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    Developers Iteration I of 2023

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    • JipJ
      Jip
      last edited by

      @Saver I think it is fixed with: https://github.com/FAForever/fa/pull/4711

      Could you test it again?

      @Thomy100 thank you for your kind words 🙂

      A work of art is never finished, merely abandoned

      SaverS 1 Reply Last reply Reply Quote 1
      • JipJ
        Jip
        last edited by

        I've added the changelog, you can find it in the third post.

        The release is set for either tonight or tomorrow.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 2
        • JipJ Jip referenced this topic on
        • JipJ
          Jip
          last edited by

          The patch is released - we're open to feedback as always.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • S
            snoog
            last edited by

            Is partial share ranked?

            Anachronism_A 1 Reply Last reply Reply Quote 0
            • Anachronism_A
              Anachronism_ @snoog
              last edited by

              @snagglefox said in Developers Iteration I of 2023:

              Is partial share ranked?

              Yes

              pfp credit to gieb

              1 Reply Last reply Reply Quote 0
              • S
                snoog
                last edited by

                Cool, gonna try hosting some games with it today.

                1 Reply Last reply Reply Quote 1
                • JipJ
                  Jip
                  last edited by

                  @Penguin_ are you sure that the server code is aware of that?

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • S
                    snoog
                    last edited by

                    Can confirm game was ranked.

                    https://replay.faforever.com/19340283

                    1 Reply Last reply Reply Quote 1
                    • Anachronism_A
                      Anachronism_
                      last edited by

                      @jip Partial Share isn't one of the things that makes a game unrated. e856b5f6-ed3e-4afe-801e-24b530e36465-image.png

                      pfp credit to gieb

                      1 Reply Last reply Reply Quote 1
                      • JipJ
                        Jip
                        last edited by

                        We've released a hotfix, we hope this also helps with people that constantly encounter issues with the preference file.

                        See the patch notes of [3751](https://github.com/FAForever/fa/releases/tags/3751) for the full patch notes.
                        
                        ## Bug fixes
                        
                        - (#4741) Fix build preview of underwater storages
                        
                        - (#4739) Fix Aloha being ignored by tactical missile defenses
                        
                        - (#4740) Fix reclaim values of wreckages
                        
                        - (acc6893) Enforce UTF8 encoding of preference file
                            We weren't entirely aware that we stopped enforcing the encoding of the preference file. As a result a lot of people encountered issues. We hope by enforcing it again that those issues are resolved
                        
                        ## Contributors
                        
                        - Jip (#4741, #4739, #4740)
                        - KionX (acc6893)
                        

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • haifronH
                          haifron
                          last edited by

                          #4524 is missing from the changelog 😛

                          1 Reply Last reply Reply Quote 0
                          • JipJ
                            Jip
                            last edited by Jip

                            Oh no, my apologies! It is this one:

                            • https://github.com/FAForever/fa/pull/4524

                            I've been using it since 🙂 , I'll update it next weekend

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 2
                            • SaverS
                              Saver @Jip
                              last edited by Saver

                              @jip Test in Normal FAF or Develop?

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 0
                              • E
                                Elmi
                                last edited by

                                Incredible how you're still improving the game 15 years later... Thank you !

                                1 Reply Last reply Reply Quote 1
                                • SaverS
                                  Saver
                                  last edited by

                                  @jip Bug fixed, thank you

                                  auch mal fünf gerade sein lassen

                                  1 Reply Last reply Reply Quote 0
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                                  • JipJ
                                    Jip
                                    last edited by Jip

                                    A new hot fix has been released, this should fix the majority of issues that people encountered and reported this week. Some people approached me with concerns about the changes to the factory line ups. You can read more about that here:

                                    • https://forum.faforever.com/topic/5790/redesign-of-all-hq-and-support-factories

                                    Feel free to leave your thoughts and suggestions in the topics dedicated to a specific line up.

                                    We would like to remind people that we're always open to feedback. Specifically for the changes surrounding the factories we made a few topics for you to give feedback on the various line ups. You can find them here:
                                    
                                    - https://forum.faforever.com/topic/5790/redesign-of-all-hq-and-support-factories
                                    
                                    If you can't click on that link then navigate to `General Discussion -> Suggestions` on the forums. The overview topic is pinned at the top.
                                    
                                    At the moment there is a game-breaking issue with Nomads. The maintainer has been informed.
                                    
                                    With kind regards,
                                    
                                    Jip
                                    
                                    ## Features
                                    
                                    - (#4745, #4779, #4781) Tweaking of network parameters in an attempt to reduce lag
                                    
                                    ## Bug fixes
                                    
                                    - (#4755, #4783) Fix various issues with build mode
                                    
                                    - (#4756) Fix extractors not aligning with the terrain
                                    
                                    - (#4743) Fix civilians not being revealed
                                    
                                    - (#4752) Fix auto balance button when no faction is selected
                                    
                                    - (#4757) Fix hot build not being reset after a build order
                                    
                                    - (#4759) Fix beam weapons continiously restarting as they ground fire
                                        This also fixes the bug where beam weapons that are firing on the ground apply the damage twice
                                    
                                    - (#4763) Fix veterancy triggering before death weapons do
                                    
                                    - (#4771) Fix a typo in `CreateIntelTriggers`
                                    
                                    - (#4777) Fix a bug where reclaiming props with no value could prevent the ACU from shooting
                                    
                                    - (#4778) Fix tractor beams from making units invulnerable
                                    
                                    - (#4768) Fix orientation of structures with pre-defined orientations (from the editor)
                                    
                                    - (#4782) Fix cursor not changing when you manually issue an attack order
                                    
                                    - (#4719) Fix significant weapon delay on the anti air gun of the Sky Slammer, Siren and Bouncer
                                    
                                    - (#4784) Fix units receiving full vet after being transferred
                                    
                                    ## AI
                                    
                                    We would like to remind people that there are various mods that provide different AI experiences. We can highly recommend you to download them from the vault and give them a spin.
                                    
                                    A short list of AIs we recommend at this point:
                                    
                                    - M27: made by Maudlin
                                    - RNGAI, as made by Relent0r
                                    - Sorian Edit, as made by Marlo
                                    - Uveso AI, as made by Uveso
                                    - Dilli Dalli, as made by Softles
                                    - Swarm AI, as made by Azraeel
                                    
                                    And not to forget the AI that ships with the Total Annihilation mod that is maintained by Dragun.
                                    
                                    - (#4674) Fix base AI logic running with AIs from the vault
                                    
                                    ## Navigational mesh
                                    
                                    The navigational mesh is an abstract representation of a map. The AI can use that representation to gain an understanding of what the map 'looks like'. The navigational mesh is generated at the start of the map and works on any map.  
                                    
                                    - (#4761) Fix labels being culled even though they have resources
                                    
                                    - (#4762) Introduce a search threshold when searching for a valid leaf
                                    
                                    - (#4776) Fix navigational mesh being able to be generated multiple times
                                    
                                    - (#4780) Fix order of execution so that expansion markers are properly generated
                                    
                                    ## Physics Based Rendering (PBR)
                                    
                                    We're slowly but surely preparing the game for a significant visual improvement. This is a long term project that is going to consume hundreds of hours. We're hoping to find additional contributors that have an interesting in creating (and fixing) meshes and textures. If you have that interest and/or experience and you'd like to help out then you can introduce yourself in the dedicated channels in the official Discord channel!
                                    
                                    - (#4713) Fix animation problems with the Cybran air factory line up
                                    
                                    ## Other changes
                                    
                                    - (#4758) Add division icon for the unlisted 'division'
                                    
                                    ## Contributors
                                    
                                    RabidPope (#4719)
                                    Relentor (#4674)
                                    Rowey (#4752)
                                    Jip (#4745, #4756, #4743, #4757, #4759, #4761, #4763, #4762, #4778, #4777, #4776, #4768, #4780, #4782, #4719)
                                    Wotan (#4745)
                                    SlinkingAnt (#4755, #4783)
                                    4z0t (#4771, #4758)
                                    

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 3
                                    • JipJ
                                      Jip
                                      last edited by

                                      @haifron forgot to update it 😞

                                      A work of art is never finished, merely abandoned

                                      haifronH 1 Reply Last reply Reply Quote 2
                                      • JipJ
                                        Jip
                                        last edited by

                                        And we reverted the changes to the network parameters 🙂

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 2
                                        • haifronH
                                          haifron @Jip
                                          last edited by

                                          @jip I just meant the changelog on this post fyi xd, just that the new setting & PR aren't mentioned.

                                          1 Reply Last reply Reply Quote 0
                                          • S
                                            Sam-site
                                            last edited by

                                            I just want another thank you to @Jip and the rest of the contributors for all the work they've put in to keep improving the game!

                                            1 Reply Last reply Reply Quote 1
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