For this patch we've made significant memory reductions, which in turn reduce the stress on the garbage collector and reduces the memory footprint in general. I'll write a post with more details about it later this week. But for now - we need more test data! In particular surrounding the intel and veterancy system, as they both have been re-implemented from the ground up.
You can choose the FAF Develop
game type when you host a game:
A lot of people have been hosting on FAF Develop and I've been looking at every representable replay to read your messages on possible bugs, checking the logs and gathering performance statistics.