FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
    224 Posts 53 Posters 42.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waffelzNoobW
      waffelzNoob
      last edited by

      the changes you propose are even harder nerfs to tele

      frick snoops!

      1 Reply Last reply Reply Quote 5
      • N
        Nex @FunkOff
        last edited by

        @funkoff said in Pending Balance Changes Feedback Thread:

        Also, importantly, the nerf doesnt even do that much to stop it there is a lake or sea near an enemy base or acu which could be used as a safe intermediary jump point before and after the kill jump

        That is the intention probably?
        It's not so that you simply can't get a useful telemazor off (which your changes would do), but so that the enemy has more time to react to it.
        so if you need 2-3 hops to get to the enemy base, then your opponent will have more time to react to the teleport and will also possibly be alerted by the sudden appearance of a radar signature.

        1 Reply Last reply Reply Quote 2
        • Chenbro101C
          Chenbro101
          last edited by

          Just make it so you cant tele inside anti nuke radius. You can then buff tele however you like to be better in other situations. Job done.

          1 Reply Last reply Reply Quote -1
          • veteranasheV
            veteranashe
            last edited by

            I would like to see how a warning pops up like nuke, could do it when the tele starts or when you actually tele

            TheVVheelboyT 1 Reply Last reply Reply Quote 0
            • S
              snoog
              last edited by

              You already get a warning when you actually tele, it's the sound of the laser killing you.

              1 Reply Last reply Reply Quote 0
              • TheVVheelboyT
                TheVVheelboy @veteranashe
                last edited by

                @veteranashe said in Pending Balance Changes Feedback Thread:

                I would like to see how a warning pops up like nuke, could do it when the tele starts or when you actually tele

                That's a great way to make sure tele stops being useful snipe tool. Now everyone can just walk away or get countermeasures ready in no time. Making sure that you will never come back from the tele attempt.

                1 Reply Last reply Reply Quote 0
                • veteranasheV
                  veteranashe
                  last edited by

                  If the warning prompts right when tele happens I'm not sure on countermeasures.

                  If tele warming prompts at the start You can get tele just to mess with people by clicking tele and cancelling

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @veteranashe
                    last edited by

                    @veteranashe Make it uncancellable

                    1 Reply Last reply Reply Quote 0
                    • T
                      TankenAbard
                      last edited by

                      I actually like the idea of telesnipes as a late game win option. It's desperate, and it's not very difficult to stop.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV
                        veteranashe
                        last edited by

                        Can't remember if I mentioned this before but make a constant move order like patrol but you don't stop moving, ever. A lot harder to snipe in general

                        1 Reply Last reply Reply Quote 0
                        • ZeldafanboyZ
                          Zeldafanboy
                          last edited by

                          It seems like the game is being taken over by people who are anti-snipe. Over the years, Firebeetle Drops, Mercies, T3 bombers, and now Telemaser have all been gutted. People just want to sit back and play simcity

                          put the xbox units in the game pls u_u

                          1 Reply Last reply Reply Quote 0
                          • T
                            TankenAbard
                            last edited by

                            pulling a fast one on people is a great feeling.

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF
                              FtXCommando
                              last edited by FtXCommando

                              What's with the constant fear of creating something new that's good? You see the current issue with uef shield is that it's too expensive for the hp so the solution is to make it cheaper but also make it shittier in survivability again? It's supposed to be some mongoose upgrade when half the boon of mongoose is the speed which you now can't use because they are tethered to an ACU that has a more expensive but shittier survival upgrade in every way than Aeon?

                              If the point is testing things out in beta why don't you err on the side of making things good enough to actually break the meta inertia and use the new toy rather than it being too bad aside from 1 in 3400 game scenarios but when that scenario actually arises you forgot the upgrade exists to actually test it out.

                              ZeldafanboyZ TheWeakieT 2 Replies Last reply Reply Quote 3
                              • ZeldafanboyZ
                                Zeldafanboy @FtXCommando
                                last edited by

                                @ftxcommando

                                The balance team doesn’t want the inevitable blowback when people start dying and losing rating to the new good thing in the days/weeks before people discover counterplays. It just causes more stress and work for them with regards to keeping FAF humming along and growing. People can drop games over stuff like that. Nobody playing now is going to drop the game because it’s still mostly like it was X years ago. That’s kind of the appeal.

                                put the xbox units in the game pls u_u

                                1 Reply Last reply Reply Quote 0
                                • RoweyR
                                  Rowey
                                  last edited by

                                  https://patchnotes.faforever.com/fafbeta.html I've updated the beta Patchnotes page for what is live on FAFBeta

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  1 Reply Last reply Reply Quote 5
                                  • TheWeakieT
                                    TheWeakie @FtXCommando
                                    last edited by

                                    @ftxcommando said in Pending Balance Changes Feedback Thread:

                                    What's with the constant fear of creating something new that's good? You see the current issue with uef shield is that it's too expensive for the hp so the solution is to make it cheaper but also make it shittier in survivability again? It's supposed to be some mongoose upgrade when half the boon of mongoose is the speed which you now can't use because they are tethered to an ACU that has a more expensive but shittier survival upgrade in every way than Aeon?

                                    If the point is testing things out in beta why don't you err on the side of making things good enough to actually break the meta inertia and use the new toy rather than it being too bad aside from 1 in 3400 game scenarios but when that scenario actually arises you forgot the upgrade exists to actually test it out.

                                    Meet cybran nano. To this day there are enough people (Also 2k+ players) that think it's still as OP as the first iteration and those people are still complaining about it even though it has been nerfed massively compared to how strong it used to be.

                                    Aside from that i honestly don't know how you came to this conclusion. You're cherry picking the mass and hp changes the uef shield, even though the biggest changes are focussed on the e cost, regen and recharge time
                                    01a41a99-27a1-464c-aacb-103814a5ba9e-image.png
                                    This makes it have a faster recharge time than first aeon shield, which is widely considered to have an insanely good recharge time.

                                    We don't want to underbuff units yes, but obviously we don't want to overbuff them either and try to get their stats as accurately as possible from the get go. Aside from that i do intend to rather overbuff than underbuff units so it's easier to get data (especially since it's beta), but as you yourself know we have 0 data on the current shield which means it's harder to estimate how it will behave in a game.

                                    I think this is still a big buff compared to the current UEF bubble shield. Will it be enough of a buff since it's bad atm? who knows. Sadly due to a lack of github enthusiasts this suggested bubble change that was decided on the 1st of october isn't in beta yet so we haven't been able to test it to see whether it needs further adjustments or not.

                                    FtXCommandoF 1 Reply Last reply Reply Quote 0
                                    • RoweyR
                                      Rowey
                                      last edited by Rowey

                                      @TheWheelie I've made the changes, I am just awating Tagada to Approve

                                      "The needs of the many outweigh the needs of the few" - Spock

                                      1 Reply Last reply Reply Quote 1
                                      • T
                                        Tagada Balance Team
                                        last edited by

                                        Will do so when I come back home

                                        1 Reply Last reply Reply Quote 1
                                        • veteranasheV
                                          veteranashe
                                          last edited by

                                          Im curious why didnt uef bubble shield just carbon copy the personal sheild except the bubble part?

                                          1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF
                                            FtXCommando @TheWeakie
                                            last edited by FtXCommando

                                            @thewheelie said in Pending Balance Changes Feedback Thread:

                                            Meet cybran nano. To this day there are enough people (Also 2k+ players) that think it's still as OP as the first iteration and those people are still complaining about it even though it has been nerfed massively compared to how strong it used to be.

                                            Smh just showcases everyone else gets COOL stuff on the first go around but not uef! And honestly that just goes to prove my point, people abused it because it was good and it seamlessly flowed into meta because people were already comfortable with considering it in their game flow. I don't even think most people think of bubble shield as an option because every implementation has hovered around "at best, ultra omega rarely viable." Granted, part of that is because it is filling in at a really competitive upgrade timing for UEF while Cybran nano didn't actually have much competition.

                                            Aside from that i honestly don't know how you came to this conclusion. You're cherry picking the mass and hp changes the uef shield, even though the biggest changes are focussed on the e cost, regen and recharge time
                                            01a41a99-27a1-464c-aacb-103814a5ba9e-image.png
                                            This makes it have a faster recharge time than first aeon shield, which is widely considered to have an insanely good recharge time.

                                            Well, it should. It's a bigger target that is taking more damage. It's also less HP (on a bigger target) and costs more (so you get it later). I didn't focus on much of that because it seemed to be at total tension with the mongoose point I read on the github issue. If it lowers super fast, how is it protecting my mongoose mix? How will my mongoose mix protect my ACU as the shield is down and needs to recharge? Why would I ever do this if parashields exist, are cheaper, are easier, and do not carry the inherent malus of tethering my mongoose to basically the slowest unit of the theater? In t3 stage it doesn't matter because that isn't fast enough to make it matter against anything larger than 3 mainline t3 units, same as Aeon shield recharge is irrelevant at that point.

                                            We don't want to underbuff units yes, but obviously we don't want to overbuff them either and try to get their stats as accurately as possible from the get go. Aside from that i do intend to rather overbuff than underbuff units so it's easier to get data (especially since it's beta), but as you yourself know we have 0 data on the current shield which means it's harder to estimate how it will behave in a game.

                                            I think this is still a big buff compared to the current UEF bubble shield. Will it be enough of a buff since it's bad atm? who knows. Sadly due to a lack of github enthusiasts this suggested bubble change that was decided on the 1st of october isn't in beta yet so we haven't been able to test it to see whether it needs further adjustments or not.

                                            I think it's a giant misstep for the use of bubble shield in the scheme of the game and just seems like an attempt to buff range bots with anything besides actually buffing the units. All it really does is drag a potentially decent upgrade (for t3 survivability) down to the level of range bots rather than raising anything about the bots or the upgrade.

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post