Unfortunately, the game desyncs at ~14m, tried it several times. But looks super promising so far.
Developers Iteration I of 2023
@magge said in Developers Iteration I of 2023:
Unfortunately, the game desyncs at ~14m, tried it several times. But looks super promising so far.
Can you be more specific, along with replay IDs?
You are probably referring to the replay: that is correct. Replays in FAF Develop can desync as soon as new changes are pushed towards the branch.
A work of art is never finished, merely abandoned
For this patch we've made significant memory reductions, which in turn reduce the stress on the garbage collector and reduces the memory footprint in general. I'll write a post with more details about it later this week. But for now - we need more test data! In particular surrounding the intel and veterancy system, as they both have been re-implemented from the ground up.
You can choose the FAF Develop
game type when you host a game:
A lot of people have been hosting on FAF Develop and I've been looking at every representable replay to read your messages on possible bugs, checking the logs and gathering performance statistics.
A work of art is never finished, merely abandoned
A few people played games on FAF Develop, you can find the replays here:
- https://replay.faforever.com/19244340 [stable]
- https://replay.faforever.com/19242923 [stable]
- https://replay.faforever.com/19242614 [stable]
- https://replay.faforever.com/19244597 [stable]
With thanks to the hosts for choosing the faf develop game type. The game is stable, as it has been the past few weeks. For those wondering how they can contribute: host your next game on the FAF Develop gametype instead of FAF.
A work of art is never finished, merely abandoned
small question about the monkey lord, is this in the developer also undetectable for a granny or was it the patch? If so, I have overlooked the point or not found it.
I only noticed in one game. Short version: I already have an Omi-sensor, but the Monkylord was only revealed during scouting and used again from sight as soon as the scout's vision ended. This even though the Monkylord was in the Omni function range.
Here's an example. Picture 1- I own an Omni and my opponent has a Monkylord + energy.
Image 2: I let a scout appear over the monky lord.
@Saver do you have a replay id for me?
Found out: i'll tackle it
A work of art is never finished, merely abandoned
well, as a complete layman regarding programming I am at awe of what you guys do and achieve with this game. It makes me question my carreer choices just because I would love to understand all the thechnical stuff that is going on to make this game work as it does and how you guys improve it.
THANK YOU!! And please keep up the great work!
@Saver I think it is fixed with: https://github.com/FAForever/fa/pull/4711
Could you test it again?
@Thomy100 thank you for your kind words
A work of art is never finished, merely abandoned
I've added the changelog, you can find it in the third post.
The release is set for either tonight or tomorrow.
A work of art is never finished, merely abandoned
The patch is released - we're open to feedback as always.
A work of art is never finished, merely abandoned