@ftxcommando
Idk why you guys are acting like jamming is going to brainblast the game and destroy the balance. It’s just as useful as stealth in some situations and worse in others.
To me, Jamming isn't as strong as Stealth. Stealth is just on another level.
If you gave ASF jamming you would have to do proper play with spyplanes along with your asf group which decent players already do so you don’t miss the first turn volley. With stealth, if you don’t have spy planes you could fly into invisible ASF and your ASF fail to shoot their first volley. Conclusion: same impact.
Originally, I had thought to give ASF one fake radar blip as 5 seemed to strong, but this idea seemed to get quite bad feedback and so I just stuck with the Spy Plane and Strat.
With stealth, you can’t accurately count enemy ASF. With jamming, you can’t accurately count enemy ASF. Conclusion: same impact.
Balance!
With stealth strats, you can sneak and get suicide drops far away from enemy air that can respond. With jamming, you can tank more sams outside of omni radius (aka you can’t suicide on anything game winning most of the time). Conclusion: varying but similar utility.
Jamming is a little worse, this is especially noticeable once the main blips is scouted. It's as if jamming doesn't exist, but yeah. Good point.
Jamming on spy planes is the same deal, you might be able to get through a sam location and keep scouting. Meanwhile Cybran spy planes are harder to actively intercept. Conclusion: varying but similar utility.
Cybran Spy Planes are probably the best. Free stealth, meaning you can't see where it is at any point until it's already here.
And omni counters both. Conclusion: same impact.
Balance!
Literally incoherent for anyone here to say jamming is OP and then not actively demand Cybran lose their whole stealthed t3 stage. Only dude with a coherent point is turin saying Cybran gets more t3 air tools because of a weaker land stage but that just sounds like post hoc explanation because it isn’t like stealth ASF bring comfort to a worse land situation.
I beg to differ that Cybran has weaker land stages, as to me, all factions have quite equal strengths - for the most part.
The real reason is that nobody has any idea how to give Sera and Aeon anything cool to use so UEF won’t get their counterintel unit flavor and Cybran only has it due to inheriting it from GPG era.
Originally I had about 3 paragraphs detailing what could be added to the Seraphim Strat, but since it wasn't a UEF unit, I decided to leave it out.
In short, I suggested that it get a small shield. Enough to make it match Stealth and Jamming in its HP buffer or allow it to drop its bomb a bit sooner. Basically having range, like the T2 sonar, or having strong shields - like the faction perk.
Thanks for the post. At least someone knows that Jamming isn't as strong as people may originally think. See... this is why I mentioned in the first comment for people to test it out for themselves, haha.
~ Stryker