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    Can the Anti-Nuke miss now? (bug or feature, not a Yolo)

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • Rodimus_PrimeR
      Rodimus_Prime
      last edited by

      At ~34 minutes; the anti-nuke fires, misses, does a loop, then circles back and finally connects. If that nuke had gone after the front player instead of me, it would have connected. https://replay.faforever.com/17502134

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      • FemboyF
        Femboy Promotions team
        last edited by

        I guess the game is so well simulated that even SMD can miss xD?

        FAF Website Developer

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        • JipJ
          Jip
          last edited by

          SMD has always been able to miss, it is just very rare.

          A work of art is never finished, merely abandoned

          Rodimus_PrimeR J 2 Replies Last reply Reply Quote 0
          • Rodimus_PrimeR
            Rodimus_Prime @Jip
            last edited by

            @jip Crazy, first time I have ever seen it happen. Still, good to know.

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            • C
              Cyborg16
              last edited by Cyborg16

              I would personally like to see a different approach to SMD, but I guess it won't happen.

              Suggestion: SMD launcher stays expensive, missiles get much cheaper. Misses are possible (maybe 10% chance) but two missiles (if available) are fired to reduce the risk (but without completely eliminating it, at least not with a single SMD). Meanwhile, Yolo shoots a small swarm of standard nukes instead of one super-nuke.

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              • N
                Nex @Cyborg16
                last edited by

                @cyborg16 I don't think introducing coin flips, when your base/comm is at risk is a good idea. Basically if your nuke connects you win, so every nuke is a 1% chance to win the game.

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                • veteranasheV
                  veteranashe
                  last edited by

                  I really don't think we need to mess with smds

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                  • JipJ
                    Jip
                    last edited by

                    This topic can be closed - any suggestions to balance can make a separate topic in the balance section of the forums.

                    A work of art is never finished, merely abandoned

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                    • J
                      jcvjcvjcvjcv @Jip
                      last edited by

                      @jip said in Can the Anti-Nuke miss now? (bug or feature, not a Yolo):

                      SMD has always been able to miss, it is just very rare.

                      Wasn't that fixed recently???

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                      • J
                        jcvjcvjcvjcv
                        last edited by

                        So that definitely wasn't fixed. Just had a sudden end to my game cause my smd missed. Or is not supposed to take on 4 nukes at all? Then why does it even fired a 4th rocket?

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                        • angelofd347hA
                          angelofd347h Global Moderator
                          last edited by

                          Due to the firing rate of the smd, you can overwhelm it with volleys of nukes. The number it can shoot down is dependent on where the nuke target is in relation to the smd.
                          It will still keep firing smds even if it is too late to hit the last nuke usually resulting in a wasted anti.

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