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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • AmygdalaA Offline
      Amygdala
      last edited by

      Great work!
      Perhaps the current version and variant 2 are better gameplay wise because they allow to easier see whats beeing built.
      Are there any changes that effect the hitbox size (relevant for shielding, TML etc)?

      SaverS 1 Reply Last reply Reply Quote 1
      • BlackrobeB Offline
        Blackrobe
        last edited by

        I like your modded version.

        1 Reply Last reply Reply Quote 1
        • maudlin27M Offline
          maudlin27
          last edited by

          I'm assuming this is the Aeon HQ? In which case based on the screenshot I have a slight preference towards Var. 2

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

          1 Reply Last reply Reply Quote 1
          • SaverS Offline
            Saver @Yeager
            last edited by

            @Yeager Thanks for your comment. The waypoints are not affected by the mod.

            With the possible exception of the water factories. However, this area is small, as only the building area has been increased by 2 places.

            At least I couldn't find any errors in the test.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver @Amygdala
              last edited by

              @Amygdala Thank you very much for your helpful comment. I haven't looked at the hitboxes in the mod yet. I'll do that 🙂

              Since the Aeon Land Factory was the smallest of all the factories, the shields should cover it. But I'll check that and fix it if necessary.

              Could you be more specific about which model you like better?
              (FAF / Mod / Var.1 / Var. 2)

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 0
              • E33144211332424E Offline
                E33144211332424
                last edited by

                Like maudlin, I think ver.2 is the best one when it comes to blending design with functionality.
                Cuz while I prefer the way ver.1 looks like, I'm afraid that it might obscure to much from enemy player. So in the ultra rare case scenario where they have to choose to bomb the unit inside or not, it might obscure too much.

                And maybe, just maybe it would look better if the pilars in front would actually support one of the hanging "wings" on top of factory. But that's beside the point, as all versions are clear upgrade over current one.

                SaverS 1 Reply Last reply Reply Quote 2
                • SaverS Offline
                  Saver @E33144211332424
                  last edited by Saver

                  @e33144211332424

                  Wow, I didn't know that units that are under construction can be attacked. I hadn't considered that.

                  But wouldn't that affect all land factories?
                  15f56d8a-9a1e-441b-98f0-f30e4bfb4dac-image.png
                  1.jpg

                  The support function sounds like a good idea. However, I'm not sure how I could implement this visually. The columns are slightly further forward than the roof elements. I also think I read in an older post that the factory is too close to the UEF. And I'd like to avoid that ^^

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 0
                  • SaverS Offline
                    Saver
                    last edited by

                    As mentioned by @amygdala , no hitbox was considered in this project. Based on the current assessment, I am uncertain whether I should adjust it. The hitboxes are very different and could be more of a focus for the balance team.

                    There are far too many images here for you to form an opinion.

                    10.jpg 11.jpg 12.jpg 13.jpg 14.jpg 15.jpg 16.jpg 17.jpg 18.jpg 19.jpg

                    auch mal fünf gerade sein lassen

                    1 Reply Last reply Reply Quote 1
                    • K Offline
                      Krapougnak
                      last edited by

                      Ver. 1 and 2 are clearly an improvement. I can't choose between them, but clearly one of the two as both versions are better than the actual unit. Thanks for the great work.

                      1 Reply Last reply Reply Quote 2
                      • SaverS Offline
                        Saver
                        last edited by Saver

                        @nuggets
                        So you mean it like that?

                        9f3f53af-91f3-4c06-a70a-2f938ede2685-image.png

                        Currently, air factories behave this way when an engine is being built.

                        21a0e78f-ff0c-458d-893c-e4e007d24724-image.png
                        Would this adjustment be okay for others as well?

                        To make it look right, I would suggest that the unit can also drive diagonally out of the respective factory, which doesn't completely distort the look.

                        auch mal fünf gerade sein lassen

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nuggets FAF Association Board @Saver
                          last edited by

                          @Saver said in Redesign of all HQ and support factories:

                          @nuggets
                          So you mean it like that?

                          9f3f53af-91f3-4c06-a70a-2f938ede2685-image.png

                          Yeah

                          1 Reply Last reply Reply Quote 0
                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            I don't consider this to be an issue that needs fixing

                            1 Reply Last reply Reply Quote 0
                            • SaverS Offline
                              Saver
                              last edited by

                              Hi, I think it's good that opinions and ideas about the project are being shared. I also appreciate the highlighting of problems that were not previously recognized as such. And this phase shows new possibilities or ways in which a potential problem can be solved.

                              In my view, an idea should always find its way into a discussion and not be immediately dismissed.

                              Of course, I accept all opinions. In turn, other opinions must also be accepted, or a compromise must be reached. That sounds very philosophical, but it expresses the core of what I want to achieve.

                              This is just a brief statement from my perspective 🙂

                              Here are a few opinions from the posts mentioned over the last few days. (These were also mentioned in another forum post, but I didn't want to overload that individual topic with them.)

                              @jip I also believe that all factions should definitely retain their diversity.

                              @e33144211332424 I think your ideas are good, but currently very difficult to implement.

                              @nuggets I wanted to test a small idea without making any modifications, but unfortunately the result is worse than the current option.

                              So I would keep the idea in mind in case a compromise is needed.

                              Here are three pictures of the test/idea:
                              01756104-fb08-492e-bb45-ba81224f2cf0-image.png 2.jpg 3.jpg

                              But it was only a quick attempt, as my free time is currently taken up elsewhere.

                              auch mal fünf gerade sein lassen

                              N IndexLibrorumI 2 Replies Last reply Reply Quote 1
                              • N Offline
                                Nuggets FAF Association Board @Saver
                                last edited by

                                @Saver Anything helps imo, but the most annoying part is when the engie has to go to the top right (which is the case in every setons game as top rock 🙂

                                1 Reply Last reply Reply Quote 0
                                • IndexLibrorumI Offline
                                  IndexLibrorum Moderator @Saver
                                  last edited by

                                  @Saver Have the buildings arms rotate and "lift" the engineer off the platform? Or is that too weird of a solution?

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  SaverS 1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    AI_Easy
                                    last edited by

                                    Great work. I personally can dig all of the redesigns you've made from a cosmetic perspective.

                                    Something I personally like about the current factories that are in the game is that you can clearly see what is being built inside of the factories, which is very important from a game play perspective when a player is scouting enemy land factories, air factories, and naval factories too. The fact that the unit being built inside of the factory is easy to see and is recognizable, not being blocked by roofing or walls on the factory, I think is very important for the game. A piece of advice I would like to add is I would consider removing the pillars & roofing from the UEF land HQ factories as well as from the Aeon land HQ factory; or at a bare minimum make it no harder to see what is being built inside of the factory than what is currently in the game.

                                    Anyways, great work! Glad to see it coming along.

                                    SaverS 1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      mirddes
                                      last edited by

                                      absolutely beautiful! outstanding job! well done.

                                      1 Reply Last reply Reply Quote 1
                                      • SaverS Offline
                                        Saver @IndexLibrorum
                                        last edited by

                                        @IndexLibrorum Hi, the idea sounds good.

                                        But unfortunately, I don't know how it could be implemented. I've only created a construction animation so far. For your suggestion, the crane would need to be able to swivel in every direction.

                                        And I have no idea how to tell the factory whether to go left, right, or straight ahead.

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver @AI_Easy
                                          last edited by

                                          @GospelOfThomas39 Thank you, I'm glad to hear that.

                                          Your suggestion is a good point and makes strategic sense. However, this fact affects almost all factories/factions.

                                          The Cybrans, for example, obscure their units with the construction arms (even though I raised the arms slightly and spread them out).

                                          With the Sera, it's more the construction animation of the individual unit.

                                          At the UEF factory, the girders were slightly reduced in size and textured.

                                          For the Aeon, I moved the front section forward a bit to allow for some visibility.

                                          You also have to zoom in closer to see the unit.

                                          To illustrate, here are a few pictures.

                                          I had the units built to about 70% so you can better assess the situation.

                                          1.jpg 2.jpg
                                          3.jpg 4.jpg 5.jpg 6.jpg

                                          I hope this answer can offer a new perspective on your suggestion.

                                          auch mal fünf gerade sein lassen

                                          1 Reply Last reply Reply Quote 2
                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Quick update: I'm currently putting the project on hold while I try to learn GitHub. If I'm successful, you might see it ^^ Thanks again for all the great suggestions and contributions.

                                            And for the consistently constructive suggestions.

                                            Thanks again to everyone 🙂

                                            auch mal fünf gerade sein lassen

                                            1 Reply Last reply Reply Quote 2

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