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    Developers Iteration I of 2023

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    • SaverS
      Saver
      last edited by

      0990a9c7-fca0-4a19-83f1-29d0b3b61f51-image.png 51b4833b-b21f-4ef1-ac4c-8450b02bad1d-image.png

      Here's an example. Picture 1- I own an Omni and my opponent has a Monkylord + energy.
      Image 2: I let a scout appear over the monky lord.

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by Jip

        @Saver do you have a replay id for me?

        Found out: i'll tackle it 🙂

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 1
        • Thomy100T
          Thomy100
          last edited by

          well, as a complete layman regarding programming I am at awe of what you guys do and achieve with this game. It makes me question my carreer choices just because I would love to understand all the thechnical stuff that is going on to make this game work as it does and how you guys improve it.

          THANK YOU!! And please keep up the great work!

          1 Reply Last reply Reply Quote 1
          • JipJ
            Jip
            last edited by

            @Saver I think it is fixed with: https://github.com/FAForever/fa/pull/4711

            Could you test it again?

            @Thomy100 thank you for your kind words 🙂

            A work of art is never finished, merely abandoned

            SaverS 1 Reply Last reply Reply Quote 1
            • JipJ
              Jip
              last edited by

              I've added the changelog, you can find it in the third post.

              The release is set for either tonight or tomorrow.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 2
              • JipJ Jip referenced this topic on
              • JipJ
                Jip
                last edited by

                The patch is released - we're open to feedback as always.

                A work of art is never finished, merely abandoned

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                • S
                  snoog
                  last edited by

                  Is partial share ranked?

                  Anachronism_A 1 Reply Last reply Reply Quote 0
                  • Anachronism_A
                    Anachronism_ @snoog
                    last edited by

                    @snagglefox said in Developers Iteration I of 2023:

                    Is partial share ranked?

                    Yes

                    pfp credit to gieb

                    1 Reply Last reply Reply Quote 0
                    • S
                      snoog
                      last edited by

                      Cool, gonna try hosting some games with it today.

                      1 Reply Last reply Reply Quote 1
                      • JipJ
                        Jip
                        last edited by

                        @Penguin_ are you sure that the server code is aware of that?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • S
                          snoog
                          last edited by

                          Can confirm game was ranked.

                          https://replay.faforever.com/19340283

                          1 Reply Last reply Reply Quote 1
                          • Anachronism_A
                            Anachronism_
                            last edited by

                            @jip Partial Share isn't one of the things that makes a game unrated. e856b5f6-ed3e-4afe-801e-24b530e36465-image.png

                            pfp credit to gieb

                            1 Reply Last reply Reply Quote 1
                            • JipJ
                              Jip
                              last edited by

                              We've released a hotfix, we hope this also helps with people that constantly encounter issues with the preference file.

                              See the patch notes of [3751](https://github.com/FAForever/fa/releases/tags/3751) for the full patch notes.
                              
                              ## Bug fixes
                              
                              - (#4741) Fix build preview of underwater storages
                              
                              - (#4739) Fix Aloha being ignored by tactical missile defenses
                              
                              - (#4740) Fix reclaim values of wreckages
                              
                              - (acc6893) Enforce UTF8 encoding of preference file
                                  We weren't entirely aware that we stopped enforcing the encoding of the preference file. As a result a lot of people encountered issues. We hope by enforcing it again that those issues are resolved
                              
                              ## Contributors
                              
                              - Jip (#4741, #4739, #4740)
                              - KionX (acc6893)
                              

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • haifronH
                                haifron
                                last edited by

                                #4524 is missing from the changelog 😛

                                1 Reply Last reply Reply Quote 0
                                • JipJ
                                  Jip
                                  last edited by Jip

                                  Oh no, my apologies! It is this one:

                                  • https://github.com/FAForever/fa/pull/4524

                                  I've been using it since 🙂 , I'll update it next weekend

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 2
                                  • SaverS
                                    Saver @Jip
                                    last edited by Saver

                                    @jip Test in Normal FAF or Develop?

                                    auch mal fünf gerade sein lassen

                                    1 Reply Last reply Reply Quote 0
                                    • E
                                      Elmi
                                      last edited by

                                      Incredible how you're still improving the game 15 years later... Thank you !

                                      1 Reply Last reply Reply Quote 1
                                      • SaverS
                                        Saver
                                        last edited by

                                        @jip Bug fixed, thank you

                                        auch mal fünf gerade sein lassen

                                        1 Reply Last reply Reply Quote 0
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                                        • JipJ
                                          Jip
                                          last edited by Jip

                                          A new hot fix has been released, this should fix the majority of issues that people encountered and reported this week. Some people approached me with concerns about the changes to the factory line ups. You can read more about that here:

                                          • https://forum.faforever.com/topic/5790/redesign-of-all-hq-and-support-factories

                                          Feel free to leave your thoughts and suggestions in the topics dedicated to a specific line up.

                                          We would like to remind people that we're always open to feedback. Specifically for the changes surrounding the factories we made a few topics for you to give feedback on the various line ups. You can find them here:
                                          
                                          - https://forum.faforever.com/topic/5790/redesign-of-all-hq-and-support-factories
                                          
                                          If you can't click on that link then navigate to `General Discussion -> Suggestions` on the forums. The overview topic is pinned at the top.
                                          
                                          At the moment there is a game-breaking issue with Nomads. The maintainer has been informed.
                                          
                                          With kind regards,
                                          
                                          Jip
                                          
                                          ## Features
                                          
                                          - (#4745, #4779, #4781) Tweaking of network parameters in an attempt to reduce lag
                                          
                                          ## Bug fixes
                                          
                                          - (#4755, #4783) Fix various issues with build mode
                                          
                                          - (#4756) Fix extractors not aligning with the terrain
                                          
                                          - (#4743) Fix civilians not being revealed
                                          
                                          - (#4752) Fix auto balance button when no faction is selected
                                          
                                          - (#4757) Fix hot build not being reset after a build order
                                          
                                          - (#4759) Fix beam weapons continiously restarting as they ground fire
                                              This also fixes the bug where beam weapons that are firing on the ground apply the damage twice
                                          
                                          - (#4763) Fix veterancy triggering before death weapons do
                                          
                                          - (#4771) Fix a typo in `CreateIntelTriggers`
                                          
                                          - (#4777) Fix a bug where reclaiming props with no value could prevent the ACU from shooting
                                          
                                          - (#4778) Fix tractor beams from making units invulnerable
                                          
                                          - (#4768) Fix orientation of structures with pre-defined orientations (from the editor)
                                          
                                          - (#4782) Fix cursor not changing when you manually issue an attack order
                                          
                                          - (#4719) Fix significant weapon delay on the anti air gun of the Sky Slammer, Siren and Bouncer
                                          
                                          - (#4784) Fix units receiving full vet after being transferred
                                          
                                          ## AI
                                          
                                          We would like to remind people that there are various mods that provide different AI experiences. We can highly recommend you to download them from the vault and give them a spin.
                                          
                                          A short list of AIs we recommend at this point:
                                          
                                          - M27: made by Maudlin
                                          - RNGAI, as made by Relent0r
                                          - Sorian Edit, as made by Marlo
                                          - Uveso AI, as made by Uveso
                                          - Dilli Dalli, as made by Softles
                                          - Swarm AI, as made by Azraeel
                                          
                                          And not to forget the AI that ships with the Total Annihilation mod that is maintained by Dragun.
                                          
                                          - (#4674) Fix base AI logic running with AIs from the vault
                                          
                                          ## Navigational mesh
                                          
                                          The navigational mesh is an abstract representation of a map. The AI can use that representation to gain an understanding of what the map 'looks like'. The navigational mesh is generated at the start of the map and works on any map.  
                                          
                                          - (#4761) Fix labels being culled even though they have resources
                                          
                                          - (#4762) Introduce a search threshold when searching for a valid leaf
                                          
                                          - (#4776) Fix navigational mesh being able to be generated multiple times
                                          
                                          - (#4780) Fix order of execution so that expansion markers are properly generated
                                          
                                          ## Physics Based Rendering (PBR)
                                          
                                          We're slowly but surely preparing the game for a significant visual improvement. This is a long term project that is going to consume hundreds of hours. We're hoping to find additional contributors that have an interesting in creating (and fixing) meshes and textures. If you have that interest and/or experience and you'd like to help out then you can introduce yourself in the dedicated channels in the official Discord channel!
                                          
                                          - (#4713) Fix animation problems with the Cybran air factory line up
                                          
                                          ## Other changes
                                          
                                          - (#4758) Add division icon for the unlisted 'division'
                                          
                                          ## Contributors
                                          
                                          RabidPope (#4719)
                                          Relentor (#4674)
                                          Rowey (#4752)
                                          Jip (#4745, #4756, #4743, #4757, #4759, #4761, #4763, #4762, #4778, #4777, #4776, #4768, #4780, #4782, #4719)
                                          Wotan (#4745)
                                          SlinkingAnt (#4755, #4783)
                                          4z0t (#4771, #4758)
                                          

                                          A work of art is never finished, merely abandoned

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                                          • JipJ
                                            Jip
                                            last edited by

                                            @haifron forgot to update it 😞

                                            A work of art is never finished, merely abandoned

                                            haifronH 1 Reply Last reply Reply Quote 2
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