left), you and other two players accept the recall vote, but Player Y goes "I still got this" (he does not) and declines the vote.
So, yeah... Okay... After taking a look at how Player Y "still has it", you quickly draw the conclusion that, in fact, he does not. The only reasonable thing left to do now is to allocate everything at your disposal at protecting your ACU, and hope that the next Recall Vote will get through.
While you cling to hope, another player on your team gets dead. So it is you, the other player and Player Y left alive. The other player initiates the Recall Vote, you accept, but guess what? Yes! Player Y still has it, and declines the vote. The other player just goes ALT + F4...
And here you are... Only you and the Player Y left on the team, and the "game changer play" is nowhere to be seen. Maybe now Player Y is convinced that there is absolutely no chance of wining, and the only reasonable thing left to do is just to do the Recall? No.
Recall Vote initiated by you gets declined, again.
Well... At this point enemy artillery shells are dropping closer and closer, and you can hear that sound of strategic bombers flying in the distance. "What about the water?" Enemy submarines got it covered. The base now is no longer a safe place, and your ACU is forced to roam the fields, waiting, hoping that maybe the enemy will finally get Player Y to be dead...
And suddenly, Player Y gets dead. Now you go like "It's about time", and you open the Diplomacy Window, and press the Recall Button, but wait! What's that? Yes... The Recall Button can't be pressed, the Recall Timer hasn't expired... And now you know what follows...
THE SUGGESTION
In my opinion, it would be reasonable to make the Recall Timer Reset each time after teammate's ACU "page not found".
Happy Holidays everyone!
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Dual gap moment!
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You're the last person left alive on your team, the game is clearly lost, and it frustrated you to not be able to recall from the game via the recall button? there are other buttons that achieve the same effect in that scenario (e.g. ctrl-K of your ACU)
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@maudlin27 said in Suggestion: Recall Timer Reset:
You're the last person left alive on your team, the game is clearly lost, and it frustrated you to not be able to recall from the game via the recall button? there are other buttons that achieve the same effect in that scenario (e.g. ctrl-K of your ACU)
CTRL + K implies that you also go under, but if you managed to be the last man standing, clearly you should have the right to chose to stay alive or get dead like the rest of the team.
Besides, if most of the team wishes to stay alive, and do a honorable recall, they should. One person should not dictate whether the majority lives or dies.
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@fiercelv It makes no difference (mechanical) if everyone on one team just ctrl-k's or if the team recalls.
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Or, hear me out, we fix this issue by removing all instances of [Name redacted by moderator] maps from the vault.
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Indexlibrorum?
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@thewheelie
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@fiercelv said in Suggestion: Recall Timer Reset
CTRL + K implies that you also go under, but if you managed to be the last man standing, clearly you should have the right to chose to stay alive or get dead like the rest of the team.
Besides, if most of the team wishes to stay alive, and do a honorable recall, they should. One person should not dictate whether the majority lives or dies.
A bit cringe.
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@nex said in Suggestion: Recall Timer Reset:
@fiercelv It makes no difference (mechanical) if everyone on one team just ctrl-k's or if the team recalls.
There is a difference, every ACU is operated by a human being, a person sits inside a robot head. Same goes to SACUs (so next time when you are overcharging SACUS, keep in mind that you are killing people).
CTRL + K suicides the giant robot along with the person operating it, but the Recall, on the other hand, saves that person (and the robot) by pulling them out of the combat back to base.
How do I know all this? I played the Supreme Commander campaign.
@spikeynoob said in Suggestion: Recall Timer Reset:
@fiercelv said in Suggestion: Recall Timer Reset
CTRL + K implies that you also go under, but if you managed to be the last man standing, clearly you should have the right to chose to stay alive or get dead like the rest of the team.
Besides, if most of the team wishes to stay alive, and do a honorable recall, they should. One person should not dictate whether the majority lives or dies.
A bit cringe.
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
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Most sane FAF player.
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@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
Who's gonna tell him that we regularly do the best we can to keep the most useless players alive so the 2k's don't get an extra base?
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@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
And this is why dual gap players are so bad XD
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And this is why dual gap players are so bad XD
When will the hate stop?!
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The issue stems from the 'canon' use of 'recall' when really it's just a surrender button to stop people ctrlking their base
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@indexlibrorum said in Suggestion: Recall Timer Reset:
@fiercelv said in Suggestion: Recall Timer Reset:
It's common knowledge that if you are the last man standing, it means that you, out of the whole team, made the least harmful things to the team's effort to win (your team).
Who's gonna tell him that we regularly do the best we can to keep the most useless players alive so the 2k's don't get an extra base?
I do get your point, but there is another side to being outnumbered.
Indeed, usually (like always) when someone kills his lane opponent, he goes like: "Well, my job here is done, onto the Sim City...".
Many players lack the understanding that when they kill a useless and harmless mid player (just an example), they are gifting extra MEX and all the reclaim at the base (amount totally depends on the skill level (nobody likes reclaiming T1 MEX)) to potentially not so useless and not so harmless other mid player.
But it gets better...
If you managed to take out your lane opponent, you get all the freedom in the world on your particular lane, your actions are unopposed (well, if they are opposed, that means someone on the enemy's team is forced to do the extra job, which is not cool (for him)).
And when you get that freedom on your lane, the only reasonable and sane thing to do is?
Indeed... Make the enemy feel that they are outnumbered and regret being so.
If anyone on the team decides to take the kill, and does, it is up to him to "carry this" from that point of the match.
But how does "carry this" look like? It's really up to one's imagination, but it must get the job done.
Some examples include but not limited to:
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Full-on, direct intervention onto other lanes. Getting air superiority in order to get those safe strat corridors to the enemy base (nothing can withstand 20 strats, well... mostly nothing... if they don't expect it, then yeah, nothing).
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Or maybe take all the available dead opponent's MEX on mid, throw some shields over them, place some units around for security (but not too much, mass wasting is bad karma), and allocate all the resources at assisting the team's game ender. Assisting should be considered done properly only if your team is clearly ahead in the % game, and keeps it that way.
But if someone took out his lane opponent, and his strategy had no sufficient impact on your team's effort to win, and your team loses, then you know who to blame (personally, I do not approve blaming, but when someone blames you...).
So yeah, sniping your air opponent and doing nothing with the obvious air superiority is totally... Lame?
@angelofd347h said in Suggestion: Recall Timer Reset:
The issue stems from the 'canon' use of 'recall' when really it's just a surrender button to stop people ctrlking their base
By recalling, you safe lives of people (inside the robots), no one cares about the bases.
If the Developers will adjust the current functionality of the Recall, countless lives will be saved in the future.
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I think we should remove recall
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@fiercelv it's just a videogame babygirl
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@saggy1 said in Suggestion: Recall Timer Reset:
@fiercelv it's just a videogame babygirl
Indeed it is.