@sylph_ said in Pending Balance Changes Feedback Thread:
It might just be that the teleporting ACU instead opts to jump in 2 or 3 hops rather than 1 big leap.
But that will take longer and you will have to charge your teleport in less safe locations than your main base, so there is a tradeoff between one long range jump vs multiple short range jumps.
It also opens the possibility of short range teleports that are much quicker. For jumping up a plateau for example.
@clyf said in Pending Balance Changes Feedback Thread:
I never assume they're not silently lurking about.
Yeah I also think some of them read it and I know a lot of the balance suggestions are pretty psycho and they don't wanna deal with that, but as people that have to make decisions they should at least have some transparency as to what they are thinking about stuff, especially if it got positive feedback from multiple people.
It just makes contributing unnecessarily harder when you never know if something you could work on right now is even wanted or not. They want less work and there are people ready to do the work, but nobody wants to do work that just gets thrown away in the end.