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Ythotha, time for a change

Scheduled Pinned Locked Moved Balance Discussion
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  • R
    Resistance
    last edited by Resistance 17 Feb 2023, 20:20

    don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

    T 1 Reply Last reply 17 Feb 2023, 20:31 Reply Quote 0
    • T
      Thomy100 @Resistance
      last edited by 17 Feb 2023, 20:31

      @rezy-noob said in Ythotha, time for a change:

      don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

      To be honest, no because in this case the Ythotha is the ONLY t4 that deals large amount of area damage AFTER it dies. That gives the Seraphim player an uncountrable advantage which makes it imbalanced in my view. it's already a decent t4 unit but having the colussus death has a (too?) strong impact in team games imo.

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      • E
        Exselsior
        last edited by 17 Feb 2023, 20:36

        It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

        T 1 Reply Last reply 17 Feb 2023, 21:28 Reply Quote 0
        • T
          Thomy100 @Exselsior
          last edited by 17 Feb 2023, 21:28

          @exselsior said in Ythotha, time for a change:

          It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

          That is a possible explanation but the air t4's are MUCH more expensive and come therefore much later in the game. They are also arguably easier to kill since by that time you should have large amounts of ASF's which can bring them down quickly if focused. That a much cheaper t4 land experimental has that feature (and only 1 faction of the 4) makes to me no sense.

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          • F
            FtXCommando
            last edited by 18 Feb 2023, 01:18

            I can count the number of games the ion storm did anything noteworthy in any game I watched/played on one hand.

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            • M
              Mach
              last edited by 18 Feb 2023, 12:08

              imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

              I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

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              • T
                thecore
                last edited by 19 Feb 2023, 09:31

                I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

                Never Fear, A Geek is Here!

                1 Reply Last reply Reply Quote 1
                • L
                  Lorem_Ipsum
                  last edited by 22 Mar 2023, 14:26

                  imo both the gc and Ythotha need sligth range nerfs

                  1 Reply Last reply Reply Quote 0
                  • A
                    Arran
                    last edited by 23 Mar 2023, 05:58

                    Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

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                    • D
                      Dragun101 @FtXCommando
                      last edited by 23 Mar 2023, 18:12

                      @ftxcommando said in Ythotha, time for a change:

                      It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

                      Ehh design schema of ALL experimentals was/are bunker bustering (or more pedantically/specifically stalemate breaking). But that is neither here nor there.

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

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                      • W
                        waffelzNoob
                        last edited by waffelzNoob 24 Mar 2023, 14:55

                        T4 dont need a nerf, T3 was just screwed way too hard. Aeon&seraphim have snipers, but bricks and percivals are utterly pathetic now. Nerfing T4 will make PD and air stronger

                        frick snoops!

                        1 Reply Last reply Reply Quote 0
                        • F
                          FtXCommando
                          last edited by 24 Mar 2023, 15:55

                          Percy could be made human by adjusting bubble boy statline, cybran suffers from deep onset skill issue tho

                          Their first solution would be at least giving them an absolver, giant clumps of bricks isn’t really their end game land gameplan anyway at least.

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                          • J
                            JaggedAppliance
                            last edited by 25 Mar 2023, 12:09

                            The only thing about Ythotha is that is moves kinda goofy.

                            https://www.youtube.com/c/jaggedappliance

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                            • J
                              Jip
                              last edited by 25 Mar 2023, 13:26

                              We've been trying to fix that, but to no avail 😞

                              A work of art is never finished, merely abandoned

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