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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Weekly Discussion #29 - What would you like to see in the game next?

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    • DeribusD Offline
      Deribus Global Moderator @IndexLibrorum
      last edited by

      @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

      Weekly Discussion #29 - What would you like to see in the game next?:

      There's a separate keybind for select all idle engineers excluding ACU

      IndexLibrorumI 1 Reply Last reply Reply Quote 1
      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator @Deribus
        last edited by

        @deribus I'd like to speak to your manager about bullying please.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        T 1 Reply Last reply Reply Quote 1
        • AzraaaA Offline
          Azraaa
          last edited by

          Galactic War

          Developer for LOUD Project | https://discord.gg/DfWXMg9
          AI Development FAF Discord | https://discord.gg/ChRfhB3
          AI Developer for FAF

          Community Manager for FAF
          Member of the FAF Association
          FAF Developer

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          • MachM Offline
            Mach
            last edited by Mach

            how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

            also that suggestion to be able to see friendly intel ranges in general

            and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

            • you have to look at entire map for smds first
            • select a t3 engi (if you have one in first place)
            • place smd over every enemy smd to check its range
            • remember all the ranges you just saw while using a nuke launcher/submarine

            and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

            possibly equivalent system for tml/tmd selection

            1 Reply Last reply Reply Quote 3
            • T Offline
              TheCodemander @IndexLibrorum
              last edited by TheCodemander

              @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

              @deribus I'd like to speak to your manager about bullying please.

              He said Helen Keller, not Karen Keller

              @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

              • place smd over every enemy smd to check its range
              • remember all the ranges you just saw while using a nuke launcher/submarine

              and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

              possibly equivalent system for tml/tmd selection

              @Jip ringmod merged when?

              1 Reply Last reply Reply Quote 0
              • CheeseBerryC Offline
                CheeseBerry
                last edited by CheeseBerry

                While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                PDs look unshielded:
                Screenshot_74_cut.png

                Surprise, they actually are shielded:
                Screenshot_75.png

                Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

                1 Reply Last reply Reply Quote 3
                • MachM Offline
                  Mach
                  last edited by

                  this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                    • The shield mesh, what you see and collide with
                    • The shield unit, that provides the shield

                    What we could do is:

                    • (1) Make the shield mesh always visible, regardless of intel
                    • (2) Make the shield mesh (temporarily) visible when they are damaged
                    • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                    (3) is also applied for beam weapons, last time I checked

                    A work of art is never finished, merely abandoned

                    TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                    • deletethisD Offline
                      deletethis
                      last edited by deletethis

                      Some more EQ fixes implemented before 2030.

                      edit:

                      @Jip for posterity

                      Personally, I'd like to see mobile factories building while moving.

                      I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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                      • JipJ Offline
                        Jip
                        last edited by

                        @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                        A work of art is never finished, merely abandoned

                        MachM 1 Reply Last reply Reply Quote 1
                        • TheVVheelboyT Offline
                          TheVVheelboy @Jip
                          last edited by

                          @jip
                          Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                          As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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                          • TheWeakieT Offline
                            TheWeakie
                            last edited by

                            Actually the most important thing in the universe.

                            Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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                            • CheeseBerryC Offline
                              CheeseBerry @Jip
                              last edited by

                              @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                              What we could do is:

                              • (1) Make the shield mesh always visible, regardless of intel
                              • (2) Make the shield mesh (temporarily) visible when they are damaged
                              • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                              (3) is also applied for beam weapons, last time I checked

                              (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

                              1 Reply Last reply Reply Quote 1
                              • ZeldafanboyZ Offline
                                Zeldafanboy
                                last edited by

                                2 seems ideal to me

                                put the xbox units in the game pls u_u

                                1 Reply Last reply Reply Quote 2
                                • MachM Offline
                                  Mach @Jip
                                  last edited by

                                  @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                                  @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                  one I would suggest is mobile factories such as carriers being able to build units while moving


                                  also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                                  afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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                                  • B Offline
                                    Blade_Walker @Jip
                                    last edited by

                                    What we could do is:

                                    • (1) Make the shield mesh always visible, regardless of intel
                                    • (2) Make the shield mesh (temporarily) visible when they are damaged
                                    • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                    (3) is also applied for beam weapons, last time I checked

                                    (2) Seems best , and also what I expect would happen.

                                    I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                                    Also oblig:

                                    https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

                                    1 Reply Last reply Reply Quote 1
                                    • TheWeakieT Offline
                                      TheWeakie @Deribus
                                      last edited by

                                      @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                                      There's a separate keybind for select all idle engineers excluding ACU

                                      cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                                      Where is it boss?

                                      1 Reply Last reply Reply Quote 0
                                      • DeribusD Offline
                                        Deribus Global Moderator
                                        last edited by

                                        Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

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                                        • ZeldafanboyZ Offline
                                          Zeldafanboy
                                          last edited by

                                          Hellen Keller wrote like 10 books

                                          put the xbox units in the game pls u_u

                                          1 Reply Last reply Reply Quote 0
                                          • veteranasheV Offline
                                            veteranashe
                                            last edited by

                                            Didn't Hellen Keller invent bralle?

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