Weekly Discussion #16 - What kinds of rewards would you like to see?
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@Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.
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I’ve always wanted cybran lasers and build beams to be team colored
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I think the decal idea @Blodir suggested is better than skins as a reward because it's immediately visible even when zoomed out. And part of the work's already done
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My own suggestion is some sort of automatic announcement in lobby chat upon joining. Still requires significant work to implement, 4z0t would know more about exactly how much
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Behold mortals, a demigod graces you with their presence: Blodir, Champion of the Cringe Tournament -
Just had another idea: custom ACU detonations
Edit: Oooh, or Overcharge projectiles. I want mine to be nyan cat
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This skin stuff will work on trust as long as owner dont leak it
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@blodir said in Weekly Discussion #16 - What kinds of rewards would you like to see?:
Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.
Yes - we can adjust shaders to anything we like using the game repository. The only limitation is that we it is far from trivial to add in new inputs.
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Given that this thread seem to have derailed into cool colour ideas:
I would like to be able to select the colours of everyone in the lobby for my game, and not affect them. That way, on my screen I can always be pink and so can someone else.
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Makes communicating by referring with colors completely impossible.
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Player (team colours) has already been implemented to be adjustable.
Right click the icon in the top left to adjust what colours you want to use. -
3d printed and painted model from the faction of choice.