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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

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    • EcoNowCryLaterE Offline
      EcoNowCryLater
      last edited by EcoNowCryLater

      Captura de ecrã 2025-11-16 120233.png

      Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.

      The original concept its cool i think its just use it and rework

      Design without project is just a mere coincidence

      SaverS 2 Replies Last reply Reply Quote 1
      • SaverS Offline
        Saver @EcoNowCryLater
        last edited by

        @TAG_EcoKing

        Thanks for your idea. However, I don't quite understand it.
        Could you please explain it in more detail?

        In my model, the parts you highlighted in yellow are designed so that they can be shaped. I didn't actually want to remove them, as they are an integral part of the overall appearance.

        But hey, I'm curious to see what you come up with.

        If you create a model, you're welcome to upload it via the mod.
        cb66226f-a6a2-4950-841d-a7450f9e1268-image.png

        It's created purely for comparison purposes.

        auch mal fünf gerade sein lassen

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        • EcoNowCryLaterE Offline
          EcoNowCryLater
          last edited by

          Will wait to test your version i think its good.

          Design without project is just a mere coincidence

          SaverS 1 Reply Last reply Reply Quote 0
          • SaverS Offline
            Saver @EcoNowCryLater
            last edited by

            @TAG_EcoKing
            Just in case I misunderstood ^^.

            The mod that can already be used with the normal game is:

            22cdb6b7-fbf3-4b80-a119-b4ccc130026f-image.png

            The mod for tests and comparisons is this one:

            fd000a44-85cd-4c4d-9735-fbb5bdcf518d-image.png
            Sy, as I've mentioned before, my English isn't very good.

            auch mal fünf gerade sein lassen

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            • SaverS Offline
              Saver @EcoNowCryLater
              last edited by

              @TAG_EcoKing Which program are you using here?

              auch mal fünf gerade sein lassen

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              • EcoNowCryLaterE Offline
                EcoNowCryLater
                last edited by

                MODO

                Design without project is just a mere coincidence

                1 Reply Last reply Reply Quote 0
                • SaverS Offline
                  Saver
                  last edited by

                  Hello everyone,

                  While testing the Co-op Missions sounds, I discovered a bug in the Factory Rework mod.

                  The bug occurred when the player attempted to take over enemy units. This was something I had never used for testing in a normal game.

                  I hope I've fixed it. I added the modified function to the Unit.lua file in the Seraphim Water Factories, instead of replacing the entire file in the mod. Here's another image for easier understanding.

                  previously
                  56016bca-48d1-4078-b513-9b1a01ab72a1-image.png

                  now
                  a538776f-4f03-415b-ad47-bb2b807ecc16-image.png

                  The file Lua/Sim/Uint.lua has now been removed from the mod.

                  If you find any errors or have suggestions for improvement, please post them here.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 0
                  • SaverS Offline
                    Saver
                    last edited by

                    I need your help

                    Hello everyone,

                    This will be my last post for this year.

                    I would like to complete this project for the redesign of the factories. Since there has unfortunately been little feedback on the factories in recent weeks, I will focus on the Aeon Land factory once again in what will be my last attempt for the time being.

                    However, I need your help in the form of your opinion.

                    The newly created model is okay, but many people would prefer the design of the model before the factories were rebuilt.

                    Here are a few pictures for comparison:

                    Model before the factory rebuild
                    03040a11-04f7-4cb8-a22b-a63f2f07e180-image.png
                    Unfortunately, I don't have a front view of this model 😕 (which would also give a better idea of its size).

                    Current design in FAF
                    3.jpg 4.jpg

                    Current design in my mod
                    5.jpg 6.jpg

                    Here are two approximations of the old design in two variants.

                    Variant 1
                    7.jpg 8.jpg

                    Variant 2, without the tower at the front
                    9.jpg 10.jpg

                    The difficulty with this model lies in its width. The side wings must not be too large, so that they do not protrude into other models.
                    11.jpg

                    However, this model is much easier to distinguish than the FAF & Mod version.

                    Here is the comparison
                    1.jpg 2.jpg

                    Now I would like to ask you once again to cast your vote or share your ideas.

                    You can find the models shown in the test mod:
                    SAVERS FACTORY REWORK + FAF

                    Without this feedback, I would currently leave everything as it is.

                    So please feel free to contribute your thoughts.

                    I wish you all the best for the coming year 2026 🙂 🖖

                    auch mal fünf gerade sein lassen

                    1 Reply Last reply Reply Quote 3
                    • Y Offline
                      Yeager
                      last edited by

                      I think the mod looks great and is an improvement over current ver., assuming it doesnt affect pathing

                      SaverS 1 Reply Last reply Reply Quote 1
                      • AmygdalaA Offline
                        Amygdala
                        last edited by

                        Great work!
                        Perhaps the current version and variant 2 are better gameplay wise because they allow to easier see whats beeing built.
                        Are there any changes that effect the hitbox size (relevant for shielding, TML etc)?

                        SaverS 1 Reply Last reply Reply Quote 1
                        • BlackrobeB Offline
                          Blackrobe
                          last edited by

                          I like your modded version.

                          1 Reply Last reply Reply Quote 1
                          • maudlin27M Online
                            maudlin27
                            last edited by

                            I'm assuming this is the Aeon HQ? In which case based on the screenshot I have a slight preference towards Var. 2

                            M27AI and M28AI developer:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                            M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                            1 Reply Last reply Reply Quote 1
                            • SaverS Offline
                              Saver @Yeager
                              last edited by

                              @Yeager Thanks for your comment. The waypoints are not affected by the mod.

                              With the possible exception of the water factories. However, this area is small, as only the building area has been increased by 2 places.

                              At least I couldn't find any errors in the test.

                              auch mal fünf gerade sein lassen

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                              • SaverS Offline
                                Saver @Amygdala
                                last edited by

                                @Amygdala Thank you very much for your helpful comment. I haven't looked at the hitboxes in the mod yet. I'll do that 🙂

                                Since the Aeon Land Factory was the smallest of all the factories, the shields should cover it. But I'll check that and fix it if necessary.

                                Could you be more specific about which model you like better?
                                (FAF / Mod / Var.1 / Var. 2)

                                auch mal fünf gerade sein lassen

                                1 Reply Last reply Reply Quote 0
                                • E33144211332424E Offline
                                  E33144211332424
                                  last edited by

                                  Like maudlin, I think ver.2 is the best one when it comes to blending design with functionality.
                                  Cuz while I prefer the way ver.1 looks like, I'm afraid that it might obscure to much from enemy player. So in the ultra rare case scenario where they have to choose to bomb the unit inside or not, it might obscure too much.

                                  And maybe, just maybe it would look better if the pilars in front would actually support one of the hanging "wings" on top of factory. But that's beside the point, as all versions are clear upgrade over current one.

                                  SaverS 1 Reply Last reply Reply Quote 2
                                  • SaverS Offline
                                    Saver @E33144211332424
                                    last edited by Saver

                                    @e33144211332424

                                    Wow, I didn't know that units that are under construction can be attacked. I hadn't considered that.

                                    But wouldn't that affect all land factories?
                                    15f56d8a-9a1e-441b-98f0-f30e4bfb4dac-image.png
                                    1.jpg

                                    The support function sounds like a good idea. However, I'm not sure how I could implement this visually. The columns are slightly further forward than the roof elements. I also think I read in an older post that the factory is too close to the UEF. And I'd like to avoid that ^^

                                    auch mal fünf gerade sein lassen

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                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      As mentioned by @amygdala , no hitbox was considered in this project. Based on the current assessment, I am uncertain whether I should adjust it. The hitboxes are very different and could be more of a focus for the balance team.

                                      There are far too many images here for you to form an opinion.

                                      10.jpg 11.jpg 12.jpg 13.jpg 14.jpg 15.jpg 16.jpg 17.jpg 18.jpg 19.jpg

                                      auch mal fünf gerade sein lassen

                                      1 Reply Last reply Reply Quote 1
                                      • K Offline
                                        Krapougnak
                                        last edited by

                                        Ver. 1 and 2 are clearly an improvement. I can't choose between them, but clearly one of the two as both versions are better than the actual unit. Thanks for the great work.

                                        1 Reply Last reply Reply Quote 2
                                        • SaverS Offline
                                          Saver
                                          last edited by Saver

                                          @nuggets
                                          So you mean it like that?

                                          9f3f53af-91f3-4c06-a70a-2f938ede2685-image.png

                                          Currently, air factories behave this way when an engine is being built.

                                          21a0e78f-ff0c-458d-893c-e4e007d24724-image.png
                                          Would this adjustment be okay for others as well?

                                          To make it look right, I would suggest that the unit can also drive diagonally out of the respective factory, which doesn't completely distort the look.

                                          auch mal fünf gerade sein lassen

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nuggets FAF Association Board @Saver
                                            last edited by

                                            @Saver said in Redesign of all HQ and support factories:

                                            @nuggets
                                            So you mean it like that?

                                            9f3f53af-91f3-4c06-a70a-2f938ede2685-image.png

                                            Yeah

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