FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Developers Iteration III of 2023

    Scheduled Pinned Locked Moved General Discussion
    138 Posts 33 Posters 286.7k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip @Tomma
      last edited by

      @tomma said in Developers Iteration III of 2023:

      you select all engie on map, you pause, then unpause those engies which are building what you want.

      I'd argue that this is not the best approach 😛

      @tomma said in Developers Iteration III of 2023:

      but i think it would cause problem on other maps too, imagine placing fac on some trees, and then pausing engies, they wouldnt even reclaim trees so when you unpause them, they gonna reclaim first which will cause some pathing issue etc.

      This sounds hypothetical. The feature is live on FAF Develop, give me a replay id where you experience unusual pathing issues

      I understand that this is a change in behavior that people may get used to. But pausing an engineer should pause it. It is what players expect that aren't familiar with the quirks of FAForever. There's not just downsides, also upsides. It enables you new interactions, like being able to preserve your attack move commands by pausing individual engineers when you're about to fill your storage. Or being able to preserve the queue by being able to pause the engineer instead of hitting stop

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • maudlin27M Offline
        maudlin27
        last edited by

        Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour? I make use of the pause option similar to Tomma where if I'm e.g. power-stalling I'll want to quickly select engineers on-screen and pause them, so may occasionally pause ones that are reclaiming.

        Alternatively could there be a new pause hotkey that pauses every unit except engineers with a reclaim order? I'm not sure if this would be feasible though - i.e. you could have it not affect engineers currently reclaiming, but I don't know if it's possible to analyse the command queue to identify cases where an engineer has a move order followed by a reclaim order, or has a reclaim order on a target outside its build range

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        JipJ 1 Reply Last reply Reply Quote 1
        • JipJ Offline
          Jip @maudlin27
          last edited by

          @maudlin27 said in Developers Iteration III of 2023:

          Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour?

          It is an assembly patch. Those are difficult if not impossible to make optional on a per-user basis.

          We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

          A work of art is never finished, merely abandoned

          maudlin27M 1 Reply Last reply Reply Quote 1
          • Chenbro101C Offline
            Chenbro101
            last edited by

            So about UI party not working, are there any other mods to set your factories to repeat on construction?

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nex @Chenbro101
              last edited by

              @chenbro101 Is there a reason to not use the built-in option?image.png
              Or did you mean something else?

              Chenbro101C 1 Reply Last reply Reply Quote 0
              • N Offline
                Nex @Tomma
                last edited by

                @tomma said in Developers Iteration III of 2023:

                If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue.

                So why is the change breaking your approach bad, while it solving problems for others is a skill issue?

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tomma
                  last edited by

                  @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                  Skill issue

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @Tomma
                    last edited by

                    @tomma said in Developers Iteration III of 2023:

                    @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                    I want it. People on Github, including the balance team want it. And apparently Strogo wanted it enough to spent time making an assembly patch for it.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      It solves the problem of losing your attack move orders because you can't pause your reclaiming engis

                      1 Reply Last reply Reply Quote 0
                      • Chenbro101C Offline
                        Chenbro101 @Nex
                        last edited by

                        @nex LOL did not know about that. Its the main reason I used the mod.

                        1 Reply Last reply Reply Quote 0
                        • maudlin27M Offline
                          maudlin27 @Jip
                          last edited by

                          @jip said in Developers Iteration III of 2023:

                          We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                          That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                          JipJ 1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip @maudlin27
                            last edited by

                            @maudlin27 said in Developers Iteration III of 2023:

                            @jip said in Developers Iteration III of 2023:

                            We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                            That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                            See also: https://github.com/FAForever/fa/pull/5330

                            0eb0a66a-235c-457c-b8f0-1d204d71d0b5-image.png

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 2
                            • B Offline
                              Blade_Walker
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Blade_Walker
                                last edited by

                                With the new 'spread building' feature coming, having paused engies able to reclaim would allow something very close to area reclaim.
                                grab some engies, drag a couple of lines of factories over the reclaim location and then split the builds and then pause - they will reclaim everything under the templates but not build anything
                                this trick was used sometimes to get reclaim patches quicker but was limited to 1 fac really

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  Added a few small features and bug fixes

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 3
                                  • JipJ Jip referenced this topic on
                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    Added a section about Mobile factories

                                    A work of art is never finished, merely abandoned

                                    veteranasheV 1 Reply Last reply Reply Quote 4
                                    • JipJ Jip referenced this topic on
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      Added a section about advanced map shaders.

                                      A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                      A work of art is never finished, merely abandoned

                                      IndexLibrorumI 1 Reply Last reply Reply Quote 5
                                      • JipJ Jip referenced this topic on
                                      • IndexLibrorumI Offline
                                        IndexLibrorum Global Moderator @Jip
                                        last edited by

                                        @jip said in Developers Iteration III of 2023:

                                        Added a section about advanced map shaders.

                                        A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                        More Gaea tutorials at some point in the future, probably with an additional section explaining how to use the Gaea renders to work with the next map shaders.

                                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                        See all my projects:

                                        1 Reply Last reply Reply Quote 4
                                        • IndexLibrorumI IndexLibrorum referenced this topic on
                                        • veteranasheV Offline
                                          veteranashe @Jip
                                          last edited by

                                          @jip said in Developers Iteration III of 2023:

                                          Added a section about Mobile factories

                                          I just tested the Fatboy, can't wait to see it in action it's going to have a huge buff.

                                          I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

                                          JipJ 1 Reply Last reply Reply Quote 0
                                          • veteranasheV veteranashe referenced this topic on
                                          • JipJ Jip referenced this topic on
                                          • JipJ Offline
                                            Jip @veteranashe
                                            last edited by Jip

                                            I don't recall touching tech 1 bombers 🙂 , unless you're referring to the aim bug

                                            @veteranashe said in Developers Iteration III of 2023:

                                            I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

                                            To be fair, I did reduce the build rate of the mobile factories to make them less broken

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post