Developers Iteration I of 2023
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I love this function
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For this patch we've made significant memory reductions, which in turn reduce the stress on the garbage collector and reduces the memory footprint in general. I'll write a post with more details about it later this week. But for now - we need more test data! In particular surrounding the intel and veterancy system, as they both have been re-implemented from the ground up.
You can choose the
FAF Develop
game type when you host a game:A lot of people have been hosting on FAF Develop and I've been looking at every representable replay to read your messages on possible bugs, checking the logs and gathering performance statistics.
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A few people played games on FAF Develop, you can find the replays here:
- https://replay.faforever.com/19244340 [stable]
- https://replay.faforever.com/19242923 [stable]
- https://replay.faforever.com/19242614 [stable]
- https://replay.faforever.com/19244597 [stable]
With thanks to the hosts for choosing the faf develop game type. The game is stable, as it has been the past few weeks. For those wondering how they can contribute: host your next game on the FAF Develop gametype instead of FAF.
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small question about the monkey lord, is this in the developer also undetectable for a granny or was it the patch? If so, I have overlooked the point or not found it.
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granny - radar ^^
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@Saver could you elaborate?
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I only noticed in one game. Short version: I already have an Omi-sensor, but the Monkylord was only revealed during scouting and used again from sight as soon as the scout's vision ended. This even though the Monkylord was in the Omni function range.
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Here's an example. Picture 1- I own an Omni and my opponent has a Monkylord + energy.
Image 2: I let a scout appear over the monky lord. -
@Saver do you have a replay id for me?
Found out: i'll tackle it
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well, as a complete layman regarding programming I am at awe of what you guys do and achieve with this game. It makes me question my carreer choices just because I would love to understand all the thechnical stuff that is going on to make this game work as it does and how you guys improve it.
THANK YOU!! And please keep up the great work!
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@Saver I think it is fixed with: https://github.com/FAForever/fa/pull/4711
Could you test it again?
@Thomy100 thank you for your kind words
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I've added the changelog, you can find it in the third post.
The release is set for either tonight or tomorrow.
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The patch is released - we're open to feedback as always.
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Is partial share ranked?
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Cool, gonna try hosting some games with it today.
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@Penguin_ are you sure that the server code is aware of that?
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Can confirm game was ranked.
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@jip Partial Share isn't one of the things that makes a game unrated.
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We've released a hotfix, we hope this also helps with people that constantly encounter issues with the preference file.
See the patch notes of [3751](https://github.com/FAForever/fa/releases/tags/3751) for the full patch notes. ## Bug fixes - (#4741) Fix build preview of underwater storages - (#4739) Fix Aloha being ignored by tactical missile defenses - (#4740) Fix reclaim values of wreckages - (acc6893) Enforce UTF8 encoding of preference file We weren't entirely aware that we stopped enforcing the encoding of the preference file. As a result a lot of people encountered issues. We hope by enforcing it again that those issues are resolved ## Contributors - Jip (#4741, #4739, #4740) - KionX (acc6893)