An info blurb to say you pressing a button might not do what the button says? It’s already creeping into nightmare ui. Matchmaking is one of those things where you will never satisfy everybody, you take a functional chasis and refine it to fit your specific environment. Adding user input to the process just makes it a total mess, especially since now you’re going to need to explain what a 10% reduction in “more balanced game” means on your slider in terms of practical game results. Nobody knows because there are too few people to make a coherent prediction about what it means. One day a maxed out slider gives you a game with 100 rating variance the next it’s 500.
How come you don't play ladder?
Just tried ladder to remember why I don't play ladder.
Get rushed with scouts before I can even build a simple tank, then try to catch the scouts with my scouts, knowing that the match is already lost.
Totally unenjoyable, too little maps, too many open areas with no clear way to defend, no strategy, can't even build an army.
I will say that for me is totally a map issue
my man, you are not playing bar, scouts literally do no damage whatsoever in this game
queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
he's clearly talking about labs. Be a bit more professional guys, c'mon.
"Aeon in my opinion was buried to the ground. Aeon was not imbalanced faction"
@rezy-noob well they kill the engineers, now I expanded less, too much micro to escort the rest of the engineers, they tanks arrive first, the map is too open and impossible to defend only with the acu, and it's basically lost.
it is necessary to take into account I'm a 600 rating noob, I suppose that a pro don't have this problem, but I prefer losing because macro in a game that was enjoyable, and at least I can build a little army than getting rushed and pushed since the first minute.
For example, I always enjoy a game in “Festea VII”, they are like 3 routes, and It's hard to get rushed, and it decided by epic battles or smart snipes. Or, for example, the map that has water in the middle and two land routes in the borders.
I don't know how to enjoy a rush game, basically decided by who created more t1 tanks in 8 min while expanding.
My solution to this problem was https://forum.faforever.com/topic/5743/suggestion-ladder-map-size-preference?_=1680639823970 since normally this problems are related to very little maps and decreasing the maps too "opened" from the pool
To me it seems that the community values global rating more than 1v1 rating. It's shown everywhere on pub games and people are judged by global rating over their 1v1 ratings.
Which is strange to me because I would say a good 1v1 rating is much more proof of real skill. I would be more motivated to reach my appropriate 1v1 rating if it meant that the perception of my skill in the community would become more accurate.
i dont know anyone that takes global rating seriously
nevermind just thought of sid and gyle
profile picture credits to petric
Haha. Yeah so it begs the question.. if it's not being taken seriously, then why does global rating take precedence in the UI over ranked rating?
Cuz why wouldn't it? Global is the 4fun custom lobby rating. So it makes sense that it would show up in custom lobbies.
1v1 ladder you will see the ladder rating in game.
2v2? Same deal.
TMM? Same deal.
Not sure why would anyone want to display 1v1 rating in setons or gap lobby.
Ladder is fine I just get bored of the same maps over and over again I'm 900-ish 1v1. I prefer Mapgen keeps it fresh.
The BO argument doesn't really bother me. I don't have any map specific BO's just generic ones, I don't think they really dictate the out come of the game that much as long as the opponent understands a generic one and all concepts in the game.
The rating argument, 1v1 vs global, I believe is more of a playstyle difference than who is better or which holds more weight.
The best way I've heard it explained talks about player map responsibility and how 1v1 rating doesn't always translate to global and vice versa.
My suggestion would be make a second 1v1 que which is only Mapgen and changes weekly. Do it for a month and see which que gets played the most. I believe that its a foregone conclusion that the map gen que comes out on top(happy to be wrong) but it would be an interesting experiment in any case.
I try to play at least one a day. Most frustrating thing for me is people quitting because they don't like the map. There are some people really bad about this.
Personally, I generally do not like the really big maps, or the really small ones.