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Upgradeable mass and energy storage

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  • I
    IndexLibrorum Global Moderator @QuietJoy
    last edited by 23 May 2023, 16:20

    @just_norm And in those situations you build more e-/mass storage. There, problem solved.

    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

    See all my projects:

    Q 1 Reply Last reply 24 May 2023, 14:51 Reply Quote 0
    • Q
      QuietJoy @IndexLibrorum
      last edited by 24 May 2023, 14:51

      @indexlibrorum said in Upgradeable mass and energy storage:

      @just_norm And in those situations you build more e-/mass storage. There, problem solved.

      Obviously that is the current thing to do. As per the entire point of this thread however, I'd like to see upgrading them as an option.

      D 1 Reply Last reply 24 May 2023, 21:08 Reply Quote 0
      • F
        FtXCommando
        last edited by 24 May 2023, 15:57

        Upgrading them -> makes mexes better -> makes eco scale harder -> makes game go to game enders faster

        Unless they’re terrible and worse payoff then ras scus, then they’re a false choice and a noob trap.

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        • Z
          Zeldafanboy
          last edited by 24 May 2023, 17:17

          I don’t think increasing their adjacency bonuses is what is being requested, it would be nice to just have larger bulk storage for mass and energy, especially energy. Say two experimentals die on your side of the map, or you want to save up E for teleport upgrade. Making large lines of t1 e storage is kind of clunky. You could even make T2 and T3 mass storages less efficient in mass/e stored per cost

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 0
          • F
            FtXCommando
            last edited by FtXCommando 24 May 2023, 17:20

            That's just a waste of mass and a noob trap then. You're spending mass to store mass when you could just.... stop reclaiming.

            Like the same logic would apply to just making lines of mass storages not near mexes or mass fabs, except nobody does that because it's silly.

            Z 1 Reply Last reply 24 May 2023, 20:17 Reply Quote 1
            • D
              Dorset
              last edited by 24 May 2023, 19:35

              build engies rather than storage. Store your mass in the form of units/structures...kind of like buying property/investments to store your money rather than keeping it in the bank.. to me the upgradable storages is where it belongs.....in the mod vault.

              Z 1 Reply Last reply 24 May 2023, 20:18 Reply Quote 0
              • Z
                Zeldafanboy @FtXCommando
                last edited by 24 May 2023, 20:17

                @ftxcommando

                It’s less efficient but more convenient as well as taking up less space in your base. T3 mass fabs are also less efficient than t2 massfabs but they still have a place in the game

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 0
                • Z
                  Zeldafanboy @Dorset
                  last edited by 24 May 2023, 20:18

                  @dorset

                  The point of mass storage is that it’s high capacity for low expenditure of build power and mass

                  put the xbox units in the game pls u_u

                  D 1 Reply Last reply 24 May 2023, 21:17 Reply Quote 0
                  • F
                    FtXCommando
                    last edited by 24 May 2023, 20:21

                    Nobody does it with t2 storages so there is zero purpose in t3 storages existing to centralize a purpose that doesn't even exist now.

                    T3 massfabs don't blow up from 2 t1 bombers or a single novax thot patrolling the map.

                    1 Reply Last reply Reply Quote 0
                    • D
                      Deribus Global Moderator @QuietJoy
                      last edited by 24 May 2023, 21:08

                      @just_norm said in Upgradeable mass and energy storage:

                      Obviously that is the current thing to do. As per the entire point of this thread however, I'd like to see upgrading them as an option.

                      Yes but you haven't said why. What problem exists that would be solved by storage being upgradeable, and how would upgradeable storage improve the game?

                      1 Reply Last reply Reply Quote 2
                      • D
                        Dorset @Zeldafanboy
                        last edited by Dorset 24 May 2023, 21:17

                        @zeldafanboy High capacity for what reason? If you have to much mass then you need more engines to spend it properly.

                        Z 1 Reply Last reply 24 May 2023, 21:24 Reply Quote 0
                        • Z
                          Zeldafanboy @Dorset
                          last edited by 24 May 2023, 21:24

                          @dorset

                          To deny reclaim fields to the enemy chiefly, but I guess that could actually be too strong rather than too weak. You could just suck up reclaim without fear of wasting the mass (in 1v1) or not having your teammates be able to spend the overflow

                          put the xbox units in the game pls u_u

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