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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Weekly Discussion #16 - What kinds of rewards would you like to see?

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    • maudlin27M Online
      maudlin27
      last edited by

      Fame/recognition - e.g. news post recognising the winner; part of the client that highlights recent winners of tournaments; etc.

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v241

      1 Reply Last reply Reply Quote 4
      • B Offline
        Blodir
        last edited by

        There used to be a ground decal mod, where some custom decal would appear at your spawn location. I think it might be this one https://forums.faforever.com/viewtopic.php?f=41&t=12450 but not sure. Anyways, spawn decals would be a cool reward.

        1 Reply Last reply Reply Quote 9
        • O Offline
          ovenman
          last edited by

          A seat in the faf association

          1 Reply Last reply Reply Quote 0
          • C Offline
            Conny_Action
            last edited by

            acu skins

            1 Reply Last reply Reply Quote 2
            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              New models or hats for ACUS would be best, but something easier to implement would be custom ACU (or even unit) textures. Imagine if all Cybran units had their black metal replaced with white metal. Would look dramatically different while keeping the same mechanical detail and flavor

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • Eternal-E Offline
                Eternal-
                last edited by

                News highlights of recent winners

                Profile | Eternal MOD pack | Check new client

                1 Reply Last reply Reply Quote 1
                • Sladow-NoobS Offline
                  Sladow-Noob
                  last edited by

                  The day the great FAF-team manages to steal StarCraft's idea with having different color-shemes is the day I'm actually willing to pay for smth.

                  Inactive.

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    @Sladow-Noob do you have an example of that?

                    A work of art is never finished, merely abandoned

                    Sladow-NoobS 1 Reply Last reply Reply Quote 0
                    • archsimkatA Offline
                      archsimkat
                      last edited by

                      @Jip I assume he's referring to the unit skins: https://youtu.be/fMA185owd-w

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                      • DeribusD Offline
                        Deribus Global Moderator
                        last edited by

                        @Blodir @Poop_Dynamics @Zeldafanboy I like these ideas, but they all require a similar amount of dev time.

                        From talking to @Jip (perhaps he can clarify) the primary issue with any in-game cosmetics is getting the holy trinity of game-server-client to agree who has what cosmetics. Making a hat or new textures is pretty simple comparatively.

                        Also @Zeldafanboy faction-wide skins like that are fairly unlikely. For reference unit textures combined are about 324 MB. Assuming about 20% of that is for each faction (accounting for random campaign stuff and the like) that gives us 81 MB per faction reskin, which each and every user would need to download. We'd be over doubling the entire FAF repo (which is around 200 MB) to give each faction one other skin. I agree white-metal Cybran would be awesome, but I don't think it'd be feasible to distribute.

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                        • angelofd347hA Offline
                          angelofd347h Global Moderator
                          last edited by

                          I'd like to see TMM rank icons appearing in more places (eg your highest one appears where an avatar usually does if you don't have one selected)
                          Should also (hopefully) increase TMM participation

                          1 Reply Last reply Reply Quote 5
                          • ZeldafanboyZ Offline
                            Zeldafanboy @Deribus
                            last edited by

                            @deribus

                            Hm, well is it possible to just reskin the ACU and Experimentals, then? That would be a much smaller filesize comparatively

                            put the xbox units in the game pls u_u

                            phongP 1 Reply Last reply Reply Quote 0
                            • Sladow-NoobS Offline
                              Sladow-Noob @Jip
                              last edited by Sladow-Noob

                              @jip @archsimkat
                              Actually I was thinking more about just changing the color-shemes and not directly skins. Smth like this:
                              8dfe928c-78fd-430d-b306-b42eac148721-grafik.png

                              As a comparison for the non-StarCrafters, this is how it normally looks.
                              4d5e5a34-20be-4b8e-baa2-371860879fa3-grafik.png

                              It'd add a bit variety and is basically like an icon... But in cooler since you actively see it ingame. However I have absolutely no idea if that can actually be implemented or not xD
                              However it'd take a lot of effort, but at the same time it's a nice way to gain some money.

                              Inactive.

                              1 Reply Last reply Reply Quote 0
                              • phongP Offline
                                phong @Zeldafanboy
                                last edited by

                                Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                                ZeldafanboyZ B 2 Replies Last reply Reply Quote 0
                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  What about just doing the acu?

                                  phongP 1 Reply Last reply Reply Quote 0
                                  • phongP Offline
                                    phong @veteranashe
                                    last edited by

                                    @veteranashe I'll do an acu for you if you pay me for a few week's worth of work haha

                                    1 Reply Last reply Reply Quote 0
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy @phong
                                      last edited by

                                      @phong

                                      Even just recoloring the base materials of each faction would be a good start. Starcraft 2 has remodels and changes the glossiness and materials of units, making units shinier or matte etc. Obviously that's far more ambitious than just turning UEF base metal from a shade of off-blue to olive green... but I think even that would look really nice.

                                      put the xbox units in the game pls u_u

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        STlNG
                                        last edited by

                                        If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

                                        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          Blodir @phong
                                          last edited by

                                          @phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                                          Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                                          Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                                          JipJ 1 Reply Last reply Reply Quote 0
                                          • phongP Offline
                                            phong
                                            last edited by phong

                                            @Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.

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