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    Developers Iteration III of 2023

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    • maudlin27M
      maudlin27
      last edited by

      Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour? I make use of the pause option similar to Tomma where if I'm e.g. power-stalling I'll want to quickly select engineers on-screen and pause them, so may occasionally pause ones that are reclaiming.

      Alternatively could there be a new pause hotkey that pauses every unit except engineers with a reclaim order? I'm not sure if this would be feasible though - i.e. you could have it not affect engineers currently reclaiming, but I don't know if it's possible to analyse the command queue to identify cases where an engineer has a move order followed by a reclaim order, or has a reclaim order on a target outside its build range

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

      JipJ 1 Reply Last reply Reply Quote 1
      • JipJ
        Jip @maudlin27
        last edited by

        @maudlin27 said in Developers Iteration III of 2023:

        Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour?

        It is an assembly patch. Those are difficult if not impossible to make optional on a per-user basis.

        We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

        A work of art is never finished, merely abandoned

        maudlin27M 1 Reply Last reply Reply Quote 1
        • Chenbro101C
          Chenbro101
          last edited by

          So about UI party not working, are there any other mods to set your factories to repeat on construction?

          N 1 Reply Last reply Reply Quote 0
          • N
            Nex @Chenbro101
            last edited by

            @chenbro101 Is there a reason to not use the built-in option?image.png
            Or did you mean something else?

            Chenbro101C 1 Reply Last reply Reply Quote 0
            • N
              Nex @Tomma
              last edited by

              @tomma said in Developers Iteration III of 2023:

              If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue.

              So why is the change breaking your approach bad, while it solving problems for others is a skill issue?

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              • T
                Tomma
                last edited by

                @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                Skill issue

                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip @Tomma
                  last edited by

                  @tomma said in Developers Iteration III of 2023:

                  @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                  I want it. People on Github, including the balance team want it. And apparently Strogo wanted it enough to spent time making an assembly patch for it.

                  A work of art is never finished, merely abandoned

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                  • BlackYpsB
                    BlackYps
                    last edited by

                    It solves the problem of losing your attack move orders because you can't pause your reclaiming engis

                    1 Reply Last reply Reply Quote 0
                    • Chenbro101C
                      Chenbro101 @Nex
                      last edited by

                      @nex LOL did not know about that. Its the main reason I used the mod.

                      1 Reply Last reply Reply Quote 0
                      • maudlin27M
                        maudlin27 @Jip
                        last edited by

                        @jip said in Developers Iteration III of 2023:

                        We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                        That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                        JipJ 1 Reply Last reply Reply Quote 0
                        • JipJ
                          Jip @maudlin27
                          last edited by

                          @maudlin27 said in Developers Iteration III of 2023:

                          @jip said in Developers Iteration III of 2023:

                          We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                          That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                          See also: https://github.com/FAForever/fa/pull/5330

                          0eb0a66a-235c-457c-b8f0-1d204d71d0b5-image.png

                          A work of art is never finished, merely abandoned

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                          • B
                            Blade_Walker
                            last edited by

                            This post is deleted!
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                            • B
                              Blade_Walker
                              last edited by

                              With the new 'spread building' feature coming, having paused engies able to reclaim would allow something very close to area reclaim.
                              grab some engies, drag a couple of lines of factories over the reclaim location and then split the builds and then pause - they will reclaim everything under the templates but not build anything
                              this trick was used sometimes to get reclaim patches quicker but was limited to 1 fac really

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                              • JipJ
                                Jip
                                last edited by

                                Added a few small features and bug fixes

                                A work of art is never finished, merely abandoned

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                                • JipJ Jip referenced this topic on
                                • JipJ
                                  Jip
                                  last edited by

                                  Added a section about Mobile factories

                                  A work of art is never finished, merely abandoned

                                  veteranasheV 1 Reply Last reply Reply Quote 4
                                  • JipJ Jip referenced this topic on
                                  • JipJ
                                    Jip
                                    last edited by

                                    Added a section about advanced map shaders.

                                    A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                    A work of art is never finished, merely abandoned

                                    IndexLibrorumI 1 Reply Last reply Reply Quote 5
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                                    • IndexLibrorumI
                                      IndexLibrorum Global Moderator @Jip
                                      last edited by

                                      @jip said in Developers Iteration III of 2023:

                                      Added a section about advanced map shaders.

                                      A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                      More Gaea tutorials at some point in the future, probably with an additional section explaining how to use the Gaea renders to work with the next map shaders.

                                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                      See all my projects:

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                                      • veteranasheV
                                        veteranashe @Jip
                                        last edited by

                                        @jip said in Developers Iteration III of 2023:

                                        Added a section about Mobile factories

                                        I just tested the Fatboy, can't wait to see it in action it's going to have a huge buff.

                                        I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

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                                        • JipJ
                                          Jip @veteranashe
                                          last edited by Jip

                                          I don't recall touching tech 1 bombers 🙂 , unless you're referring to the aim bug

                                          @veteranashe said in Developers Iteration III of 2023:

                                          I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

                                          To be fair, I did reduce the build rate of the mobile factories to make them less broken

                                          A work of art is never finished, merely abandoned

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                                          • B
                                            Blade_Walker
                                            last edited by Blade_Walker

                                            the mobile factories all build units internally or with the fatty or tempest at least appearing 'attached' to the unit, but the crab builds a separate 'egg' unit that is on the base map layer and which is going to look very weird if it gets dragged around - maybe it could just keep its original behaviour ?

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