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Connection issues that seem to have nothing to do with quality of network

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  • J Offline
    Jip
    last edited by 2 Sept 2023, 19:06

    I think what also is forgotten is that the world changed. It is hard to imagine that the internet routes that were available two years ago are now all still available.

    A work of art is never finished, merely abandoned

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    • L Offline
      LoGiC9867 @Sylph_
      last edited by 3 Sept 2023, 12:08

      @sylph_ There are tried-and-true ways of overcoming issues with NAT boundaries and other games are able to do it. Starcraft remastered is one that comes to mind.

      Connecting your computer directly to the modem without a firewall was literally never a thing, especially not when this game was made, I don't really know what you're talking about there. Disabling your firewall and connecting directly to the modem is literally how you get flooded with viruses, so doing that is less conscious. Having a single computer consume a houses entire internet connection is ridiculous to expect.

      I think that there are some issues with ICE/STUN networking code and perhaps the coturn servers that are causing lag beyond actual network issues. ICE/STUN are the technologies that are supposed to deal with NATS without forwarding ports.

      I'm not suggesting that all lag and every time the drop screen comes up it's due to FaF networking. An investigation would need to uncover how often actual network issues are not the culprit. This stuff is pretty hard, especially doing it yourself, so hopefully we can resolve them.

      B 1 Reply Last reply 3 Sept 2023, 18:52 Reply Quote 0
      • B Online
        Brutus5000 FAF Server Admin @LoGiC9867
        last edited by 3 Sept 2023, 18:52

        @logic9867 said in Connection issues that seem to have nothing to do with quality of network:

        There are tried-and-true ways of overcoming issues with NAT boundaries and other games are able to do it. Starcraft remastered is one that comes to mind.

        Blizzard started the battle.net in 1996 and had much more experience than GPG. For internet they use TCP/IP while Supcom uses UDP. And now we tried to duct-tape some magic on top of it. And we're happy that it even works, it's not like we have network experts with decades of experience that know how to figure out any issues.

        He said, "I've been to the year 3000
        Not much has changed, but they live underwater
        And your great-great-great-granddaughter
        Is playin' FAF, playin' FAF"

        L 1 Reply Last reply 6 Sept 2023, 18:53 Reply Quote 1
        • L Offline
          LoGiC9867 @Brutus5000
          last edited by 6 Sept 2023, 18:53

          @brutus5000 Sorry, I didn't mean "If Blizzard can do it with Starcraft, why can't FAF developers do it?" I just meant it is possible. I acknowledge this stuff is hard and apologize for my previous post. Without you guys Supcom would be dead and I appreciate the work you've all done.

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          • B Online
            Brutus5000 FAF Server Admin
            last edited by 6 Sept 2023, 19:34

            But that wasn't my point either. Blizzard can do these things because they have source code for their networking code and are working on it for decades and can patch it anytime if something changes or breaks. We have a binary and some reverse engineering knowledge, that's it. We can't touch it.

            He said, "I've been to the year 3000
            Not much has changed, but they live underwater
            And your great-great-great-granddaughter
            Is playin' FAF, playin' FAF"

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            • C Offline
              CoffinNoob
              last edited by CoffinNoob 9 Aug 2023, 16:37 8 Sept 2023, 16:33

              Some analysis and some guides would be the best checkout from this.

              There are too many people who dont realise: its not just the other player... its them too ; or who are too ignorant to accept that.

              Afterall most dont know how to fix it and are alienated by the concept. That is often the technological customer's world in a nut shell ( and probably why they are so hard to please)

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              • S Offline
                sicclemson
                last edited by 13 Sept 2023, 18:56

                Im in the usa and running download 500+ mbps and a upload of 50ish mbps but im tired of being called out for "lagging all time but when u look at the connectivity issues and ppl the drop out of games its not me how can i fix this or is it just the game? i just cant play it anymore because of this

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                • A Offline
                  arma473
                  last edited by 14 Sept 2023, 01:32

                  Are you on wifi? When my computer was linked by wifi, I lagged in team games (but not really in 1v1s). When I was connected with ethernet cable, that stopped.

                  I don't know why. I can't explain it. It doesn't really make sense to me, because either way I'm connecting to the same router. But I'm not the only person who experienced lag with wifi but not with ethernet.

                  S 1 Reply Last reply 14 Sept 2023, 01:38 Reply Quote 0
                  • S Offline
                    Sylph_ @arma473
                    last edited by Sylph_ 14 Sept 2023, 01:38

                    @arma473 I can think of quite a few reasons than the low ping associated with a wired connection would make a massive difference compared to wifi (ie. in addition to bandwidth priority).
                    I think using a wired connection is probably a smart first step if many games feature connection problems.
                    (From what I've read, it seems like a significant part of the problem of FaF networking is how quickly 'player XXXX has dropped' can convince players that they are not the problem.)

                    I don't personally ever (<1% of games) see disconnects, but I understand that many players do, and I think ensuring the best connection possible (ie. wired connection) is a great first step.

                    In anyone wants to know what else I do, they're welcome to PM me (although my post in this thread probably gives 90% of the answers I could give in PMs)

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Conny_Action
                      last edited by 14 Sept 2023, 10:13

                      its about stability not sheer net speed or bandwith. but atm the con seems to have genreal issues, connections between players fail and its neither ones fault, just seach the forum for different threads about this topic. but as far as i know you can play lagfree with a 300 ms ping as long you dont have packet loss. its this way because the game checks every tick every players actions, its not like in fps games where the game just assume that when you have packet loss that you might be just keeping on pressing the w key. being on cable solves many con problems becaus you garantuee a stable connection in your houshold at least.

                      S 1 Reply Last reply 14 Sept 2023, 19:30 Reply Quote 1
                      • S Offline
                        Sylph_ @Conny_Action
                        last edited by 14 Sept 2023, 19:30

                        @conny_action It's probably important for everyone to understand that packet loss is so much more common on wifi connections!

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                        • C Offline
                          chalo24a
                          last edited by chalo24a 10 Jul 2023, 11:46 23 Sept 2023, 13:05

                          This makes me wonder whether maybe some of the connectivity issues being talked about are a less of a 'FaF developer fault' than they are made out to be?
                          www.routerlogin.net

                          pikashow apk

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                          • S Offline
                            Sylph_
                            last edited by Sylph_ 24 Sept 2023, 22:14

                            I have to admit, I occasionally have a game not even start properly... (The forged alliance executable never properly 'starts', not even showing the animated 'loading' screen. )
                            If I quit these games, I get a lost match, which is annoying considering that even some matches I WIN get an 'unrated' result. But still, this is the only time I feel that 'client' problems are grossly at fault for me.

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                            • N Offline
                              Nicholasporan
                              last edited by Nicholasporan 1 Jan 2024, 11:12 22 Dec 2023, 18:53

                              FAF lag ain't like picking on the slowest kid in gym class. It's more like everyone tripping on invisible wires 'cause the party room's wired weird. One bad phone line might slow things down, but blaming one dude's net for everything is like yelling at the janitor when the sprinklers go off. Chill, FAF fam. Lag's a team effort, not a solo act. Let's untangle the wires together, not point fingers.
                              Pikashow apk

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                              • G Offline
                                ginandtonicbot
                                last edited by 28 Dec 2023, 03:47

                                It'd be good if there was a button in the lobby that could do a mini load test and try to see in advance if there was going to be lag. no idea if this is feasible or not.

                                N 1 Reply Last reply 28 Dec 2023, 13:13 Reply Quote 1
                                • N Offline
                                  Nex @ginandtonicbot
                                  last edited by 28 Dec 2023, 13:13

                                  @ginandtonicbot I think it shows in lobby if someone has a ping >500 ms 🤔 . There's no check for packet loss though I believe, which could be useful.

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