For me, it is because I hate little maps that are too intense since minute 1.
I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game
Best posts made by alexmp
How about adding a Map Size preference ladder like:
I had the idea because I want to play ladder, but I didn't feel like playing a small map. (because being low rank, my map pool is always little maps )
It has to be a multiselect (like factions).
It chooses the preference if all players want the same.
This is important for balance to avoid players specializing in concrete map sizes
Examples:
player 1 wants 10x10
player 2 wants 10x10 or 5x5
then 10x10 is chosen
player 1 wants 20x20
player2 wants 5x5
random size is chosen
You can also choose none or all maps sizes, and it's just random/choose the other player preference then.
What do you think?
Latest posts made by alexmp
@maudlin27 @archsimkat
Yes, The idea is that is only a preference, so the queue time will be the same and no change need to be done in the matchmaking. Only when the map is selected, it has to take in consideration the map size preferences if it's possible (all players want some same map size).
Obviously it would have to be seen how much interest there is in this. Maybe I'm the only one who cares about the size of the map xD
How about adding a Map Size preference ladder like:
I had the idea because I want to play ladder, but I didn't feel like playing a small map. (because being low rank, my map pool is always little maps )
It has to be a multiselect (like factions).
It chooses the preference if all players want the same.
This is important for balance to avoid players specializing in concrete map sizes
Examples:
player 1 wants 10x10
player 2 wants 10x10 or 5x5
then 10x10 is chosen
player 1 wants 20x20
player2 wants 5x5
random size is chosen
You can also choose none or all maps sizes, and it's just random/choose the other player preference then.
What do you think?
For me, it is because I hate little maps that are too intense since minute 1.
I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game
Hi all, I'm a noob (like 500 points silver4) and started to play like a month ago, so don't take me too seriously.
Just lost vs a turtle UEF because he rush turtle and RAS while I play with Seraphim, usually vs a turtle guy i just RAS first after control the map but with Seraphin I can't. Also, mass generator seems worse than RAS and really vulnerable compared with a RAS underwater.
Historically, why Seraphin don't have RAS? Seem a bit unfair.
Also, few tips playing vs a turtle guy as Seraphin will be appreciated.
Thanks!