Weekly Discussion #18 - Making Hydro more interesting

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Another option is to create interesting enhancements for the hydrocarbon. One that gives you additional storage, but due to the hit points of the hydrocarbon it is less trivial to snipe. Or one that gives you radar coverage, but one that is free (as it tabs from the hydrocarbon plant). Or an enhancement* that boosts the e production from 100 to 300.

These do not match the criteria without making them any more powerful in early game build orders., but it would be refreshing for the meta and how people approach the game.

A work of art is never finished, merely abandoned

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Statboosting a hydro won’t do anything for a meta except speed up scaling on every map (which I imagine most people probably already think is too fast than too slow). If it didn’t speed it up, you just wouldn’t use it. It wont require that much time for everyone to figure out at what period it is optimal to make and it will always be optimal at that game point.

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Besides speeding up scaling, you can also provide a safer alternative. You could keep the cost / benefit ratio the same, but unlike tech 1 pgens or storages the hydro takes more than 2 or 3 bombers to destroy. It also has no volatile effect when it is destroyed.

A work of art is never finished, merely abandoned

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Keeping the cost/benefit ratio the same doesn’t say much since hydro is currently more efficient than anything that isn’t a t3 pgen. I would also put discouraging aggression as a negative not a positive in the form FAF currently is in.

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@ftxcommando If hydros are more worthwhile at the T2+ stages of the game it could encourage aggression by having players fight for hydro spots on the map similar to mexes (although this assumes more maps are created with hydros in places other than the start point)

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Basically all maps with hydros in contested areas already have mexes there as well. Only decent map off hand where that isn’t true is hardshield oasis. Getting a hydro is still pretty significant even when you’re on t2 pgens, it’s only t3 pgen stage where it doesn’t matter.

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What if guys food for thought:
We may T3 Hydros avaliable as upgrade to options once you have a T3 HQ

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

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Hydros could also have different upgrades granting you a global buff, while you control the hydro.
For example all your radars are larger etc.
So the Hydro would be contested lategame, for the big stat bonuses, which are not as valuable in the early game.
And without eco bonuses this wouldn't speed up eco scaling either.

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@dragun101 Just make T3 hydros, but leave T1 hydros unupgradeble to T3.

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boost t3 artillery fire rate by 100% when adjacent to a hydro

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Give a T1 hydro the same fire rate boost that a T3 power generator would give to T2 and T3 artillery. This might make placement more predictable though.