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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
    279 Posts 51 Posters 51.5k Views 3 Watching
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    • Sladow-NoobS Offline
      Sladow-Noob @waffelzNoob
      last edited by

      @waffelznoob fr? Damn

      Inactive.

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      • ComradeStrykerC Offline
        ComradeStryker @waffelzNoob
        last edited by ComradeStryker

        @waffelznoob said in Pending Balance Changes Feedback Thread:

        @sladow-noob restos fly lower than other gunships, if im not mistaken

        All gunships (T1, T2 and T3) have an elevation of 10.
        At least... according to the FAF database.


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by

          We all do know that the database is highly accurate though, Kappa :imfine:

          Inactive.

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          • veteranasheV Offline
            veteranashe
            last edited by

            Legit com, maser nano and gun or t3

            1 Reply Last reply Reply Quote 0
            • T Offline
              TheWreck
              last edited by

              Yay Cybran acu no longer insta loses to monkey com.

              1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                put the xbox units in the game pls u_u

                S 1 Reply Last reply Reply Quote 1
                • S Offline
                  snoog @Zeldafanboy
                  last edited by

                  @zeldafanboy said in Pending Balance Changes Feedback Thread:

                  Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                  Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                  CheeseBerryC 1 Reply Last reply Reply Quote 0
                  • CheeseBerryC Offline
                    CheeseBerry @snoog
                    last edited by

                    @snagglefox said in Pending Balance Changes Feedback Thread:

                    @zeldafanboy said in Pending Balance Changes Feedback Thread:

                    Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                    Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                    Even though this isn't really constructive feedback, I pretty much agree.

                    I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

                    Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      Blodir
                      last edited by Blodir

                      I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

                      1 Reply Last reply Reply Quote 3
                      • D Offline
                        Dr-Soviet
                        last edited by

                        well.

                        i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
                        no tears shed from me on that change.

                        laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?

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                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          abf6b6db-1da9-435f-b57f-f59724795c98-image.png

                          You think the laser coming from that is about as strong as the laser coming from ACU chest?

                          MachM 1 Reply Last reply Reply Quote 3
                          • Sladow-NoobS Offline
                            Sladow-Noob
                            last edited by

                            yes?

                            Inactive.

                            1 Reply Last reply Reply Quote 0
                            • ZeldafanboyZ Offline
                              Zeldafanboy
                              last edited by

                              The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • deletethisD Offline
                                deletethis
                                last edited by deletethis

                                Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                S 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  snoog @deletethis
                                  last edited by

                                  @deletethis said in Pending Balance Changes Feedback Thread:

                                  Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                  Yes

                                  1 Reply Last reply Reply Quote 1
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    Better example is billy nuke not being a nuke tbh

                                    D 1 Reply Last reply Reply Quote 0
                                    • CheeseBerryC Offline
                                      CheeseBerry
                                      last edited by

                                      @SpikeyNoob Not sure where to post bugs we find in the beta, so I'll just post them here:

                                      The upgrade sequence stealth -> nano -> ras on the cybran ACU bugs out the chest upgrade slot. Not only does the ras upgrade get automatically cancelled, you can't upgrade anything on the chest afterwards, not even cloak, and are stuck with nano forever.

                                      here is a 90 sec sandbox replay demonstrating that: https://replay.faforever.com/20240464

                                      RoweyR 2 Replies Last reply Reply Quote 1
                                      • RoweyR Offline
                                        Rowey @CheeseBerry
                                        last edited by

                                        @cheeseberry Thanks for this will look into it.

                                        "The needs of the many outweigh the needs of the few" - Spock

                                        1 Reply Last reply Reply Quote 1
                                        • D Offline
                                          Dr-Soviet @FtXCommando
                                          last edited by

                                          @ftxcommando

                                          make it so

                                          1 Reply Last reply Reply Quote 0
                                          • ComradeStrykerC Offline
                                            ComradeStryker
                                            last edited by

                                            I'll be honest... I'm not a fan of the economy structure HP changes.

                                            With the decrease to reclaim, which makes raiding parties more effective;
                                            Then with the next changes on top of this - You'll lose your economy structures too easily,
                                            then they leave so little reclaim.

                                            It feels as if the factions are losing their uniqueness.
                                            The HP difference for each faction's pgens or mexes is now practically meaningless.


                                            ~ Stryker

                                            ( ͡° ͜ʖ ͡°)

                                            B 1 Reply Last reply Reply Quote 1
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