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Tactical missile launchers

Scheduled Pinned Locked Moved Balance Discussion
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  • W
    waffelzNoob @Caliber
    last edited by 16 Feb 2023, 19:13

    @caliber said in Tactical missile launchers:

    A situation made worse if your opponent rushes T2 just to make TML’s and you or your teammates don’t even have access to T2 yet,

    This means you
    A. have more tanks or an acu combat upgrade and should be able to punish your opponent for going T2 and TML whereas you didn't
    B overecoed and simply have no answer to tml, which is entirely your fault
    C were simply outplayed

    frick snoops!

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    • F
      FtXCommando
      last edited by 16 Feb 2023, 19:17

      TML is quite insane and mostly isn’t abused because everyone is lazy, though.

      Kill a single t2 mex and you have basically paid it off if you consider reclaiming the launcher and/or the fact that you killed the wreck as well. And all it really takes is a few suicidal bombers to kill a tmd and open up 2-4 mexes to kill.

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      • W
        waffelzNoob
        last edited by 16 Feb 2023, 19:52

        complaints not valid until people become good enough to start abusing it

        frick snoops!

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        • T
          TheWeakie
          last edited by TheWeakie 16 Feb 2023, 20:21

          Thats what happened to chrono my man

          Also reminds me of old wonder open 5v5 where 1 guy rushes t2 hq on 0 t2 mex resulting in a tml when u got 2 t2 mexes done in range of everyone in the game. It was very map specific though

          W 1 Reply Last reply 16 Feb 2023, 21:16 Reply Quote 0
          • T
            ThomasHiatt
            last edited by 16 Feb 2023, 20:31

            Chrono still never got nerfed, right?

            You can also kill the TML itself with a few suicide bombers.

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            • T
              TheWeakie
              last edited by 16 Feb 2023, 21:07

              Talking about the reason why it got mega strong to begin with

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              • W
                waffelzNoob @TheWeakie
                last edited by 16 Feb 2023, 21:16

                @thewheelie yeah that stuff probably happened because everyone went t2 mex at min 2 and try to be full t2 mex before doing anything else. dude rushing tml would probably get crushed by gun acu + spam, or just some t1 bombers suiciding into the tml lol

                i try bombing tmd sometimes and it's usually rebuilt pretty quickly. it's a nice move to pull off but tml, even in combination with bombers, doesn't need a nerf imo. catching bombers before they get to ur tmd is a skill too, so it's certainly counterable

                also are u implying 3k hp buff is what made chrono strong? i see no other changes, besides stun duration going from 3.5s to 2.5s lol

                frick snoops!

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                • T
                  TheVVheelboy
                  last edited by TheVVheelboy 16 Feb 2023, 22:55

                  I think what he means is that chrono was always strong but people were just too bad to realise how good it actually is, that is until the buff shined some light and people finally noticed that it exists.

                  It happens all the time in League for example.

                  ? 1 Reply Last reply 16 Feb 2023, 23:35 Reply Quote 0
                  • ?
                    A Former User @TheVVheelboy
                    last edited by 16 Feb 2023, 23:35

                    @xiaomao I noticed that it makes your own T2 PDs miss a lot.

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                    • M
                      Mach
                      last edited by 17 Feb 2023, 14:16

                      what about making tmd t1

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                      • F
                        FtXCommando
                        last edited by 17 Feb 2023, 15:20

                        Just remove tml from the game while ur at it

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                        • Z
                          Zeldafanboy
                          last edited by Zeldafanboy 17 Feb 2023, 18:40

                          TMD is probably one of the most effective defensive structures in the whole game, its cheap has good range and scales well making a TML high risk high reward because a single(!) TMD can basically invalidate any strikes in a whole swath behind it. A single flak can't stop a T2 bomber, a single SAM can't stop a strat.

                          put the xbox units in the game pls u_u

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                          • T
                            Thomy100
                            last edited by 17 Feb 2023, 21:34

                            To me they are fine and great fun but maybe a bit too strong. It shouldnt be able to kill a T3 HQ in 1 shot, thtat's just silly and destroys the whole BO and investment of a player just because of a missed TMD.

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                            • T
                              ThomasHiatt
                              last edited by 17 Feb 2023, 21:37

                              TML doesn't kill any T3 or T2 HQ in one shot except for cybran T2 HQ's

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                              • T
                                Thomy100
                                last edited by 17 Feb 2023, 21:44

                                It happend to me in a game. Just looked up the stats: T3 HQ of Cybran Land Factory is 4.95k. Damage of an Aeon TML is 6'k. It actually does one-shot a t3 HQ

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                                • S
                                  Sladow-Noob
                                  last edited by 17 Feb 2023, 21:54

                                  .. a support Factory. If you go for a fcking t3 support factory, that shit deserves to die if you don't have the mass for a TMD

                                  Inactive.

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                                  • T
                                    ThomasHiatt
                                    last edited by 17 Feb 2023, 21:56

                                    Cybran T3 Land HQ has 11k hp, so it dies to 2 missiles. Other T3 HQ have more hp and require 3 missiles. Should of course have TMD by the time you have a T3 HQ, and if you don't then you probably have enough engineers around the base to throw up a TMD before a second missile can even arrive.

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                                    • C
                                      Caliber
                                      last edited by Caliber 28 Feb 2023, 01:13

                                      #19361964

                                      Just for your viewing pleasure here is a replay of me getting absolutey wrecked by TML abuse on badlands TMM i think buy the end he killed about 18000 mass with four tmls, shameful on my part but i dont practice my 4v1 very often.

                                      just waiting for the noob comments to come pouring in why you didnt build tmd bla bla bla, i had some clearly not enough and my tiny monkey brain doing more that one thing a minute.

                                      I still think for the damage they can do in such a small amount of time they are way to cheap, one guys builds a few of them in one place on the map and continues to destroy everysingle t2 mex i had losing me the game forcing me to build about 5k in tmd all over the place

                                      they are imo the worst thing in the game, i should have just cntrl K at that point.

                                      At least they shouldnt kill the wreck aswell thats just cruel.

                                      CheeseBerryC 1 Reply Last reply 28 Feb 2023, 10:46 Reply Quote 0
                                      • T
                                        ThomasHiatt
                                        last edited by 28 Feb 2023, 01:49

                                        I do agree that TML killing the wrecks is a bit overpowered. I don't know if mexes should have more HP, and I don't really think TML should do less damage, but I believe it is possible to increase only the HP of the reclaim left behind by mexes.

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                                        • CheeseBerryC
                                          CheeseBerry
                                          last edited by 28 Feb 2023, 10:36

                                          TMLs are a bit similar to nukes in that they are basically always a decent investment in team games on semi open maps. You only need one player to make them, but every base needs defenses and if even one doesn't make those, you get a huge return on your investment.

                                          As a result they, like many similar aggressive tools, are very strong in the rating range where people are good enough to use them, but not consistent enough to always defend against them correctly. You could argue that they are straight up OP in the 1k-1.5k rating range.

                                          Sadly this imbalance of units in different rating ranges is pretty much an unavoidable side-effect of the huge game complexity. Subs and stealth units for example are just completely broken in the <1k range as nobody there is able to deal with them correctly.

                                          Maybe there is a way to balance TMLs for more rating ranges while keeping it interesting. Maybe TMLs not killing mex wrecks is a way to do so, but honestly I'm not convinced they need to be changed at all.

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