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Can we Pleaassee have 1 v1 random map only queue?

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  • R Offline
    RedX
    last edited by 23 Oct 2023, 01:44

    I agree with Sylph. If you want people to learn to read maps, instead of just memorizing certain maps, mapgen is the way to go. In general I feel mapgen is better and more interesting for new players because they aren't starting off even further behind by lacking the knowledge of the map. Everybody's seeing the map for the first time together, and from there it comes down to how well they read the map.

    1 Reply Last reply Reply Quote 2
    • D Offline
      Dgun
      last edited by 23 Oct 2023, 06:58

      Wow so much good conversation.

      I think making 1v1 only map gen was a bad move as a lot of people love the maps in rotation, and enjoy perfecting a map. Just look at sentons. A certain type of player loves memorizing and refining a build. A certain type of player hates memorizing and wants a purely level playing field and reading a map on the fly.

      When 1v1 was set to mapgen only we were excluding a type of players preference so it is understandable that the game count when down. This also supports my theory that game count will go up if there is a mapgen only queue that complements the standard 1v1 queue.

      I think 3v3 ate into 4v4 because it is fresh and new and if people queue both 3v3 will match first. Less chance of a single lagger messing up the game also.

      Could we just try a 1v1 mapgen queue for a month and see what happens?

      Facilitating players to more accurately express the game that they would like to play through queuing cant be a bad thing?

      1 Reply Last reply Reply Quote 0
      • S Offline
        StormLantern Team Lead
        last edited by StormLantern 23 Oct 2023, 06:59

        Yeah previously we didnt include mapgen in the lower brackets for two reasons. First because we thought the newer player would want some predictability in gameplay by playing maps they are familiar with. And second we noticed that a lot of small size (5x5 and some 7.5x7.5) are often pretty low quality mpagens with weird gameplay elements. But given the feedback in this thread we can start by trying out some 7.5x7.5 mapgen in the 200-700 bracket (if the team agrees), starting 1 november. Lets see what kind of maps are generated and how they will be received.

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        • D Offline
          Dgun
          last edited by 23 Oct 2023, 07:19

          I think having a few random map gens in the lower bracket is a good idea.

          But maybe I didn't make sense in my previous post, is any of my logic wrong or questionable? Otherwise could we please trial a 1v1 mapgen queue for a month that is pure mapgen regardless of bracket?

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          • D Offline
            Dgun
            last edited by 23 Oct 2023, 07:21

            Lets see what people think and if the total amount of games goes up or not?

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            • A Offline
              angelofd347h Global Moderator
              last edited by 23 Oct 2023, 09:28

              Because weirdly enough its been done and there is feedback:

              https://forum.faforever.com/topic/3332/every-ranked-1v1-map-is-generated

              https://forum.faforever.com/topic/2328/introducing-mapgen-week-on-ladder

              https://forum.faforever.com/topic/2526/map-gen-week-feedback-thread

              Not only does it disincentivize mapmakers from creating its not wanted by everyone. The goal needs to be a balance between curated maps and mapgen. Splitting the queue is unlikely to work as has already been pointed out.

              1 Reply Last reply Reply Quote 3
              • B Offline
                BlackYps
                last edited by 23 Oct 2023, 10:13

                The better solution to the different individual preferences is to implement map vetoes. Then everybody can tune the amount of mapgen to their liking (within limits).
                The matchmaker team made a detailed concept, we just need someone to implement it. I can help with showing the ropes, so you know where to start. Overall it's not too complicated to implement. If anyone is interested in making it become reality, let me know.

                1 Reply Last reply Reply Quote 3
                • I Offline
                  IndexLibrorum Global Moderator @BlackYps
                  last edited by IndexLibrorum 23 Oct 2023, 15:46

                  @blackyps Because I do not think a week on/off is long enough for either to show a clear effect.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • M Online
                    maudlin27
                    last edited by 23 Oct 2023, 18:24

                    It doesn't have to be one or the other - could just have mapgen be more likely to occur in the existing 1v1 pool. Despite liking mapgen I wouldn't be keen on only mapgen 1v1 all the time.

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                    • J Offline
                      JazzFunkNoob
                      last edited by 23 Oct 2023, 19:56

                      I find mapgen only 1v1 very dull. The majority of maps generated are pretty trash B(

                      1 Reply Last reply Reply Quote 3
                      • W Offline
                        waffelzNoob
                        last edited by 23 Oct 2023, 23:31

                        Mapgen is fun and diverse until you realise it generates only like 10 different types of maps with 1% variance in looks and gameplay within each type, and their quality peaks at like a 7/10

                        human-made maps dont have the 1% variance in looks and gameplay but atleast they exceed being 7/10 maps, and we have the ability to filter out the <5/10 trash, unlike with mapgen

                        frick snoops!

                        1 Reply Last reply Reply Quote 0
                        • ? Offline
                          A Former User
                          last edited by 24 Oct 2023, 13:35

                          I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

                          The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

                          D 2 Replies Last reply 3 Nov 2023, 01:27 Reply Quote 2
                          • T Offline
                            Treos
                            last edited by 24 Oct 2023, 13:53

                            Throwing in another idea: keep it just one 1v1 ladder, but add a (checked) box “Include mapgen”. Those who don’t like it can uncheck this box. The client can then match by rating, then pick a map based on whether both players allow mapgen.

                            ? 1 Reply Last reply 24 Oct 2023, 14:00 Reply Quote 0
                            • ? Offline
                              A Former User @Treos
                              last edited by 24 Oct 2023, 14:00

                              @treos People playing the same maps only will have higher rating

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                              • D Offline
                                Dgun
                                last edited by 3 Nov 2023, 01:27

                                Map veto or second queue seems to be the best way forward. I jut returned from a work trip so I have not been online for the last week. Did any progress occur on this?

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                                • D Offline
                                  Dgun @Guest
                                  last edited by 3 Nov 2023, 01:27

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    Dgun @Guest
                                    last edited by 3 Nov 2023, 01:27

                                    @melanol said in Can we Pleaassee have 1 v1 random map only queue?:

                                    I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

                                    The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

                                    Agree!!

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by 3 Nov 2023, 01:41

                                      map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

                                      D 1 Reply Last reply 5 Nov 2023, 02:27 Reply Quote 1
                                      • C Offline
                                        clint089
                                        last edited by 4 Nov 2023, 00:16

                                        How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                                        What if we open up the possibility to create one-time queue-able customs to all players?

                                        Simplified flow:

                                        1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                                        2. Publish the game to the server/other players
                                        3. You can join multiple lobbies, but only "host" one or two?
                                        4. Lobby will be active till started or empty
                                        5. Rating could be applied to global

                                        @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                                        Would love to get your opinion about that

                                        D 1 Reply Last reply 5 Nov 2023, 02:19 Reply Quote 0
                                        • MoraxM Offline
                                          Morax
                                          last edited by 4 Nov 2023, 13:15

                                          MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                                          As far as visuals go, map gen is really dull and makes the experience just that...

                                          I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                                          D 1 Reply Last reply 5 Nov 2023, 02:25 Reply Quote 0
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